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X-men/Spider-Man/Secret wars themed one shots

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How cool would it be to have x-men and Spider-Man one shots? Have them be extended length one shots and all the villains be manditory to defeat before progression. For X-men you have to kill a bunch of sentinels before reaching the brother hood then you fly to the savage land where you then dinosaurs and kill sinister then progress right to apocalypse etc. For Spider-Man have it be New York and you gotta kill sinister six then venom and carnage. Maybe then travel to alternate universes where you have to defeat different spidermen.

I also think doing a secret wars one shot would be great as well. Extending the length of the one shots to 45 mins would really make completion so much more satisfying. Maybe do bis items for zero deaths and completeing them under a difficult time? Just some ideas.


What I see the changes leading to.

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So with the simplification of these systems and the direction I see the game heading I wanted to put my prediction out there and see what you all think. These changes are all leading to a console release of the game. Which I am super excited for. Hopefully PS4 first. They want to make all the menu systems easier to access and simplified so it is easier to navigate with a controller. Plus the introduction of early controller support last year. Sorry if this has been posted before to lazy to look. let me know your thoughts.

My Most Wanted Nick Fury Costume

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Nick Fury is releasing soon, ( I speculate/believe next month ) and he will obviously come with a second costume... and it will probably be his classic Caucasian self, but even though this will never happen due to licensing... I would like to see Nanite Nick Fury from Marvel Ultimate Alliance 2, what do you guys think?

New Community Manager!

to the devs regarding difficulty slider

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going by hints from @Asros it sounds like the higher on the slider you go the better loot etc. so whats stopping one from going to high tier on slider, gearing up well, then bringing that slider back down and one shotting everything in lower tier midtowns etc.

the difficulty slider if it works like diablo's torment etc hasnt been done in mmos and i can see alot of griefing happening

unless they are making midtown instanced for everyone

[New Hero Suggestion] - Cloud 9

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This is a hero that I didn't even know existed and many of you probably don't know her too. I was alphabeticly checking the Hero Suggestions Tracker Thread and clicked her name because it was different and nice sounding. Suggestion made by @pizzapizza is great and my inspiration came from it but with my spin on it and including changes that happend and are going to happen. Her powers are cool, we don't have gaseuse hero. She also seems to be a cool gal. Here she is: Cloud 9

Cloud 9

Introudction

Origin
Abigail "Abby" Boylen was a very shy girl from Evanston, Illinois. She came in contact with an alien gas who let her control it, allowing her to fly, among other capabilities, and taking the codename Cloud 9.

Initiative - Recruitment
One day, Abigail was taking her new powers out for a spin when she was detected by aircraft pilots, informing her that she was in infraction towards the F.A.A..
She evaded them but was spotted and stopped by War Machine. Her identity was classified and she was taken to Camp Hammond (Stamford, Connecticut), along with Trauma, Bengal, Ultragirl, Slapstick, Hardball, Thor Girl, Rage, Komodo and Armory. There, they were welcomed by "Yellowjaket (Dr. Hank Pym") and drill sergeant Gauntlet, who explained them that they were to be trained on the use of their powers and given licenses as members of the Initiative.

Training
Once at the base, she was immediately insecure about her fitting in the Initiative, and also self-conscious about her body, comparing it to the other girls' bodies there who she felt looked like they came right out of Vogue magazine. During a uniform exchange, Abigail accidentally slipped into the boys' showers and was found by fellow new recruit MVP. He took a liking to Abigail and watched her train. However, training with another new recruit Armory went horribly wrong. MVP was accidently shot by one of Armory's blasts while he was trying to protect Abigail from harm. Armory was grounded from "superhero-ing" and expelled out of the base, while Hardball, Komodo, Trauma, drill sergeant Gauntlet, Camp scientist Baron von Blitzschlag and Abby herself were kept under secret by Henry Peter Gyrich, who refused to admit that kind of tragedy happened at Stamford. Trauma, Hardball and Abby assisted Armory's departure of the camp, along with Rage who asked them an explanation that they weren't allowed to share. Armory's expulsion and MVP's death quickly became a burden to the group, and Abby's fear caused Trauma to turn into a corpsified version of MVP blaming her. Trauma was stopped by Pym and Justice, while Gauntlet took care of Cloud 9, seemingly shocked.

Abigail was one of the cadets sent on an emergency mission to protect the President from an assassination attempt by Hydra,

More at Marvel Wikia

Powers and Skills

Aerokinesis: Cloud 9 is able to generate a cloud-like alien gas, possibly extraterrestrial. She is able to create muliple clouds of the gas and manipulate it for a variety of effects. Such as:
Flight: By manipulating the gas, Cloud 9 can ride the gas to enable her to fly. She can also carry several passengers with her. The Cloud can travel faster than 6000 mph.
Suffocation: By forcing this generated gas down the throat of an opponent, Cloud 9 is able to keep them from breathing. Her first demonstration of this was when she used the gas to cause asphyxia on Elloe Kaifi.
Mist-Effect: By spreading the gas around, she can use the gas as a cover for her and her team.

Combat Training
Sharpshooter: She especially excelled in the use of a sniper rifle. War Machine stated that she had the highest cadet score on the shooting range. She can also snipe out of her own cloud-cover quite effectively.
Emotional distance: It was stated that Abby had such emotional distance that she was protected from fear-based attacks.

Power Trees

  • Head in clouds
    Cloude based attacks and forming mists in mostly offensive manner.

  • Initiative Operative
    Training and weapons of a Initative Operative combined with cloud use that can be used by a soldier.

Head in clouds

Suffocating Mist Ranged, Area lvl 1

  • Cover target medium area with your mist making it go into breating system and suffocating enemies. They will just go to sleep and breathing will come back.
    Dmg X 2/s
    Vulnerable
    Only two Suffocating Mists can be active.

Cloud bullets Ranged

  • Create hard clouds that you send into your enemies like giant bullets. Can hit few close together enemies. Medium attack speed.
    Dmg X
    Root 0,5s or less - stoping in their tracks.

Choking cloud Ranged, Area

  • Create dense cloude around enemies heads to quickly take out their air, taking away their composure as well. Channeled. In Small area individual clouds apear around enemy heads choking them.
    Dmg X 2/s
    Weaken

Cloud Flight Travel

  • This is how this whole mess started. But I still like to glide on my nimbus.
    Travel speed 1000

Cloud Surfing Melee, Movement

  • Make a wave out of your cloud and ride on it fast through enemies. Long+ dash attack.
    Dmg X
    Knockdown

Help the cyclon Melee, Area

  • You make wide round kicks changing direction in which you kick. Clouds around you spin hitting enemies on all sides.
    Dmg X 2/s

Cloud Leg Sweep Ranged, Area

  • Create hard wide cloude and send it lowe on the ground with great speed. Wide line attack, hiting legs of enemies to cause knockdown. Medium-Slow speed.
    Dmg X
    Knockdown

Crushing cloud Ranged, Area

  • Create a heavy cloud above your head and send it to target area to crush enemies. Slow-Medium Attack speed, powerful looking impact. Not big area.
    Dmg X
    Vulnerable

Cloud slam Melee, Movement, Area

  • Pick target area. Abigail ride fast a heavy cloud in that direction hiting enemies on the way. Before the location she flies up and crashes into the ground in target location.
    Dmg X ride – lower
    Dmg X slam
    Stun
    Cooldown on the bigger side.

Cyclon Area

  • Create a big area cloud cyclon around yourself. It both healp you avoid geting hurt and hits enemies. Cyclon lasts Xs and follows you as you walk. It's human hight.
    Dmg X 2/s
    +Dodge in cyclon
    If you don't attack with anything for 2s [besides the cyclon] you are stealth.
    Cooldown on the bigger side.

Initiative Operative

Energy Pulse Rifle Basic, Ranged lvl 1

  • Shoot your Initiative issued Pulse Rifle to eliminate simple targets.
    Medium speed attack. Single target.
    Dmg X

Operative Roll Movement lvl 1

  • Do a light roll ending in stealth.
    Small mount of mist make it easier to loose enemy attention.
    Stealth

Under(the)cover of mist Area

  • Create a mists that make you and your allies turn to stealth.
    Stealth
    +X Dodge
    Cooldown

Cloud Quarter Combat Melee

  • Use your combat training and add to that clouds attacking with you. Punches and kicks + cloud near the ground that attacks with "punches". Abigail attack with medium speed but with cloud it's a fast attack speed attack.
    Dmg X

Pulse Rifle Barrage Ranged

  • Really fast attack, piercing.
    Dmg X each enemy after first take less dmg.

Cloud Bunker

  • Create your own good shooting position.
    Make a wall of cloud in front of you for Xs. It helps to block ranged dmg and shoot better. When the time ends it breaks into covering mists allowing escape.
    Block X% dmg from ranged.
    X% chance to block ranged projectile.
    X% less dmg from area dmg.
    +X Critical rating and dmg while standing in the Bunker.
    Stealth X s when bunker disolves.
    Cooldown

Sniper rifle Ranged

  • Shoot with powerful initiative made sniper rifle. Really slow attack speed.
    Pierces enemies dealing most dmg to the targeted enemy and less to pierced.
    Dmg X – pierced enemies, significantly lower
    Dmg X
    +Crit rating big

Flashcloud granade Ranged, Area

  • Throw a flashbang granade covered with your cloud which disperses when it explodes adding to the damage. Looks like granade throw, granade is well seen in the semi transparent cloud around it.
    Dmg X
    Stun
    Weaken
    Small Cooldown

Siting on my cloud Signature, Ranged

  • Long charged shot. When you start using this power Abigail rises on the cloud choosing target. In first Xs [0.5?] is before the charging start [rising on the cloud] after that it's normal charge power which can be release immediately or charged. Single Target.
    Dmg X
    Always crits
    Fully charged:
    +50% dmg
    +X Crit dmg
    Cooldown

Ultimate

Cloudy day

  • You disperse mists all over the place. In the same time tornade of cloud surround the area hiting enemis with gusts of clouds that apear in the middle part of the tornado. Gusts look like gusts of wind but with more matter and cloud color. They apear randomly and often hiting enemies.
    Dmg X 2/s in the wall of tornado.
    Dmg X from gusts of cloud.
    Stealth for all
    +Dodge for all

Talents

Defensive
Hidding in clouds
+Dodge and Deflect
X% chance that when you dodge you will become stealth for Xs
X% chance that when you would be hit cloud barier will block Xdmg
When in stealth and 2s after you get +X to deflect.

Offensive
Best shot in class
Offensive Traits: Speed and Inteligence
+Crit hit and dmg
When in stealth and 2s after you get +X critical hit.
If you didn't go to stealth for Xs you get +X dmg

Examples:

  • Suffocating mist You can have only one but it deals dmg 4s after leaving it.

  • Choking cloud it's personal choking cloud dealing more dmg but to one enemy.

  • Cloud Surfing You surf in a big circle around the place you stand hiting enemies on the line of that ride. Channeled. Dmg X.

  • Help the cyclon becomes Cloud Kata Doing a fight with shadow moves you send with your kicks and punches heavy cloud bolts into target direction. Alwas roots you in place and held make you spin and kick/ punch clouds into enemies. Medium-fast attack speed. Eats spirit fast but is a nice dmg dealer and alternative to cloud bullets.

  • Cloud Leg Sweep becomes Cloud sandwitch You raise two walls of clouds and close them together dealing dmg to anyone in between and pulling them to the center line. Small cooldown.

  • Cyclon instead of creating cyclon around yourself that follows you you create cyclon at the distance that attacks those enemies who you target [cable ult]

  • Cloud Quarter Combat Channeled small area power. You disperse mist around you it lasts 2s after you stop using this power. In the mist you get +dodge and it makes you stealth after 0,5s of not using this power. When channeling you attack twice a second hiting random enemy in the small area of that mist. Animation shows that you apear near him and hit him and disapear and so on.

  • Pulse rifle barrage Shoot your rifle in medium width long cone dealing X dmg 2/s

  • Cloud Bunker Becomes Cloud Baricade You create wall at target location. It blocks projectiles and slows enemies that go through it dealin dmg 2/s that lingers 2s after leaving the cloud wall. Small Cooldown. You can have two baricades.

  • Sniper Rifle Pierces and each target beyond the first takes less dmg.

  • Flashcloud Granade becomes Mist Granade when the granade explodes cloud that coverd it changes into mist and covers the area. Weaken, Xs confusion/ not doing anything at the start, deals X dmg 2/s. When you are stealth in this mist you get +Xdmg. Cooldown.

Costumes

Young Avengers - Default

Home made suit

Combat suit

Not killing her target.

Training Uniform


Text

@WiccaWonder

If you have a suggestion on what hero I should do next message me.
List of my Hero Suggestions is Here and allways in my signature.

What's the big deal with the Cosmic trial ?

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Oh Hold your horses there buddy! This is a genuine question I'm not here to show off or dunno what, pls don't yap at your screen and read the whole post first. Well that's up to you fam.

Right now I don't really know how I feel, disappointed, relieved or deceived.

I started playing with the notoriously squishy human torch (didn't know about that of course) everytime I play I see some dude saying how insane and hard the cosmic trial is, how, for the umpteenth time, they failed miserably the infamous cosmic trial, got some veteran reiterating day after day about the mandatory X amount of omega points to pass the trial with a honorable mention to the forlorn figures reaching for help from the shadows, boasting about how badass they are cuz they apparently passed it blindfolded with nothing but a feeble man in ragged clothes and no team up, it goes without saying, of course.

So when I reached the Lvl60 with my cardboard torch, worthless cosmic gear, a laughable amount of omegas, 2 story artifacts, no pets, no legendary, no core, shield agent team up (while away mod for some reason) less than 100 relics and a sweet lvl25 non enchanted uru, I decided to give it a try and got my Language! whooped pretty bad, still recovering.
I gazed upon my monitor and whispered " No more trial ".

Here I am 4 months later my main being Thor (red prestige) nowadays, leveld my Torch to Cosmic prestige nonetheless, got a purple prestige Magneto, I wanted to get the hang of the game so I could main him and play with him constantly, no need to mention what happened I guess.. my biggest disappointment. When the legendary Master of Magnetism turns out to be some discount master of junks...
Also a lvl 60 Spider-man, Cable and Mar-vell. Next will be either Gambit, Loki or Vision. Probably Gambit, who cares ?
As always, people talking about it .. So it must be such a challenge ! My gear is better, I'm better.. Well, time to get rid of my virginity.

So yeah back on topic, here I am with my Thor, somewhat good artifacts, a cosmic medalion, 500relics, 4250 omegas, default lvl63 uniques, still my Language! shield agent, lvl50 uru with a cheap enchantment and a life on hit + 25% health when used core.
First try, not even close to death once, 55sec remaining. A walk in the park. I'm like " Hmm..well that was easy, maybe too easy.. " so I'm thinking the reason must be Thor, he is really good, right?

Days later I say to myself " Why not pass the trial with all of them " (All of them = 4 heroes..wow...)
Then I switch to my Torch, first try. Language! ?!
Spidey, same. Mar-vell, same. Magneto, same. Easy Peasy.

So, my question is quite simple, why ?
Am I totally biased and it has changed, they've done something to make it easier ? Or I just happened to use very powerful heroes ? I mean even today I saw people saying how difficult it is (cosmic/red prestige for what it's worth), and the day before that etc. Every single time.

Another Longwinded (But Well Thought Out) Suggestion

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Let me start by saying that I have confidence in the devs, they’re professionals who know their jobs and how to do them. They want only the best for this game and to provide an entertaining experience for the players, both now and for a long time to come. And changes certainly need to be made. Some systems have gotten so bloated and difficult to manage that it’s becoming harder and harder for them to get anything else done, and it will only get worse if things continue this way unchecked.

Characters are wildly out of balance, with some being blatantly OP and others, frankly, garbage in comparison. Instead of trying to rebalance them one by one, they decided to do it all in one fell swoop, streamlining the way they operate at a fundamental level and potentially offering far more depth and options for playing them however we choose. Whether this succeeds or not is yet to be determined, but I trust that they can pull it off and if nothing else it couldn’t possibly make the inherent imbalance already present any worse. I’m personally not a fan of the one hotbar thing, but that’s because I feel the characters should be balanced against one another based on their total potential and there’s nothing wrong with some requiring more skill on the part of the player to achieve that potential than others. It is a purely personal preference that they do not share and I’m okay with that. If the Powers revamp accomplishes what it’s intended to, that’s a fiddling small detail that I am not going to sweat.

Gearing and loot is, to be honest, a nightmare for us and them, although more so for them. On the player side, there’s too much crap loot for every piece of good (and what constitutes ‘good’ differs from player to player) and the variability is just too extreme. Speaking only for myself, I’ve only very seldom ever used Cosmic gear on any of my characters, even while leveling (and I have all 59 characters at level 60 now) because there was so much more Epic gear to be found that you could almost always find one with better affixes and rolls than any piece of Cosmic that was likely to drop, which strikes me as incredibly counter-intuitive. And Uniques are cool and almost (Squirrel Girl, I’m looking at you) always give you the things you need most, but they’re so morbidly obese with affixes that finding (or rerolling) one that actually does them all well is prohibitively difficult and giving you what you need isn’t always the same as giving you what you want. On the dev side, Uniques especially are nothing but trouble since they’re all individually hand-crafted and therefore need to be individually hand-balanced any time the power paradigm shifts one way or the other. So, they’re redoing the entire loot progression and instituting Omega gear, which will be much easier to create and balance and have more versatility, giving us a reason to go out and hunt again and more options for increasing your individual power in the way that you choose. I think this is awesome.

And since nothing exists in a vacuum, every other system in the game is affected by the aforementioned. Everything from enemy Health and damage, crafting options and costs, loot drops, everything has become too unwieldy to manage thanks to the underlying issues with creating and balancing characters and gear. And what, you may ask (and many people do), about content? More enemies, more Zones, more Terminals, more Chapters? Well, having an awesome man-cave in the basement is all well and good, but not if the rest of your house is threatening to collapse at any moment and crush you while you’re sipping a brew and watching Netflix. By undertaking these changes and making the content that’s already present significantly easier to maintain, they’re enabling themselves to finally devote time and resources to creating more. Everybody wins.

So no, I don’t have a problem with any of the overall changes they’re implementing. I think they’re absolutely necessary for the health and stability of the game and will provide more options for more people over a longer period of time. However, with that being said, I definitely think there’s some wiggle room in the way they’re being implemented. I think the things they’re adding are good, my issue is with what seems to be being taken away, perhaps unnecessarily.

Even with all their metrics as far as how many people use this or that power or what have you, Gaz still depends heavily on player feedback via the forums to understand the whys and wherefores, to gauge what the players actually want. And they do listen and have a long history of making sure the squeaky wheel gets the grease, so to speak. The problem, as I’ve stated before, is that they can only gauge the feedback that’s given and all too often people only give it when they’re unhappy about something. There’s nothing wrong with giving the unhappy people what they’ve been clamoring for, but in doing so it’s easy to fail to realize that plenty of other people are perfectly happy with this or that, they simply haven’t felt the need to raise their voices and say so.

I’ve read every post in all the Dev Blogs and FAQs thus far and collated 11 pages of comments from close to 300 different people in the last two alone. Admittedly, nearly a quarter of those weren’t really very insightful, ranging from “I am crapping my pants with excitement!” to “This sounds like a bad idea”, but several people have raised very valid points, both for and against. One of the biggest trends, though, which is exemplified the most by the responses to the Infinity System reveal, is the loss of fun, flavorful, individualistic options in gameplay style. First, let’s look at the changes as they have been put forth to us.

Omegas will be the new high-end gearing option, using the names, icons and flavor text of current Uniques. They will have five random affixes (potentially one or more fixed and the rest random, although I haven’t seen a firm yea or nay on that yet) filtered on a per-character basis from a shared pool with static values based on item level and one Omega Power that will affect one or more (more general Omega Powers have been mentioned but not as yet confirmed to my knowledge) of a character’s Powers to a greater or lesser degree. There will be several (5-7 was originally cited, but @Asros has stated that they are considering increasing that number) available to each character upon rollout, with more slated to be added as time goes by.

Pros: They will be infinitely easier to create and balance than Uniques. They will provide more versatility to those players who want to tweak their characters’ efficiencies in the ways that they choose and don’t mind additional RNG to do it. They will enable impactful build choices by altering the manner in which some of a character’s Powers perform.

Cons: They will be more heavily RNG-dependent, while some players prefer the fixed buckets of stats and affixes that Uniques provide. They will have an equal chance of having any affix that the character they are for is capable of utilizing, which means that extremely versatile characters in single damage-type builds especially will have a harder time finding an Omega to suit their particular needs than a more specialized character would. Until such point as there is an Omega available for every one of a character’s Powers, they will actually limit build diversity insomuch as only supporting those builds for which an Omega does exist; if something happens to postpone the creation of new Omega gear, much of the build diversity created by the Powers Revamp will be lost. They will have none of the flavorful, lore-based abilities and procs that currently exist on Uniques, which many people enjoy. The use of the same names and icons for two different sets of gear could cause confusion for some people.

Uniques will no longer drop, but any that players already own will still continue to exist as unsupported legacy items. Boss-specific Any Hero Uniques will be redesigned into other item slots, while Hero-specific Uniques will be altered to be in line with the Powers Revamp (i.e. no Power Points) and generally balanced so as to not be overtly more powerful than Omegas. The flavorful and lore-related procs and abilities on them will not be present on Omegas but ways are being looked into to add them to other items at some point down the road.

Pros: Those players who don’t read the forums and know this is coming won’t log in one day to find all their characters inexplicably naked with no explanation. The devs will no longer need to spend time and resources individually handcrafting and balancing these difficult to maintain items on a regular basis. Veterans who currently own Uniques will have a head start on getting to higher difficulty levels to find better Omega gear.

Cons: It is inevitable that, for a while at least, some Uniques will continue to be BiS over Omega gear, as the devs themselves have admitted, but new players will not be able to obtain them. Many players will, by choice or necessity, continue using Uniques for an extended period of time, potentially causing resentment among newer players who can’t get them and potentially further increasing the ‘vets’ vs. ‘newbies’ mentality which to a degree already exists. Many of the unique abilities inherent to them may never make it back into the game, and if they do they will most likely require the players who want them to give up other, potentially better, items just to get back something that they already had.

There are 99 Achievements that involve or require Unique items or SHIELD Med Kits, for a total of 1,760 Achievement points. There are an additional 44 Achievements that reward Unique items, StarkTech Power Cubes, SHIELD Med Kits or Mysterious Blue Omega Boxes (all of which are also going to be removed), for a total of 594 points. There are six Achievements that require accomplishing other Achievements that require Unique Items, for a total of 195 points. There are seven Achievements which are more nebulous, as it is unclear whether Omega gear will support Enchantments or Challenge Bonuses and what will become of Cosmic Upgrade Tokens and Danger Room Black Boxes, for a total of 130 points. All of which adds up to 149 (possibly 156) Achievements for 2,549 (possibly 2,679) Achievement points that will be affected by these changes. Some of these will be adapted to require or reward other items, others will be retired and become Extraordinary Feats.

Pros: Newer players will be on an even footing with veterans as far as Achievements that have not already been completed.

Cons: Many players will come very close to completing one or more Achievements, only to have their feeling of imminent accomplishment snatched away when the Achievements themselves disappear out from under them. Those working for the End of the World Achievement (and that sweet Gambit costume) especially will potentially (depending on how many of the applicable Achievements they’ve completed thus far) have nearly a third of the points required for it simply vanish. It will be a lot of work for the devs to go in and adjust or remove all those Achievements, to say nothing of creating new ones to go with Omegas, as they have stated they intend to do.

The Omega System is being replaced by the Infinity System, which will be streamlined to six sets of thematically similar options, six options per set. Five out of the six options per set will have limits, the last (increasing the stat appropriate to the set in question) will provide unlimited advancement. Beyond this, the only things known at this time are that the options will provide specific direct benefits to the character in question (presumably things like +Damage, +Health, etc.), that stats are being reworked as well, that there will be no limit to the number of Infinity Points you can earn and that the XP to Infinity Point conversion will scale similarly to the way XP converts to Omega Points currently. It can be assumed that each Infinity Point will require ten times the XP as each Omega point does currently, due to the fact that they are dividing current Omega Points by ten to determine starting Infinity Points. Appearances would seem to indicate that the more flavorful but less efficient nodes will all be removed, with ways being looked into to add them back in in other forms at some point down the road.

Pros: The current Omega System is something of a mess, with the same benefit scattered in multiple places, with many less desirable effects required in order to unlock each one; this will make it much easier for players to prioritize the effects they want without having to put points into ones they don’t.

Cons: The unlimited nature of the Infinity System has given rise to concerns about the lack of a clearly defined ‘finish line’ as it were and the ‘pay-to-win’ potential of unlimited Infinity gain vs. selling XP boosts; I don’t necessarily agree with those concerns but I can’t deny that there’s at least some merit to considering them. Even more so than Uniques, the current Omega system is the single greatest concentration of versatile character customization in the game, with benefits, drawbacks, procs, summons and the like that can be used to make your character truly one of a kind and many players who care more about flavor and fun than peak efficiency use it as such. Much like the abilities on Unique gear, there is no guarantee that the more flavorful effects of the removed Omega nodes will make it back ingame in any form and if they do then the same concern about giving up other, potentially better items to get them applies here as well.


Nnnnnnnnnoooooooooooooooooooooooooo

[New Hero Suggestion] - Pixie

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In my Qloud 9 suggestion thread this happend in the first comment:

@Scathach said:
P.S. Do Pixie next :P She needs more love :P

I don't shy from this kind of invitations. I will not write my reasons or advertisment for the character because when I asked Scathach to recomend her, she (?) did a amazing job at that and sold me on this minx of a hero.

"I can't stress enough how much I love her. This world needs positive characters that are not a comic relief and are heroes in their own rights. Her story and personality are among the most interesting for me in Marvel, or perhaps any comics universe at all. It started as your average teenage X-man story, but turned grim rather fast. And most importantly - do you know what's the difference between a good and a bad written character? The good one always evolves. Character-wise. And that's what Pixie does all the time. And I don't mean sudden character changes on an author's whim cough Iceman cough, but actual logical growth of her personality.

And as far as her powers go... man, that's something. If you think Magik or Dr.Strange are cool - just dig a bit into Pixie's powers. She'll top them both.

First of all - teleportation. Any distance, any (afaik) number of characters at once, no restrictions. There was a comic panel where Nightcrawler was literally complaining about how jealous he is of her teleportation.

Magical powers. And not just a tiny little bit. She is a candidate to Sorcerer Supreme title and Doctor Strange himself promised to teach her. I'd take his opinion on this matter as an authority :P
But hey, if it's not badass enough yet, she has a soul dagger. Basically, like Magik's sword, but portable and more stylish :P And come on, stabbing people with a piece of your own soul... "awesome" doesn't even begin to describe it.

Then we have "pixie dust". Long story short - imagine DC's Scarecrow, but super-cute and no needles. She made limbo demons see pink teddy bears... yeah, I'm not making it up. She'd totally beat Batman.

Add to that sexy cute and stylish wings. What's not to love?"

Pixie

Introduction

Origin
Megan Gwynn, alias Pixie was raised by her grandparents in the small mining town of Abergylid in Wales. Her mutant powers manifested in a near-miss road accident involving her bicycle and another car. She could manifest rainbow-colored butterfly wings allowing her to fly with great maneuverability.

Paragon Squad
After enrolling at the Xavier Institute, Megan was assigned to the Paragons training squad under the tutelage of former New Mutant, Wolfsbane.When it was discovered that Wolsfsbane had been in a romantic relationship with a student, Elixir, she left the school, and was replaced by her former teammate, Magma.

Gwynn proved herself to be an amiable and cheerful student, and she fit in well with her squad. Following M-Day, nearly all of the Institute's students were depowered, leading to the dissolution of the school's training squads. Gwynn was one of only 27 students, along with her fellow former Paragons, Trance, Wolf Cub, and Match, to have retained their mutant abilities. Forty-two of Gwynn's former classmates were killed when a bus carrying several depowered students was ambushed. Among the confirmed deaths was Gwynn's fellow Paragon DJ.

Limbo
Pixie, along with Anole, Loa, Wolf Cub, Gentle, Rockslide, and Match, were told a frightening "ghost story" by their fellow student, Blindfold, one night at the school. Pixie, frightened by the story, told Blindfold that she didn't like her anymore. Blindfold apologized to her and told her, "I'm sorry for your loss". It soon turned out that this tale wasn't a story at all, but rather a vision of things past and of things to come. The group was soon sucked down into the realm of Limbo, where they were immediately attacked by a mob of demons. Pixie stayed by Blindfold's side during the fight, and Blindfold cautioned Pixie and the others that Gwynn must not "fall into darkness". She used her powers for the first time, incapacitating several demons with her "pixie dust", causing them to suffer psychedelic hallucinations. After Illyana Rasputin, now known as Darkchylde, saved the small group, she asked N'Astirh to bring Megan to her. Despite her friends' trying to stop her, Megan gave into Darkchylde's request for a portion of her soul to create a Soulsword. Illyana then explained that the knife was actually a portion of Pixie's own soul, which is why her Souldagger was smaller than the original Soulsword. Black magic could now fill the hole left behind in the knife's creation, leaving Pixie to no longer be an innocent personality as well as changing a great portion of her hair black instead of the previous pink.

Pixie was taught a teleportation spell by Illyana. She teleported her and her friends to Belasco to stop him from torturing the rest of the team. She was then told that in order to save her friends she must use her knife to stab Belasco. Initially hesitant, Pixie followed through with her orders and lost more of her innocence by killing the villain. After defeating Belasco and escaping from Limbo, Pixie was officially made a member of the New X-Men.

What was after that? Read on Marvel Wikia

Powers and Skills

Wings: Pixie has insectoid wings protruding from her back that allow her to engage in flight and with great maneuverability. Her wings were formerly-rainbow-colored and butterfly-like wings.

Hallucinogenic Dust: Pixie produces spores from her wings which cause powerful visual and auditory hallucinations in her victims. This dust effects others by being inhaled or through skin-contact. Often the hallucinations are calming and pleasant images such as teddy bears, bubbles and unicorns. At this time, Pixie does not have control over what her victims see.

Teleportation: After the creation of her Souldagger, Darkchylde taught Pixie a teleportation spell, "Sihal novarum chinoth!". With this spell, Pixie can transport her and others great distances instantaneously. She can also teleport inter-dimensionally. Even while inexperienced in teleporting, Pixie has shown a great amount of aptitude for it to the point where she is able to warp to and reach locations before her teleportation coach: Nightcrawler.

She posses:
Souldagger. A piece of Pixie's soul was taken by Darkchylde to forge a smaller version of the Soulsword, called the Souldagger. The Souldagger has displayed many of the same qualities as the Soulsword including:
Strike the Supernatural: The Souldagger has been shown to only harm magical creatures or objects -- it rarely injures non-magical beings or items.
Counter/Break Spell: When Pixie uses the Soulsword to strike a person who is possessed, ensorcelled, or otherwise magically controlled or transformed the sword will be able to counter or break the spell.
Sword Summoning: Pixie can store her Souldagger in nothingness and summon it whenever she desires.

Power Trees

  • Fairy
    Butterfly wings and all the flying they give. Pixie dust which sounds cute but is a psyhodelic spores that cause halucinations mostly of cute and cudly, pinkish things. And of course magic. Mostly teleportation but somewhere there is a dagger and a sleeping spell as well.

  • X-Men
    You are an X-Men and you show this in your fighting style. Here are tactical attacks and manouvers that use your flight and teleportation as an advantages. You also can bring some help from your X-Girls squad.

Like Rogue she flies or stands depending on the power/move/situation she ended with.


Four pictures I think are worth sharing. Two of those are powers.

Cutting hands in talents

Sleeping spell

Fairy

One Pixie coming through Movement, Melee lvl 1

  • Pixie flies fast in straight line hiting enemies on her path.
    Dmg X

Drop the dust Movement, Area lvl 1

  • Have the most cuddliest dreams my sweeties.
    Fly over target ciruclar medium-small area sprinkling enemies with your pixie dust. They start to have vivid visions and become easier targets. Land in that area.
    Stun
    Vulnerable
    Small cooldown

Teleport spell Movement

  • "Sihal novarum chinoth" first spell in your inventory. It maybe works slower than nightcravlers but he can't match you at long distances.
    Teleport

Vanish and fall Ranged, Area

  • Up, Up and away. Or fall. Your choice.
    Teleport enemies from small area high into the air and when they fall the become damaged.
    Dmg X
    Weaken

Fly like a butterfly Travel

  • To think I was wearing a helmet to do this.
    Travel speed 1000

Lava drop Ranged, Area

  • Ok, here we go. Remember what they said in that documentary about that big underground lava reserve. They shoould be right there - Sihal novarum chinoth.
    Teleport some lava from far below the crust and pour some on your enemies.
    Portal apears above enemis and lava starts to pour leaving target area burning.
    Dmg X 2/s
    Dmg X 2/s burn
    Cooldown

Pixie dust in your eye Melee, Area

  • You won't some? You get teddy bear visions and a punch in the gut.
    Flap your wings while being in front of enemies to generate a cone of your halucinogenic dust.
    They stop where they stand and are more suseptible to your melee attacks.
    Stun
    Take +X dmg from your melee powers for Xs
    Cooldown

Souldagger Melee

  • Only part of my soul in the shape of a dagger. Maybe the one that cuts people is shaped like that.
    Produce from the thin air a dagger made out off your soul. Slash everyone around you doing a spin. For Xs your melee powers use soulddager dealin mental dmg and changing their animations.
    Dmg X
    Bleed X 2/s
    Cooldown small
    For Xs your melee powers use souldagger dealing mental dmg.

Sleeping Spell Ranged

  • -Concentrate Megan. Focus on Rockslude. Imagine Him drfiting away ... and cast your spell! -Mists of morpheus go! Ohmygodohmygodohmygod.
    Using too much power behind the sleep spell you produce a powerfull beam that hits target enemy piercing enemies in the path. Around target enemy there is also a little area of explosion.
    Dmg X target enemy – most dmg
    Dmg X enemies in the path
    Dmg X enemies around the target – same as in the path
    Cooldown on the longer side.

Unstopable Ranged, Area

  • I need a big force to deal with that. If only I was a big muscly dude ...
    With your sense of the world you find in this world of broken parts of reality a Juggernaut who is in the middle of his charge. You summon him next to your enemies and send him back after he runs over them [mid run]. Wide line of dmg.
    Dmg X
    Grays are destroyed
    Cooldown

X-Men

Aerial fighting Basic, Melee lvl 1

  • Can't touch me. Can't touch me. Can't touch me.
    Punch and kick while being above the ground.
    Dmg X
    +Dodge while using.

Sting like a bee Melee

  • Falcoooooon diiive!
    Fly back and up a little to drop and deliver powerfull kick in the middle of the chest. Hits in small area. Can be used while flying to drop from bigger hight.
    Dmg X
    +X% dmg if used while Traveling and at the end of: "Drop the dust", "Don't look down",
    Weaken
    Small cooldown

Advence Aerial fighting Melee

  • Punch, pivot, kick, dodge, feint, knock out punch. They weren't lying it will come in handy.
    Fly around your enemies punching and kick them while dodging their attacks. Medium attack speed in small area in front of you.
    Dmg X
    +Dodge while using.

Surprise attack Melee, Movement

  • No one will even have time to shout "behind you".
    Jump with a powerul lunge while you teleport to hit enemy in the back.
    Dmg X
    Allways crits
    Stun short
    Cooldown

Don't look down Melee, Movement

  • No matter if you have a fear of heights or not. This is the hight you should be peeing your pants about without stylish wings like mine.
    Fly to the enemy and swoop him, lifting him high into the air just to drop him right after reaching hight of few or more stories. Single target big dmg.
    Dmg X
    Knockdown
    Cooldown

Tactical shift Ranged, Area

  • They look like they could use some training.
    Change places with enemies from the target area. They apear 2s later because you teleported them through Danger Room first.
    Dmg X
    Cooldown short

X-23 Blade dance Ranged, Area

  • What could my bladed friend be doing? I hope nothing important because here is a severe lack of cutting things up.
    Like cyclops support. You teleport X-23 into the target area. She dances there cutting enemies up.
    Dmg X 2/s
    Dmg X 2/s bleed – long
    Cooldown

Bring some Magik Ranged, Area

  • She doesn't shy with the help but she won't stay around too long.
    Like cyclops support. You teleport Magik into the target area. Big area of effect. She stands at the ege of said area and bring demons to deal with enemies and she vanishes. They deal mental dmg.
    Dmg X 2/s
    Cooldown

X-Girls Signature, Summon

  • Every night can be a girls night out. With this girls it's also lights out for the bad guys.
    Bring X-Girls to fight with you for few seconds. X-23, Magic, Armor, Blindfold.
    X-23 - Dmg + Bleed
    Magic - Ranged area dmg with sould sword
    Amor - Heavy area dmg
    Blidfold - Area with created astral weapons
    10s?
    Cooldown 40s ?

Ultimate

Teleport them into the sun Area

  • You teleport all enemies on the screen into the sun. They disapear and the red heat is seen in places they were standing. Only bosses stand but hot glowing sun is seen around them for a split second [few frams] and then they are covered with burning glow effect [Like when Scarlet Witch uses her Signature].
    Grays and blues disapear.
    Dmg X to the rest [if dmg is enough they also disapear]
    Dmg X 2/s burn

Beta Ray Bill as a character

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Hello,

This is my first post, because I feel passionate about this.
First off, this is a nice game. I enjoy it. Great job.
Okay, I love Beta Ray Bill.
Not in that manner, but it's my favorite character of Marvel, even more than Spider-man or Surfer, or Dormammu.
Anyway, I'm glad he was added to the game. Except he's just a skin.
I'd like to ask if he could he be his own character.

I read another post about this and it was said that it wasn't going to happen because he is simply a Thor clone.
He would be too similar.
But I disagree, completely.

My reasons why:
There are many skins in this game, but I see a difference.
For example, there are different Ant men, but they are eventually still Ant-man. Miles Morales still carries the title of Spider-man, just in another universe. The same goes for Nova or Cpt Marvel. They all have different names, but carry the same title of that hero.
Even Shuri, she is still a Black Panther. Alejandra is still Ghost Rider.
You get the idea.

Eric Masterson, Jane Foster, Odinson, are all Thor, but Beta Ray Bill, is Beta Ray Bill, he is not Thor.
The difference between these skins is Mjolnir and Stormbreaker. Even in the Omega node it's acknowledged.
Whenever I see Beta Ray among the other skins I feel he doesn't belong.
Feels like he's being treated unjustly.

Anyway, as for his skills, now is exactly why it would make sense seeing as there will be a revamp of powers.
Why not now. He could have the same powers, he could be slightly different, I don't really care. As long as he's an independent character.
Thor could have his usual blue lighting and give Billnote a golden lightning like he had on his adventures with Sam Alexander.
Plus he doesn't have 1 outfit, he has worn many. He can even get a battle-damaged costume, because I'm almost
guaranteed he's a fierce warrior (he jumped into the star and got skorched).
Anyway, I feel it makes sense.
If there will be a Mjolnir and Jarnbjorn item in the game still, let there be a Stormbreaker.

Reasons why I feel it might not happen:
I get the feeling he's not popular. No one would buy him, and no money would be made off the hard work that was put into developing him. I even tried changing my profile pick to Beta Ray, but there is none.
It kinda sucks, but this is my guess.
But is this true? What's the real reason he (maybe) will not be an actual character and not just a skin?
If it doesn't happen it's fine, but I thought I'd give it a try since all heroes are being remade, I felt it's a good time to ask.

Salute.

Gazillion Developer Post Tracker

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Links to all the Gazillion post accounts. Also the second post highlights each Developer's role.

My automated DevTracker is here. Give it a try, updates every 30 minutes. Or use the mobile phone version at http://m.hobby.x10.mx

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Semi-annual Nextwave Thread.

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Who are they?

Tabby Smith:

The Captain

Monica Rambeu

Elsa Bloodstone

Aaron Stack

Special mention, Fin Fang Foom

I need them. All of them. Especially Machine Man and Elsa.

Worst part about Uniques leaveing...

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This will never get out of the R&D Oscrop lab.

Moved: What's the big deal with the Cosmic trial ?


Moved: I sketched myself as the PHOENIX

Tips for Cosmic Prestiege?

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Hi All,

Im doing my first cosmic. Does anyone have any tips that I mightve missed from trawling the forum here?
I havent got the 200xp Boost from level 60 heroes yet so its taking a while...

After reading a few guides Ive focussed omega points on INT and the spare points I have are going towards xp per kill.
Ive added year enchantments for the XP per kill boost.
Ive added gear with XP per kill boosts.

To help me with being under levelled Ive got a red iron buddy maxed out and rolled to my heroes strengths.
Ive got the costume core affixes as maxed as I can manage.
Ive added the Hela blessing to my artifacts.
Im using the big kahuna legendary for the extra XP boost

I spent a couple of hours today trying to exchange unique for relics but... those atlantis relics are rare. I didnt get any at all from the weapons vendor. I managed to find one while grinding for uniques though.. wooo!

A happy vet

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As the title says, Im a vet in this game. I have devoted thousands of hours and have accumulated almost everything the game has to offer. It had gotten tt the point that i would rarely log in because there was nothing left to do. I am extremely excited about the upcoming changes. This will allow for more builds and playabe characters that previously were less than satisfactory. I have as much to lose as anyone, but i also embrace change. 59 characters to relearn and new gear to optimize. I say unto thee, keep an open mind and don't write off anything until we get the chance to test it.

Winged

Will there be any new chapters or raids in 2017?

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So last year we got chapter 10 and i really want to know if any new story proggression this year(the infinity gem system was announced so it could be connected),i know we will be getting the "big announcement" stuff,but i would rather to see the plot of the game proggres further alongside raids ,gamemodes and story chapters.

Hoarders - anniversary cakes and summer fortune cards edition

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I'm not really sure why I play this way, but when there's an event going on, a lot of times I don't open up this stuff. I guess I'm thinking I'll save it to the end and open it in one fell swoop... but then a lot of times I never do. so now I've got:

  • four (4) first birthday cakes
  • seven (7) 2-year anniversary cakes
  • eighteen (18) 3-year anniversary cakes
  • a bunch more than pictured summer fortune cards

now, because my hoarding tendencies carry over to all types of items, my stash space is pretty limited. but with Uniques and Starktech Cubes going away, is there any reason to hold onto this stuff? (I'm guessing there may have been no reason to hold onto it to begin with.)

or do you have any recommendations on how to open this stuff without creating an inventory management nightmare?

I suppose the summer fortune cards should probably just be opened right away. only one item from each, and most will stack or be vendored. but what about the cakes? I'll probably want to keep one of each, just because, but what about the rest of them?

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