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MARVEL HEROES COMMUNITY ~ PLAYABLE HERO RANKING! ~

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Hey everyone! It's Sersi here. About a year ago I did a poll where I let the community vote for their favorite female heroes! This year I want to do something similar but this time around I only want to include characters that are playable in Marvel Heroes. So pretty much any of the 59 heroes on the front page are eligible for this ranking. ( Alternate costumes and team ups do NOT count. )

For this ranking, the voting is simple. You'll give me a top ten list of your favorite heroes playable in game. (NOTE: THIS IS NOT BY GAMEPLAY! THIS IS ABOUT HOW MUCH YOU LIKE THEM AS A CHARACTER! Number one on your list will receive ten points to their overall score, while number ten on your list will receive one.

IN ORDER FOR YOUR BALLOT TO COUNT IT MUST BE A FULL TEN HERO LIST WITH DIFFERENT HEROES FOR EACH NUMBER

~DEMONSTRATION~
1. Spider Man (10 points)
2. Green Goblin (9 points)
3. Rogue (8 points)
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10. Venom (1 point)

IMPORTANT All votes will be considered eligible until WEDNESDAY, OCTOBER 19th after of which any lists I receive will not be counted towards the overall scores. Please take note of this date for the last time I had a ranking I had some complainers who thought the poll time was too short even though I told them to get their lists in quickly and even bolded the date. Though in my opinion, this caters back to the fact that a certain hero didn't get high enough in the community vote, and they were just venting their aggression.

Vote away and have fun! Once the votes are tallied I'll create a separate thread where I'll reveal the order of the heroes complete with graphics created by yours truly.


Talents for sprint.

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Before they release the talents, I would like to know if there would be a specific talent for sprints? I like Deadpool's pink bike and all but it is hard to control. If so, can we have choices if we want a bike or just a regular sprint or something else? It would be nice if we could have that. Also the Thing's aircraft is a little bit too small for him, it's like Shaq in a Buick. I would like a sprint for him as well.

Unofficial: Costumes That Need VU/MP/Bug Fix (In-Progress)

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Thread to keep track of costumes in need of VU (Visual Update)/MP (Material Pass)/Bug Fixes.

I'm focusing mostly on the VU aspect (Let me know if I have missed one), but if you want to report a costume bug, screenshot & a bug description are more than welcome!

Angela:
None (That I know)

Ant-Man:
None (That I know)

Black Cat:
None (That I know)

Black Panther:
Black Panther Armored Panther Costume-MP
Black Panther Classic Costume-VU
Black Panther Vibranium Armor Costume-MP
Black Panther Wakandan Tech Costume-VU

Black Widow:
Black Widow Classic White Costume-VU (recolor of her Classic Costume)
Black Widow Original Costume-VU

Blade:
None (That I know)

Cable:
Cable Armored Cyborg Costume-MP
Cable Black Ops Costume-MP
Cable Classic X-Force Costume-MP
Cable Modern Costume-MP
Cable War Baby Costume-MP
Cable X-Force Legendary Costume-MP

Captain America:
Captain America Avengers Costume-MP
Captain America Director of SHIELD Costume-VU
Captain America Marvel NOW! Costume-MP
Captain America Nomad Costume-MP

Captain Marvel:
Captain Marvel Agent of S.W.O.R.D. Costume-MP
Captain Marvel Binary Costume-VU
Captain Marvel Classic Costume-MP
Captain Marvel Marvel NOW! (Masked) Costume-VU
Captain Marvel Original Costume-MP
Captain Marvel Skrull Imposter Costume-MP
Captain Marvel Warbird Costume-MP

The best hero to defend The City!

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Welcome @KomoriMan ! Your mission, if you so choose, is to champion the introduction of the first non-Marvel hero to the game. And there is none more worthy than our jocular giant of justice. The leaky faucet of goodness that drip drip drips in the night keeping bad guys up late and making them cranky. It is destiny that our big blue bug joins us. Yes, destiny. The warm hand of Fate is on the small of your back and is pushing you out into the night and you don't turn down a date with Destiny! She's a fickle dancer that doesn't join a conga line twice!

http://variety.com/2016/digital/news/amazon-tick-i-love-Language!-jean-claude-van-damme-comedies-1201871522/

Outgoing damage numbers only in training room, and not everywhere?

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Is there a setting somewhere im missing? Use to, when I attacked a dummy in the training room it showed how much damage was done to it. Now, the only way to see it is to turn on outgoing damage, but that shows the damage to every enemy I attack anywhere in the game.. is there a setting to go back to only seeing it in the training room, and not to everything I attack?

I had originally posted this in another area, but I dont think anyone ever saw it; so thought Id try it here instead.

Balance and QoLs

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Like a lot of people, I am (cautiously) excited about the new talent system. However, I have noticed that people are also treating the new talent system and qols like they're the second coming. As exciting as the new system could be, we should also have realistic expectations.

Just for the sake of being curious and hoping for the slim chance the devs respond. @MichaelMayhem @TheArtofRawr @Asros

Balance

Or as I like to call it, the "b word" on these forums. Everyone is excited that the qols and new system will rebalance the game, but what does that mean? It's no secret that this game's balance is a mess (though it's not as bad as most people think), but I also don't think people understand the nuances of balance. The first concept of balance that should be covered is perfect balance versus relative balance.

Perfect Balance: Perfect Balance means that everything is equal. Power damage, radius, TTL, animation times, movement speed, etc. This sort of balance is impossible to attain unless if every single character was made the same way, with the same resources, and the same powers. Such a system would be more balanced than what we currently have, but it's also safe to say that perfect balance would be very boring and uninteresting (which is why no game should strive for it). Such balance is also impossible due to the nature of the characters and how people (and Marvel's legal department) relate to them. People know Wolverine for fighting up close and personal with his claws, and it would be very strange if he started firing laser beams or used psychic powers.

Relative Balance: Relative Balance means that the balance isn't perfect, but it's good enough that either every character can complete content with roughly similar results, or each character has individual characteristics that makes them stick out and worth playing. Some characters will be better than others, but at the same time even the bad or low-tier characters either have some merits to them and/or won't lag far behind the best. This type of balance is more realistic and should be what Gaz is aiming for because it lets characters retain their individual characteristics (Hulk smashes, Cyclops shoots lasers). This type of balance is easier said than done. Even competitive games with huge budgets such as Overwatch have trouble making sure every character is viable.

Now that the type of balance that Gaz should try to attain has been established, let's focus on some of the game's problems with balance.

This game's primary balance issue

The balance is bad because the top tiers are blatantly better at everything than all of the other characters, making 80-90% of the cast pointless and/or redundant. A good example is Rogue. Aside from the fact that some of her best powers are annoying to acquire, she is the best at nearly everything. Rogue has some of the best dps in the game, her best builds use huge aoe powers that take down mobs super fast, she has a teleport, she can use all of the overpowered hybrid items, she has good ttl thanks to demonic barrier, and if you don't think her ttl is good enough, she can slap on a shield and still out-dps about 80-90% of the cast. With a character that good, it's hard to justify using other characters, since she's the best in nearly every category.

Conversely, the bottom tier characters are so terrible because they do everything worse than the 80-90% of the cast above them. X-23 is a character with bad ttl (partially thanks to being split amongst multiple skills), very short range on her attacks, minimal aoe, no burst, and some of the worst dps in the game. People say she's mobile, but when Silver Surfer's board dash outperforms X-23's entire kit in nearly every single way, then there's a problem. Board dash pierces, has good coverage, is faster than any of X-23's movement options, and leaves a ground dot when you use the toggle. With a character who is that weak, it's hard to justify playing such a character unless if you're a big fan.

This is going to be a painful pill to swallow, but I think the community needs to accept that a character having a weakness or two is okay. I don't mean a character should be incredibly weak like Squirrel Girl, or characters should have a staggering weakness like Taskmaster's best dps spender being an animation lock, but what I am saying is that if a character is ranged and has great aoe and dps, it's okay if the character is a glass cannon. If a character is naturally tanky, then they probably shouldn't be doing as much damage as the glass cannon type. A melee character should either be tankier or higher dps than their ranged counterpart since they have to take more hits. A single-target specialist should overall be dealing more damage than an aoe-heavy character. Or a character can be relatively balanced without being exceptional in any category like Captain America, who is mostly average with above average-aoe.

Do I think Gaz considers aoe, animations, dots (sticky or ground), damage, tankiness, regen, with absolute precision? Not even close, but if we want balance, we should consider those things, and make sure a single character doesn't excel in all of those categories. The fact we have characters who excel at everything, and characters who stink at everything, is troublesome. There should be a mix and match of strengths and weaknesses for each character so there is more reason to play different characters. If one character excels at everything, why play anyone else? If one character stinks at everything, why bother playing that character?

tl;dr: The problem with the balance is that a top tier is the equivalent Phoenix or Sentry, whereas a bottom tier is the equivalent of Bob, Agent of Hydra. The former make the game trival and boring because they're omnipotent, but the latter character struggles where most characters wouldn't have problems. Good balance means that the majority of characters should lie somewhere within the middle, you know, like most heroes in comics. ;)

As a quick aside, lore should be used to shape skill sets, not balance. Otherwise, Hulk would have 3k per second health regen, 99% damage reduction, and a single fart of his would always brutal and dish out 40 million damage. Whereas someone without superpowers like Daredevil or Hawkeye would would die being shot twice by maggia gangsters.

The Top Tier Cycle

You might think the solution is to raise everyone up to the top tier. I mean, some of the top tiers in this game have a weakness or two, albeit small ones. That mentality is certainly what a lot of people post or hint at on the forums. Gazillion even said at one point (I think it was @Doomsaw ) that they want to make every character top tier.* Needless to say, Gaz didn't quite live up to that promise. And that's probably a good thing because there are two major problems with trying to make everyone top tier.

  1. Making a character top tier without completely tipping the balance scales is very hard. The easiest way to make a character top tier is to make them overpowered in every category, which is lazy, but a lot easier than making a character just barely top tier enough not to tip the scales.

  2. Now that said character is top tier, every other character needs to catch up, which would be especially arduous now that there are 59 characters. In addition, the cycle repeats with the next new character/QoL.

Now think of what kind of cycle would occur with the "every character is top tier" mantra. After the first character, everyone would have to catch up, and then after the tenth character, the first character would no longer be top tier, and would need to play catch up along with the rest of the cast in terms of needing tweaks/buffs. Not only would there be a never-ending QoL/buff cycle, but the power creep would be monstrous.

If you need an example of such power creep, look at the game from late 2014-early to mid 2016. The power creep is also why it has been difficult for the developers to produce challenging content. We've been buffed so much (characters and items) and so fast that it's hard for them to come up with challenges that can match the power creep. I assume this is also why they're adding difficulty slider, so we can progress in power and have something to challenge us, which would make the power creep okay because there's content to match it. Diablo 3 has a lot of power creep, but it also has infinite scaling which makes the power creep more manageable.

The opposite scenario, nerf everyone into the ground wouldn't be much fun. Most of the bottom tiers in this game are either outdated or require a lot more effort than up to date characters. It's safe to say no one would like this extreme either. Despite what everyone thinks, nerfing everything into the ground isn't what Gaz does. Even those six nerfs earlier this year didn't kill all six nerfed characters, despite what the forums might have led you to believe^. Every gaming community is sensitive to nerfs (see any competitive game ever), but this community seems especially hypersensitive to nerfs (I've been guilty too), and that's very unhealthy because it perpetuates the "top tier cycle" mentioned above.

Proper balance requires sticking to a general power level within the cast, and applying buffs and nerfs when appropriate. Too much of one or the other is not healthy for the game. Now what is considered an appropriate power level and buffs and nerfs is a fine line, and it doesn't help that Gaz has never specified what power level they want.

*Note to future game developers, you should never promise everyone being top tier, it is impossible. Even if the differences between characters are minimal (which they won't be), the slightly worse character will not be top tier.

^That being said, nerfing Loki was pretty unjustified because without Arcane Ruin his kit is not very good.

Miscellaneous Balance Issues

Teleports

Everyone loves teleports. They're the fastest form of travel, the fastest type of evasion power, they let you pass through walls and solid objects, and you can specify the exact destination, unlike a dash. Teleports are so good that deep down inside, many people want teleports for all of their characters, which is why a lot of people use a ziggurat of kargul on non-teleporters, despite being a mediocre dps artifact.

I'm sure a lot of people would want movement to be balanced around teleports. The problem with balancing movement powers around teleports, is that no other movement power can even come close to the utility and speed of a teleport.

If everyone really wanted teleports to be balanced, they would have a at least a half a second or second-long cooldown. Teleports would still have advantages that dashes and channeled movement powers don't have, such as being able to pass through walls, but this small restriction would mean there is more reason to use a dash and/or channeled movement power over a teleport. Even with a small cooldown, teleports would still be a fairly fast way of traveling across the screen. I'm not saying Gaz would do this, but it's the only way to balance teleports since they're so powerful, outside of making sure teleporters are just weaker characters overall to compensate for faster movement, which wouldn't be fun at all.

Melee Versus Ranged Characters

NOTE: Summoners are considered ranged characters for the sake of my argument since they can stand outside of their summons and safely attack from a distance.

Yes, ranged is better than melee overall. I personally like playing melee because it's more of a challenge and there's more risk involved, but there could definitely be better balance between melee and ranged characters. As most of us know, the primary reason why ranged characters are better is because they take on less risk than melee characters. Now what most people will argue is that melee need more than the 8% damage reduction they get. I can agree with this, melee do after all have to get in close to dish out their damage. Having a 10 or 12% damage reduction and/or higher defensive numbers and mulitpliers overall would be nice.

However, simply focusing on damage reduction wouldn't change the main balance problem between melee and ranged, the fact that enemies always focus on the closest target is the main discrepancy between melee and ranged. Melee could have 70% damage reduction and ranged could have 20%, and ranged characters would still be at an advantage because almost nothing will aim at them as long as a melee character is in front of them, and that includes team-ups. To get around this, outside of the usual large aoe attacks, there need to be attacks that specifically aim at the farthest hero, and attacks that will hit a random hero. I don't know when this will happen because the ai in this game has been dumb since forever. :(

I have noticed that newer bosses such as crossbones have a lot of aoes and the mines/grenades that target random spots, so there is a bit of hope.

QoLs have been talked a lot on the forums. After all, the upcoming QoLs are supposed to fix the game's balance problems, and many people are excited for them. However, we should temper expectations and not get too carried away, which is why I think it's important to discuss what could happen on TC when the QoLs arrive.

My biggest hope for the update

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Remove stance-dancing from all heroes.

Hi Everybody!

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As most of you know(Thanks to Wizzer :) ), I joined Gazillion to be your new Community Manager! I am super excited to be working on such an amazing game and from what I can tell, a super awesome community as well.

For the past few week, I have been in lurker mode and that will remain until next week as I start to ramp up here. I will answer what questions I can on the forums and feel free to PM me at any time. I will answer any questions you have to the best of my knowledge.

I will eventually be the main point of contact for the you, the community and developers like @Asros who have been doing an amazing job and will continue to do! We still want you to be able to chat with our great developers at any time, that will not change.

Some quick tidbits about me: Huge fan of Spider-Man, been following Spider-Gwen. Been in the video-game industry for about a decade. Welsh Corgis are the cutest things ever~

Once again, I am here for YOU!


synergy bonus for prestiged characters?

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question i have is, do you get the 5% xp bonus also for characters you level to 60 the second time with prestige, in terms of do you get 5% extra on synergy after you leveled an character the second time?

What kind of ::: one shots / Story chapters : Would you like to see?

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Me personally, i'd love something really awsome, to be honest. all these events are pretty much the same. just give you different stuff to do in the world we already explored countles times.

Now, for example what i would prefer. would be if they made a One shot story with Luke Cage launch on NETFLIX. instead of an event. it's my personal opinion. no idea how others think about this. but it also gives you much more to do in future.

but to the point, i will only do top 10 just because i want to see some other amazing ideas people have!

What kind of one shots/story chapters would i like to see?

Apocalypse - I am still suprised we haven't seen anything about him. ( Please don't tell me the things about MCU and FOX issue, cause lately Marvel CONTEST OF CHAMPIONS had a very long 3 months event about X-MEN, it was all about them. )
So i do not see any issue right here. since MH and MCOC had the rights before the whole drama, yet i do not think one shot would be enough. give us a chapter that is made out of 5-7 acts

Civil War - This time, i'd prefer it as a full story chapter. maybe made out of 6 acts, or two whole chapters since the story plot can be big? dunno. just make it a bit like MUA2 although a bit more enjoyable.

Age Of Ultron - I think it was an missed opportunity when they first intorduced they're gonna do something with it. although it doesn't mean they still cannot add it to the game, right? i mean imagine an amazing chapter made out of 6-8 acts that are all about Ultron's invasion. would be freaking cool!

Shadow King - Honestly one of the best yet underrated villains in the whole x-men franchise, i think this one deserves an extreme chance to be seen in-game as a boss. it would be astonoshing to actually fight against Shadow King. let's say someone is kidnapped in astral plane, like Magik in XML, and you have to rescue her ending in a colloseum again in XML where you fought against some of the x-gladiators. then the final battle. it would be freaking-tastic! and i'd prefer this as a whole chapter or even two. i think it has too much potential to end up being a one shot.

Collector/Mojo/arcade - One of these three, unless they can do something original with all three, collects heroes/villains for their enjoyment and own idiotic purposes. would be neat, although i see it more as a one shot.

Sentiles - Mastermold - Megasentiles - Something aka mutant hunt. would be amazing. i always loved that aspect of X-MEN, but it shouldn't be only them. they should add trask, some purryfiers. etc. i think one chapter made of 4 acts would be great

Hydra invasion - I am not gonna go into any details. but i am pretty sure gaz can do a lot of amazing stuff. there's so much that can be done with just the title itself lol. depends on gaz their vision. it can be either one shot or chapter. it's their call

Galactus - This one has not yet made it in the game, HOW?! LOL. i mean he needs to have his own WHOLE CHAPTER! and better 8 acts in it! this one has a lot of potential! Skrulls, etc etc

Shi'ar - A lot of potential can be explored in this one as well. either one shot or story chapter, again, depends on the vision from our beloved devs. the story can either center around m'kraan crystal, Phoenix. etc etc

Thanos - Same as galactus.... i mean. he is one of the most powerful villains in MCU. how is he not yet in-game?! i want to be able to fight him with my Jean! his story can be so big and huge and can be so much explored that i'd say give him a story chapters made of 6 acts. unless you're gonna make one shots with acts as well ;p


**For me, that's it for now ;) what are you ideas for future one shots and story modes?! **
Ps. Please stop posting negative things. this thread is pure for fun and sharing ideas all together. not to bash on each other. simply avoid the thread if you do not like anything besides grinding items

[Official] October Event Schedule

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Hello all!

It is that time again, time to talk about October's event schedule!

Currently, our Heroes for Hire event is running and will continue until October 10th at 11:59 PM Pacific. Here is the rest of the event schedule for the month of October!

  • 10/6 to 10/13 - Mystic Mayhem

  • 10/13 through 10/20 - A.R.M.O.R. Incursion

  • 10/21 through 10/27 - Cosmic Chaos
  • 10/28 through 11/3 - Invaders from the Dark Dimension - New Event!

Yes, starting October 27th, we will have some new, strange event content for you!

More information to come as we get closer to that date.

Thanks for playing!

List Your Most Wanted Characters for ADVANCED PACK 4 (Updated: August 17th)

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Have a few reasons for restarting this thread. Most obivously, Beast is chosen so a lot of votes went to him for nothing. (my bad for starting early I guess) Also I didn't do a well enough job to detect people unknowingly or knowingly voting multiple times. I plan to work better for that.

- Vote for 7 and only 7 heroes. (Last time I made a mistake counting any amount of heroes that were voted by the voter but that just breaks the balance)

- No Namor or anyone who is not in Marvel universe.

- Be nice and respect anyone's choices please. And enjoy.

Link to the old thread incase you are interested:
https://forums.marvelheroes.com/discussion/256600/list-your-most-wanted-characters-for-advanced-pack-4-closed/p1?new=1

I am the number of the beast!

How to get a legendary?

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Hi, im new in the game.. I have 300 odin marks, but how exactly do i get/buy a legendary? Odin marks says i should look for my crafter, but i cant see anything related to legendary buys when visiting him. Can someone be kind to explain?

I'll admit it - I'm getting a little antsy.

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Desktop PC guts dusted and cleaned? Check.
Performance improved? Kinda.
Still have St. Patrick's Day Clover buffs in game running? Check.
Barely played in the past year? Check.
Looking forward to an all-new MH experience? Check.

I'm finding it a challenge to be patient as we wait for the overhaul. I'm actually considering cosmic prestiging Human Torch and Cap! (Insert MTG card here. I know you want to, smartass :P )

Safe to say...I am excite!


Any Plans For Destructible Environment In MH?

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Watching a vid on battlefield one where you essentially interact with the environment by attacking it (creating bunkers, destroying buildings or parts of them for cover, or just destroying everything for fun).

Given that A lot of MH is instanced like terminals and can be pre-loaded without server issue (I can see places like midtown being an issue), are there any plans to make more of the map explodable?

I've noticed more small destructibles in 2016 than in 2015 and I've gotta say I appreciate it, but I'm always craving more. I wonder how many threads I've made about this over the years.

Largest G Bundle Coupon

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I drew a 50% off coupon, have you gotten anything higher than that?

For research purposes

One-Shot Killing a Raid Boss? Difficulty Slider?

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did they add this because of the Infinity System? I mean one of the Creators said you could kill a raid boss in one-shot but it would take 1000 years to reach that much infinity points... if that's the case.. then are they saying that it woud take 500 years to kill a Midtown/Hightown/ICP Boss? :)) Probably Not.. I mean I'm 69/80/40 3.5k omegas and I can solo a cosmic boss..
Anyways.. With the Infinity System being (you know) infinite... is that why they decided to make a Difficulty Slider? I mean.. like really thank goodness they are making one.. do you know how annoying it would be to just one-shot everything?! think of how annoying that would be to other people who are questing or something like that
Speaking of that.. how will it work? your own difficulty slider? are they saying although multiple people will attack the same boss.. each person's boss will have a different HP, Attack, defense, etc.? don't know how that will work.. that would be cool.. well I guess we will just have to wait until Test Center...

[Official] Introducing the Lucky Draw!

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As many of you may have noticed, yesterday we officially launched our new Lucky Draw system to all Marvel Heroes players!

This is a new system to give players a random daily gift upon login, similar to our daily login gift system. When you log in the first time each day, you will see the following window.

Select any of the cards at a chance at some random in game items and a chance for a coupon that allows you to purchase G's at a discount!

If you are granted a coupon for a discounted G purchase, the indicator next to the "Add G" button in the store will turn gold, and mousing over will give you information on the amount of the discount and how much time you have to use the discount.

In the near future, we will be removing a majority of the repeating daily login gifts from the existing Daily Login Reward system and moving to more of a milestone based system for the larger login reward gifts. This change will only impact the Daily Login Reward System, not the Lucky Draw. We will have more information on those changes in the coming weeks.

I'm starting the game next week. Any advice?

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I get my new computer set up next week. I'm really excited to play this game. I've wanted to for years now but never had a good computer to play it on.
Do any of you have advice for me? Mistakes to avoid? Things to do right away? Things you wish you had done differently? I've never played computer games before, always Nintendo and Sony so this is a new experience to me all together. I'm worried about getting used to the controls.

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