I know the art team is busy doing their thing but could we please get the new catalyst icons added to the Stash Tab list? It would be nice to put the proper picture on the tabs I have for catalysts. [-O<
Can we get Stash Icons for the new catalyst types.
Infinity system
Why infinity talents don't have the same cost of 1 point?
If you want to spend points in energy you have 1-24 unspent points in reality gem before you can increase energy...
Same apply to all other infinity talents that require more than one point...
Why Im always playing with unspent points! If fells a waste...
Why not!
- Spliced Reality:
Current: cost 4 points and gives 1% base damage vs enemies not targeting you.
Suggestion: cost 1 point and gives 0.25% base damage vs enemies not targeting you..
- Temporal Loophole:
Current: cost 3 points and gives 0.5% attack speed.
Suggestion: cost 1 point and gives 0.17% attack speed.
- Energy:
Current: cost 25 points and gives 1 energy.
Suggestion: cost 1 point and gives 0,04 energy.
I know you cant have decimal values on attribute stats, but you can always round/ceil/floor those values.
Trident Shot talent broke on Hawkeye, can't get an answer anywhere
I the first 3 talents you get for hawkeye the one on the right says it adds a 25% chance to have the effects of the trick arrows on serrated arrowhead and 2 other non-trick moves. I have not seen a trick effect yet. Is there a bug that has been going on for a while, is there some additional setup I am not aware of like having the trick arrow moves on my action bar? I cannot seem to find any info on it and with the VAST amount of screwups and bugs BUE gave us I fear it may be going unnoticed on a lesser played hero.
Are we getting baby groot as team up or even better..............
Shield Boxes have been "balanced" regarding ES drop rate
Gaz felt the drop rate was to high, so they have been balanced. I know this is a small sample size, however one tester opened 5 boxes and got 0 ES. FYI.......
[request] better Team-Up AI to avoid boss charges
any boss fight vs Juggernaut, Kingpin, Rhino, or any with a charge, and you can kiss your TU goodbye. why? because it takes 2 dashes to get your TU to move to your location, and in those boss fights I'd rather conserve my dashes in case I'm the one standing in the way.
can TU AI be changed so that they move on the player's first dash? or give them some basic smarts to get out of the way when the boss charge is ramping up?
it's not that big a deal to re-summon (after the fight, because during you're just setting yourself up for the cooldown when they get killed again) but losing the TU damage slows down those fights. it just seems silly that they're dumb enough to stand in the way in the first place.
Kaecilius Terminal sticking around after next weeks event?
Seeing as running a Doctor Strange event after this next one wont make much sense, will this terminal be staying after this next event has ended?
Please Uncensor the Word That Starts With "T" and Ends With "Roll"
I can't even send links to friends if I use the second syllable in the word "control" and add another L without the system being cutesy and going "oh my stars and garters".
Join our Marvel Heroes discord!
Thanks to @kittyattack we now have our own MH discord server, join it today guys!
Let's talk about credit chest
I'm all for the new update. Well.... except maybe for a few things like the infinity system. What got me weirded out by this update is the removal of credit chests. I mean the game got updated and obviously all the heroes did too. So why did they removed the credit chest when THIS IS THE TIME THAT WE'RE ALL GOING TO NEED CREDIT THE MOST so we can use it to regear our heroes. Yes we can farm for credits but it burns out so fast due to the credit cap. And I know that gaz had given us the "regear heroes" pack thingy that included some unstable molecules and unbind matrix but it's just not enough for the entire roster. Especially when each hero has 4 artifact slots to be changed.
And what are we supposed to do with the uniques? Especially the hero specific ones? I know some of you are going to say "give it to your pet?", I already did and they're all maxed out. Plus if I need to reroll pet, I just use the any hero unqiues instead of the specific hero ones.
Also I feel like they should've just left the relic exchange ones in the game as now there are no other way besides danger room purchase to get relics in a huge stack.
What are your thoughts?
SG love
This is a post I wrote in the supergroup discussion but then realized it was not really a recruitment type thread so I thought it might work here as well. I thought placing it here would perhaps facilitate a dialogue about what we want from our SG's and why we think our ideas are workable.
I have many ideas, but I will restrict myself to just 5.
1) A guild banking system where items can be deposited freely, and withdrawn with permission by the SG leader or ranking officer. All guild bank stash tabs would have to be purchased like normal stash tabs, and members of the SG could donate a portion of their G purchases to the SG or an SG could earn a percentage of G purchases made by their members.
2) Permissions system whereby the SG leader can allocate ranks, such we do not have the current officer/member situation. Probationary members, and ranks of membership with names etc... Also allow officers and members certain rights or freedoms, such as private chat channels, banking access, the ability to recruit, etc...
3) SG buffs that will affect all SG members for a limited amount of time, this could be based on buffs given to the SG leader depending on how much G members of the SG spend in game, or based on a leaderboard like the ones used for Midtown or Civil War or both... meaning leaderboard based buffs and G based buffs. Players could be limited to buffs from one SG a week to keep people from switching in and out at whim.
4) SG raids and full groups could be given a bonus percentage to XP, currency, etc... as long as all members belong to the same SG and are in good standing, meaning they did not join just to gain the bonuses associated with the raid/group.
5) SG's should gain levels or ranks in the same manner as characters, although SG's should require much more XP to level, each SG level or rank could translate to direct benefits for members of the SG. XP is not the only way to level your SG, SG achievements, SG raids, a % of member XP etc.
These are just a few ideas, and it would be great to see some work done on SG's, as they can be an integral and enjoyable part of the game experience, right now they serve mainly as a chat room with rules dictated by one's leader. But they could be so much more... so please, spend a little time making SG's more worthwhile. It would greatly enhance the endgame experience for so many people in my opinion.
Kelsho, proud member of "The Collectors"
P.S. If you think any of these ideas are workable, or if you have ideas of your own, please feel free to add on to my list when you have a chance. Really, any discussion regarding SG's is welcome, even if your ideas are completely contrary to mine, I just want to get the discussion started and see where we can go from there. Also, if you would like to see this post on other discussion boards, or you think it will benefit from being in more than one portion of the forum, please feel free to inform me. Thanks for your time.
[Giveaway] Black Bolt Hero Pack Release Day Giveaway on Twitch
Hey guys! I will be doing a Black Bolt Hero Pack giveaway on Twitch for his release day. If you already pre-ordered Black Bolt, planning to obtain him using Eternity Splinters, or just do not want him, then you are still eligible (I will just buy you whatever you want using whatever G's it would have cost that is "gift-able").
This will all be taking place on my Twitch stream on whatever day Black Bolt gets released. Contest is open to all, but would also appreciate you hanging out, saying hello, participating in the conversation, and consider dropping a follow. We have some pretty cool people who hang out regularly and it is always a fun time.
For those who do not know I like to start streaming "Marvel Heroes" when the servers go down. We play other games in the meantime but discuss the upcoming updates or heroes that are soon to be released. It is a good time with some great people.
Contest will open at this time and will "close" when I reach a certain "goal" within the stream. For this event it will be upon getting Black Bolt to Red 60 (Don't worry, I have boosts!).
Hope to see you guys there for the live debut of the King of Inhumans!
twitch.tv/angrylarry
[Hero Suggestion] Cloak and Dagger (Updated 8-December-2015)
=PREFACE=
This is an experimental build based around having both Cloak and Dagger as a single 'hero'. The way it works is that you chose which of the two to have direct control over, with the other one remaining offscreen unless called in during certain powers. You can choose how much you want to focus on the frontline hero vs. the assisting hero, regardless of which is which.
Most damage layers are split into 'Active'-tagged and 'Assist'-tagged powers. Active powers are executed by your currently controlled hero, while Assist powers call in the offscreen hero to execute them. Each Active power is mutually exclusive with one Assist power. Assist powers use your hero's own stats and not summon stats, like Cyclops' and Thing's call-ins.
See the 2nd post in this topic for an example on how this would work during gameplay.
For sprit/health sustain players can choose either Tag Partner (if they want to involve tagging in their rotation) or To The Rescue (if they want to have a fixed active hero).
The Active/Assist mechanic will likely require new tech especially with regards to issuing multiple commands at once to the assisting hero. The assisting hero should ideally be able accept and queue commands while busy executing a power, just like heroes under our direct control.
This build is written assuming Dagger is controlled by default.
'X' is used as a placeholder for numeric values.
=OVERVIEW=
Cloak (Tyrone Johnson) and Dagger (Tandy Bowen) are a superhero pair that began their friendship as teenage runaways. Together they protect the streets from organised crime. At one point believed to be mutants, the origin of their powers is currently in doubt.
Cloak is a living conduit to the Dark Dimension from which the life-draining Darkforce originates. He usually uses his cloak as a focus through which he manipulates Darkforce, but its range and prowess extend far beyond that.
Dagger can manifest her abundant life force as 'living light'. This light often manifests in the form of dagger-shaped projectiles which Dagger can direct with her will to both debilitate and heal. She is also a formally trained ballet dancer.
=STATISTICS=
Base stats change depending on which hero you are controlling.
Cloak:
- Durability: 4 -> 5
- Strength: 3
- Fighting: 2 -> 3
- Speed: 2
- Energy: 3 -> 4
- Intelligence: 2
Dagger:
- Durability: 2
- Strength: 2
- Fighting: 3 -> 4
- Speed: 2 -> 3
- Energy: 4 -> 5
- Intelligence: 2
=SYNERGIES=
- Level 25: +X% dodge chance
- Level 50: X life on hit
=Trees=
- Tag Team
- Down And Dirty
- Buddy Backup
-TAG TEAM-
Forged Friendship: (Passive)
Cloak and Dagger have both been toughened by life on the streets and can quickly manoeuvre around each other in battle.
Passive:
- X health.
- X% total deflection rating.
- X deflection rating.
- X% total dodge rating.
- X dodge rating.
- X life on hit, if controlling Cloak.
- You and your allies gain Toughness, if controlling Cloak.
- X health regen, if controlling Dagger.
- You and your allies gain Constitution, if controlling Dagger.
Active:
- Switch control between Cloak and Dagger.
Quick Shot: (Basic, Ranged)
A simple projectile attack that allows Cloak and Dagger to get their bearings.
- X mental damage.
- Restore X spirit.
- X% faster attack speed after switching control between Cloak and Dagger or entering combat.
Switching between Cloak and Dagger should not break this power's target lock.
Tandem Strike: (Ranged)
Your current hero releases a trio of parallel projectiles. This attack is especially effective if you keep enemies off-balance by regularly tagging between Cloak and Dagger
- X mental damage (3 hits).
- X% more damage for X seconds after switching control between Cloak and Dagger or entering combat.
Tag Partner:
Cloak and Dagger relieve one another in times of duress, balancing the strain of battle between them.
This power is intended to be a sustain option for players who want to involve tagging in/out in their rotation.
- Switch control between Cloak and Dagger.
- Restore X health.
- Restore X spirit.
- Invulnerable during this power's animation.
- Has a cooldown, shared with To The Rescue.
UMBRAL ECLIPSE: (Signature, Ranged, Area)
Unleash elemental might of light and darkness. Dagger releases overwhelming living light in all directions. Cloak smothers all nearby life with the Darkforce.
Whoever is active executes their half of this attack first and may call in their partner to execute the other half of this attack.
- X mental damage over time for X seconds to nearby enemies, unaffected by power duration.
- X% damage reduction during this power's animation.
- Has a cooldown.
- Activate this power again within X seconds to have Cloak/Dagger (whoever is assisting) appear under your cursor and follow up with his/her version of this attack at X% power, extending cooldown by X seconds.
Tandem Flight: (Movement, Flight)
Dagger retreats into Cloak's... cloak, and he carries her through the air as her living light sustains him.
- Restore X spirit per second.
-DOWN AND DIRTY-
Umbral Mastery: (Passive, Area, Dagger)
Cloak and Dagger hone control of their powers. In emergencies Dagger can shake free of negative conditions with a blast of stunning light while Cloak can do so with a wave of terrifying darkness.
Passive:
- X damage rating.
- X critical rating.
- X critical damage rating, if controlling Dagger.
- X brutal rating, if controlling Cloak.
- X% total deflection rating for each Active power used in the last X seconds (to balance Assist powers being instant-cast).
Active:
- CC immunity for X seconds.
- Inflict 10% weaken on nearby enemies for X seconds.
- Stun nearby enemies for X seconds, if controlling Dagger.
- Terrify nearby enemies for X seconds, if controlling Cloak.
- Has a cooldown.
Umbral Lance: (Ranged)
Your current hero concentrates launches a heavy attack powerful enough to pierce its initial target. Dagger throws a single high-powered dagger. Cloak launches an intense stream of darkness.
- X mental damage in a line.
- 40% more damage to the first target struck, reduced by 10% for each subsequent target down to 0%.
Switching between Cloak and Dagger should not break this power's target lock.
Street Step: (Movement)
Cloak and Dagger have each learned to move quickly about the battlefield when necessary, avoiding projectiles along the way. Dagger dashes, Cloak teleports.
- X% projectile deflection for X seconds.
Piercing Light: (Ranged, Area, Dagger, Active)
Dagger throws a fan of daggers that remain stuck in enemies they hit, draining vitality and interfering with defences.
- X mental damage over time for X seconds. Does not stack with damage from Grasping Darkness.
- X% slow for X seconds.
- 10% vulnerability for X seconds.
- When you switch control to Cloak, this power changes to a copy of Grasping Darkness. Unlike the original Grasping Darkness in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.
Blade Circuit: (Ranged, Dagger, Active)
Dagger releases a handful of guided daggers that home in on and make repeated passes through a single target. If the target dies before the daggers expire, they move on to the next nearest target.
- X mental damage (X hits).
- If target dies before all hits are done, find a new target (if available) and deal remaining hits to it.
- Has a cooldown, shared with Shadow Talon.
- When you switch control to Cloak, this power changes to a copy of Shadow Talon. Unlike the original Shadow Talon in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.
Shard Burst: (Ranged, Area, Dagger, Active)
Dagger throws a dagger into the air that splits into countless shards that rain down over the target area.
- X mental damage around the target point.
- Has a cooldown, shared with Dark Reaving.
- When you switch control to Cloak, this power changes to a copy of Dark Reaving. Unlike the original Dark Reaving in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.
Shining Cyclone: (Ranged, Area, Dagger, Active)
Dagger twirls through her enemies spraying dozens of daggers in every direction.
- X mental damage (x hits) to nearby enemies.
- You can move during this power's animation if controlling Dagger.
- Has a cooldown, shared with Crawling Shadows.
- When you switch control to Cloak, this power changes to a copy of Crawling Shadows. Unlike the original Crawling Shadows in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.
- If used as an Assist power Dagger starts at the cursor and moves to the nearest enemy.
-BUDDY BACKUP-
Guided Seeker: (Ranged)
Cloak and Dagger can create homing projectiles that seek out vulnerabilities opened when their partner assists them.
- X mental damage.
- X% more damage for X seconds after using an Assist power.
Switching between Cloak and Dagger should not break this power's target lock.
Grasping Darkness: (Ranged, Area, Cloak, Assist)
Cloak creates a pool of darkness from which ghostly limbs rise up and hold enemies in place leaving them open to further attacks.
- X mental damage over time to enemies who stand in the area. Does not stack with damage from Piercing Light.
- 10% vulnerability to enemies who stand in the area, lingering for X seconds after they leave.
- Immobilise for X seconds when an enemy enters the area.
- Up to X areas can be maintained.
- When you switch control to Cloak, this power changes to a copy of Piercing Light. Unlike the original Piercing Light in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.
Shadow Talon: (Ranged, Cloak, Assist)
Cloak impales a single target on a large spike of life leeching darkness. Killing enemies with this power absorbs their lifeforce into is own.
- X mental damage.
- Restore X health when you kill with this power.
- Has a cooldown, shared with Blade Circuit.
- When you switch control to Cloak, this power changes to a copy of Blade Circuit. Unlike the original Blade Circuit in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.
Dark Reaving: (Ranged, Area, Cloak, Assist)
A torrent of dark energy tears through all enemies in front of Cloak.
- X mental damage (X hits) to enemies in a frontal cone.
- Has a cooldown, shared with Shard Burst.
- When you switch control to Cloak, this power changes to a copy of Shard Burst. Unlike the original Shard Burst in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.
Crawling Shadows: (Ranged, Area, Cloak, Assist)
A wave of dark tendrils ripples out from Cloak in all directions, providing protection for both Cloak and Dagger.
- X mental damage to enemies around you.
- X% damage reduction during this power's animation.
- Has a cooldown, shared with Shining Cyclone.
- When you switch control to Cloak, this power changes to a copy of Shining Cyclone. Unlike the original Shining Cyclone in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.
- If used as an Assist power Cloak executes this power from the point you click on.
To The Rescue: (Area, Cloak, Assist)
Cloak and Dagger provide may emergency cover for one another without swapping positions. Dagger emits a flash of stunning light while Cloak releases a wave of terrifying darkness.
This power is intended to be a sustain option for players who prefer not to tag in/out as part of their rotation. It's basically an irresistible version of Umbral Mastery's CC with health/spirit restore.
- Restore X health.
- Restore X spirit.
- Invulnerable during this power's animation.
- Stun nearby enemies for X seconds (irresistible), if controlling Dagger.
- Terrify nearby enemies for X seconds (irresistible), if controlling Cloak.
- Has a cooldown, shared with Tag Partner.
=ULTIMATE=
UMBRAL DUET: (Ultimate)
Cloak and Dagger both step onto the field and coordinate their attacks.
- Cloak remains beside you for the duration of this power if you are controlling Dagger.
- Dagger remains beside you for the duration of this power if you are controlling Cloak.
- Using a Active or Assist power causes both Cloak and Dagger to execute their version of that power (e.g. executing either Blade Circuit or Shadow Talon causes Dagger to use Blade Circuit AND Cloak to use Shadow Talon, regardless of which has the Active tag and which as the Assist tag).
- Using Tandem Strike causes the assisting hero to also execute Tandem Strike towards your cursor.
- Using Umbral Lance causes the assisting hero to also execute Umbral Lance towards your cursor.
- Using Guided Seeker causes the assisting hero to also execute Guided Seeker towards your cursor.
- Your are immune to CC for the duration of this power.
- Assisting hero is invulnerable.
- X second duration.
Devs: Can You Make Cargill's Not Suck?
@Asros and whomever else; I'll add later
I honestly don't know who this is intended for. Maybe TM will get the most use out of it but I don't see myself ever using it. The + attributes is fine, so is the revive but the pushback is a deal breaker.
Personally I wouldn't mind seeing crit,brut or any of the defense rating.
Relevant Heroes for New Team Ups?
So, Marvel has been pushing a lot of "Obscure" or "New" heroes over the course of the last couple of years. Not many have taken off yet, so justifying their inclusion as a solo hero is likely not logical, however, I think these heroes would make great team ups and help further Marvel's agenda w/ their individual pushes. Furthermore, there are old cult favorites like DarkHawk that just can't get their big break. Instead of taking any of these heroes and campaigning for direct inclusion, perhaps we should campaign for "Team Up" first.
A team up could be viewed as the first step to eventually becoming playable, a "testing of the waters" so to speak.
Some Secondary Heroes:
Adam Warlock
Alpha Flight Members
American Chavez
Ares
Banshee
Ben Reilly
Bishop
Black Knight
Blink
Blue Marvel
Brother Voodoo
Cannonball
Captain Britain
Colleen Wing
Crystal
Daken
Dark Hawk
Dazzler
Deathlok
Doctor Druid
Doctor Octopus
Domino
Echo
Fantomex
Fool Killer
Gladiator
Gravity
HellCat
Hellstorm
Hercules
Hit Monkey
Howard The Duck
Hyperion
Irredeemable Ant-Man
Jack Russel
Kaine
Karnak
Kate Bishop
KaZar
Machine Man
Man-Thing
Mantis
Mar Veil (Captain Marvel)
Marvel Boy
Misty Knight
Mocking Bird
Molly Hayes
Moon Girl & Devil Dinosuar
Morbius
Mosaic
Mr. Terror
Multiple Man
Nebula
Nighthawk
Nightmask
Nightwatch
Pennance
Photon
Polaris
Prowler
Quasar
Red Hulk
Redwolf
Satana
Scarlet Witch
Sentry
Shang Chi
Sif & Warriors Three
Silk
Sister Grimm
Skaar
Slapstick
Sleepwalker
Solo
Songbird
Spider-Man 2099
Starbrand
Stingray
Sunfire
The New Avengers
The Runaways
The Slingers
The Superior Foes
Tigra
Two Gun Kid
US Agent
Valkyrie
Warlock
Wasp
White Tiger
Wisdom
Wonderman
Yondu
Favorite Infinity Stone
My favorite is Time
What new content do you want most?
Besides heroes and the rest of the BUE stuffs. Which is it. Raids, story, prestige or PVP maybe it's all of them Idk
Rock the vote!
https://strawpoll.com/817b9z7
I myself would like some pvp content. Something like Guild Wars' Alliance battles or how Fort Aspen and Jade Quarry played. Taking nodes and killing in a more open world instead of the current fire and ice map. Maybe have Gaz play some Heroes of the Storm and work towards some sort of moba style maps instead of a single lane.
Something in this picture doesn't belong
Do you see what's out of place?

Wizard has been showing up every single wave in CMM. He dies quickly and drops no loot, but he keeps coming back, even when it's not his wave.
The Amazing White Screen of Absolutely Nothing
So... this has been like this for ages but only now did I bother to ask...
In the login screen where there used to be all sorts of cool backgrounds (usually thematic to newly added heroes and events), now there's only a white background of nothingness with heroes sliding towards the back.
Is this a bug and for some reason the real background isn't showing in any of my Marvel Heroes installations? (I have it on more than once computer.)
Or is it really supposed to be like that?
:-/
[Giveaway] No Pants Saturday at the Gaz Offices (President's Day / Say Wut? edition)
I said I would host a giveaway each Saturday the Gaz team was working in the offices. well, they had Saturday off this past weekend, but only because they are coming in today, during the President's Day holiday!
you have ONE JOB: tag your favorite Gaz dev and tell them why you appreciate their hard work this weekend holiday.
prize: Black Bolt hero token (when available in the G store)
bonus opportunities:
- if you get senpai to notice you (your Dev responds to you), and / or...
- if you make your post worthy of Say Wut (because Wutters are paragons of silence, just like Black Bolt)...
... I will upgrade the prize to a Black Bolt bundle (assuming it's available in the G store)!
this contest ends some time on 2/22, which, coincidentally, is the anniversary of the first Say Wut thread!
one winner, chosen at random. enter as many times as you want (but excessive spamming will get you disqualified).