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vulnerability (and weaken, for that matter) MUST change!

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either get rid of it and give everyone a 10% damage boost, or allow us to put it on any power we want...because while you guys are on a path to push for build variety, having vulnerability applied by just one, MAYBE 2 powers causes us to HAVE to use it to maximize damage...please consider changing the way it is done so our rotations can open up more

@MichaelMayhem @KomoriMan @Asros


Let the Black Bolt hype begin!

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Now that Beast has been officially released we can now look forward to the next hero Black Bolt.

Let's take another look at his awesome default costume.

Here's another look at the Medusa team up.

Who is excited for Black Bolt?

Yes! Finally!

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I'll start a giveaway later in the day. When I start it, it'll probably end tomorrow.

No real goal, whats left now? (Not mad at anyone)

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So, ive been playing the game for years now, the update had me skeptical but once i saw how things were changed, i was able to get back into the game. I have my favorite heroes geared out again, but with the only real thing to do in the game being farm cosmic bosses for new artifacts, what now? I understand that I am not the major target demographic anymore, and I understand that some people enjoy grinding for hours, I had fun for a few days, but im burning out after less than a week after 6 months away from the game. There is no defined goal for late game and its disappointing. I love the game, I want to play it more, but i need some actual goal in order to not get bored and log off after 30 minutes of mindless CMM.

TL;DR Help I'm a bored vet chasing endgame, but still want to play.

Dawn of a New Age Guide Contest! 1/30-3/3

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Ahoy-hoy Heroes of Marvel Heroes 2016!

As we launched the Biggest Update Ever, we are enlisting your help!

HOW IT WORKS

  1. Head to our official forums to the “Hero Forums”. We have 59 heroes available for you to choose from.

  2. Pick a Hero and create your own guide! Create a thread and focus on topics like Best Raiding Spec, Most Effective PvP Build, Best Overall Build, etc.

  3. The title of the guide thread must include “HERO GUIDE 2017” to qualify for this contest. Providing reason behind your guide and great image assets will increase your chances to win!

  4. Submissions must be entered between 12:01pm Pacific Standard Time (“PST”) on Monday, January 30th, 2017 and 11:59pm PST on Friday, March 3rd, 2017.

  5. A committee made up of our community team and developers will pick ten winners and we will highlight them on or around Monday, March 6th, 2017.

  6. Guides cannot contain embedded/links to third-party videos or videos that have voice-over. If you wish to include a video, please only show Marvel Heroes 2016 game play and text. Videos that focus on gameplay and have text to help aid the guide will qualify.

  7. There are NO limits to how many guides you can enter but know that only one guide you create can win in this contest.

  8. Guides that are created ONLY under the appropriate hero will qualify for the contest. For example, a Spider-Man guide must appear under the Spider-Man Hero section in the forum.

PRIZES

Winners of the contest will receive…

Any Hero Bundle of your choice (value of Hero Bundle) not to exceed 3,000 Gs.
Options include …

  • Ghost Rider and Quake Bundle
  • Marvel’s Luke Cage Bundle
  • Future Beast Hero Bundle
  • Superior Spider-Man Bundle
  • Thor Beta Ray Bill Enhanced Bundle

All Submissions will be judged by the committee based on the following equally weighted judging criteria: (a) Creativity, (b) Originality, (c) Quality of Detail (d) Legibility (e) Overall design, (f) Quality of Content, (g) Consistency with the theme, and (h) Potential for use in-game or in advertising.

No purchase necessary to enter or win. Open to legal residents of the 50 U.S. & D.C who are of legal age of majority in their jurisdiction of residence, and at least 18. Odds of winning a prize during the Contest Period depend on the number of entries. 5 Prizes: Approximately US$19.99 each. Contest ends 11:59 p.m. PST 3/03/2017. Void outside area listed and where prohibited. Subject to Official Rules, available at this link.

If you have any questions about this contest, ask away! Feel free to also link your guides in this thread as well (Guides will ONLY qualify if they were made within the contest period of time)

A few tiny things that would make life better...

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Let us walk over chests once they are opened.
Let us auto-loot rings and sigs they way we do slots 1-5 even catalysts (when pet is full sell them for credits, don't know if this happens already)
Apply the auto-loot settings to Shield boxes when we open them.

Just these tiny changes would save loads of wasted time and aggravation and have no effect on gameplay.

How can you say no?

Look folks, just because we see a review we do not like does not mean it is negative.

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There are quite a few of pros and cons reviews, yes there are those who are just being extreme and not calm related, but you also have those who are completely white knighting as well and pretending flaws do not exist to them. There are many reasons to like and dislike changes, for example I enjoy the new infinity system because I play more casually, but I think it needs more depth and flavor while I can see why people who play this allot more then I can miss the omega system.

Be honest in your reviews, stop choosing the extreme left and right, be logical.

Also your going to see more pushback the more white knighting the community does, that is not insulting the community, it is exactly what meany are doing while many are boycotting and trying to make it worse then it is both sides are wrong period.

When will we be able to completely disable team-ups?

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Or at least specific powers, such as "away" powers so we don't have to see our team-up unless we choose to?


Credit Chest drop rate nerfed?

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Feels to me like credit chest droprates have been nerfed big time, which makes sense with shield boxes containing poor versions of them but it would have been nice to be acknowledged if it was the case

prior to this BIF patch i was getting a credit chest every 10-15 bounty chests and since the patch i have opened well over 200 bounty chests and gotten 3 credit chests.

most tanky characters post BUE

Understanding the Odds: 90% off G Bundles!

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How often do these cards get pulled around here? I've gotten 5% twice- which isn't enough for me to bother with. I've gotten 10% once and still not interested.

Congratulations to all who have pulled the 90%!

I don't understand exactly how the cards work. I pull the same card, everyday and have since the day they introduced that feature. I'm assuming its RNG, and you have X% chance to get Y, then X% chance of how much of Y you get? Then that is mixed between 5 blind cards, of which, you get 1 pull (20% chance per day if your 90% is even in there that day). Need to get some theory on this lol. As far as I know, there are, 10 Odin marks, 10 Splinters, Case of XP orbs, Infinity orbs, Unstable molecules, random elements, matrix of unbinding, X% off G Bundles, anything else?

If we know what the possible rewards are, and if that certain reward is fixed, or variable, we'd have a better understanding of what we are looking at. Like, is the X% off Gs an RNG roll, or is the different %ages off a different item altogether- which stretches out the odds considerably?

2 Hero archetypes i would like changed

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She Hulk and Ultron are currently of the Tank and Adept class respectively. I think they should both be changed to the Templar archetype. My reason for wanting a change is because there both very durable heroes. Any one who read an ultron comic knows how smart he is and how difficult it was for the avengers to kill him. In some versions he killed the avengers. She hulk retains her intelligence even in her hulk form unlike Hulk and she is a lawyer. We already have 4 or more Tank class heroes in the game and i think Loki is the only Templar atm.

Friday[Saturday] Update - 2/11

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Ahoy-hoy folks,

Let's get to new stuff first...

We don't have a scheduled server maintenance next week so expect a great handful of changes, bug fixes, additions and more with the patch on the week of the 20th.

Can you give us a sneak peek of the patch notes?

Yes! But closer to the date of the patch.


Thank you all for filling out our Marvel Heroes 2016 Hero Survey! I collected the thousands on thousands of votes and complied it for feedback to our designers.


We have officially launch S.H.I.E.L.D. Supply Drops and Boost Changes! You can click the link to gather all the details. We also had a developer bog created for this new venture done by @TheArtofRawr and @Asros You should check it out! For a short answer for how the Boost Vendors work is...

Trade your old boosts with the Boost Exchange Vendor in the Avenger's Tower -> Open the Trade Box to get a Boost Voucher -> Chat with the Boost Voucher Exchange Vendor and exchange the coupons to get your new boosts!


@MichaelMayhem blasted through the forum walls and posted that Animation Cancelling will be a thing! His blog details it all so give it a read.

Could even more updates be coming!? Time will tell...


This Friday Update is slightly lighter due to no planned patch next week but be sure to check out...

To be Continued...

Influencer Recruitment Program for Marvel Heroes 2016!

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Do YOU create content for Marvel Heroes 2016?

If you do, fill out this form to join our Influencer Recruitment Program to possibly get promoted on our social media channels (Facebook, Twitter, Instagram, etc.), get codes for prizing, and much more!

We want to help support you guys & gals making great content for our game! Now we won't be able to fully support everyone but we will help you out in any way possible.

This program won't remain up forever so if you have any interest, fill the form out!

Influencer Recruitment Form

Have any questions about this program? Feel free to PM me @ any time.

[New Hero Suggestion] - Mandarin

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Ten rings, a thousand ways to die. This is it. For me in Mandarin the most interesting elements are his rings and his powers. He himself is a crazy person full of monologues, mad schemes and honour that makes him lose. As someone have stated: In fight agaist Iron Man Mandarin in the character wins 4-5 times out of 10, while using his brain and powers to the fullest he would win closer to 10 out of 10. So as a master of martial arts and Chi manipulation, equpided with power rings of alien civilisation that his genius allowed him to learn and contrlol, he is a one cool character. Because of his diversity and with the new tallent tree he could become a very interesting and diverse hero which I tried to convey bellow. So prepare your rings to claim what's yours!

Mandarin

Introduction

The Mandarin is the descendant of Genghis Khan. Due to his unstable mind, it's hard to pin down his true backstory; in the original story, he was the child of two aristocrats but became homeless after spending his fortune on education and martial arts training before stumbling upon the ship of the Axonn-Karr (Fin Fang Foom's race) and discovering the rings. Quickly building up power and becoming unstoppable by traditional militaries, Iron Man was sent to face him, and for the first time The Mandarin met an equal in intellect and strength; the two would become rivals ever since.

For more Marvel Wikia

Powers and Skills

Super-Genius Intelligence: The Mandarin is one of the world's greatest scientific geniuses. Not only has he made himself into an authority on Makluan science, but he has also built upon this knowledge by making further discoveries based upon it. He is also a historian and is extremely knowledgeable on ancient history, specifically that of Asia and China. The Mandarin is fluent in various languages most notably English and his native Mandarin Chinese.

Without increasing his strength with chi, The Mandarin possesses the peak human level of strength a man of his age, height, and build that exercises intensively. He is a superb athlete with tremendous skill in the various martial arts.

Chi manipulation: The Mandarin possesses superhuman physical prowess. The Mandarin can survive for years without food and water by living on stored Chi. By augmenting himself with Chi Mandarin can become physical power house. He was able to match older Iron Man armors blow for blow. With his kick he easly broke metal beam and then with his hand he cleaved through metal doors spliting them in half

  • Ten rings

Picture doesn't depict all powers of the rings.

Mandarin is most famouse because of his rings. Origins of the Mandarin rings have changed several times. Originally they served as the controls for an advanced alien ship. Then they were vessels for ancient cosmic spirits. In their most recent incarnations, they were sentient and actively sought out users, as well as capable of communicating with one another. It’s never really known if they’re tech or magic for sure [When Malekith calls the ring and says it's magic ring try to say that it's technology. In Response Malekith say: "Insuficiently advenced magic is indistiguishable from technology".]

I prefer the idea of them being technology that Mandarin discovered and learned to controll because of his genius and that is how I will adress them.

Right Hand.

  • Matter-Rearanger aka Remaker (worn in the right thumb): This Ring allows the Mandarin to manipulate the atomic and molecular structures of matter. It shaters and reimagines relations on subatiomic level. It cannot transmute elements or affect objects encased in force or energy fields. Poison Gas – The Mandarin may transform the surrounding air into a Toxic gas. Solidify Gas – The Mandarin may solidify the air around opponents, encasing them in blocks of cement-like material. Rearrange costume and/or alter appearance. It can animate inanimate objects like giving life to terracot army or making a monster out of whole mountain. This versitile ring can be used in many ways.
  • Impact Beam Ring aka Influence (worn in the right index finger): This Ring allows the Mandarin to generate and project various beams of concussive force.
    Force Blast (Electron Beam, Neutron Beam) – The Mandarin may project blasts of concussive energy. Sonic Beam – The Mandarin may project waves of high-intensity sound.

  • Vortex Beam Ring, aka Spin (worn in the right middle finger): The ring causes the air to move about at high speed in a vortex. The vortex can be used as an offensive weapon as a means of levitating objects, or as a means of propelling the ring's wearer through the air. Later it also was able to declerates time around the wearer. It makes him appear as having super speed to the watcher and this speed can be utilised for superhuman attacks or time to think.

  • Disintegration Beam Ring, aka Spectral (worn in the right ring finger): This ring allows the Mandarin to project a beam of energy capable of destroying the bonds between the atoms and molecules, causing inanimate objects [whatever it strikes] to disintegrate. This ring must recharge for 20 minutes after each use.
  • Black Light Ring, aka Nightbringer (worn in the right little finger): This Ring allows the Mandarin to create an area of darkness, presumably using Darkforce energy to do so. Creates a mellable darkness aka "Dark light" that can attack enemies or be used for different attacks.

Left Hand

  • White Light Ring, aka Daimonic (worn in the left thumb): This ring allows the Mandarin to generate and manipulate various forms of electromagnetic energy.
    Light Burst – The Mandarin may generate bursts of high intensity light to blind opponents.
    Gravity Field – The Mandarin may encase opponents in a field of heavy gravity, pinning them to the surfaces.
    Magnetic Levitation – The Mandarin may utilize electromagnetic fields to levitate and manipulate objects.
    Image Projection – The Mandarin may project holographic illusions. He can also produce multiple images to confuse an opponent, or make a substantially larger version of himself.
    Can create loyalty and obsesion.
    Shoots Laser

  • Flame-Blast Ring, aka Incandescence (worn in the left index finger): This ring allows the Mandarin to project blasts of infrared to produce flame or ignite combustible materials and enemies. It "creates world upon world of illusory favle, as impossible to escape as a tangle of dreams but vexes wearer as well"

  • Mento-Intensifier Ring, aka The Liar (worn in the left ring finger): This ring magnifies the Mandarin’s psionic energies, allowing him to mentally manipulate the thoughts and actions of others.
    Mental Illusions – The Mandarin may psionically generate illusions within the minds of others. These illusions are very realistic and are capable of affecting all of the senses (vision, hearing, taste, touch and smell).
    Mental Paralysis – The Mandarin may psionically manipulate the minds of others, temporarily paralyzing them.
    Increases the Mandarin's mental abilities to the point that he can control people, to the limit of one person.

  • Electro-Blast Ring, aka Lightning (worn in the left middle finger): This ring allows the Mandarin to project blasts of Electrical Energy.

  • Ice Blast Ring, aka Zero (worn in the left little finger): This ring allows the Mandarin to project waves of up intense cold and ice, including trapping foes in ice blocks and sheaths. Can produce cold rays. Opens a beam of nothingness from the icy heart of outer space. Creates deafening boom as vacuum is filled.

Power Trees

  • Right Hand
    Rings: Remaker, Influence, Spin, Spectral, Nightbirnger. Animating and changing matter, beams of power, wind and time dialation, powerful disingegrating beam, bringing mellable and living darkness.

  • Left Hand
    Daimonic Incandesence, Liar, Lightning, Zero. Bursts of light, gravitation field, image projcection, Fire, ice and electric powers, Hypnosis and control.

With his diverse power set and big amount of options in his trees [combined with talents] Mandarin can be ranged beam and/or area fighter, melee warrior or melee/ranged hybrid, summoner or a mix of all of those.

Here as in other recent thread for powers and feets I've used Respect Threads

Right Hand

Impact Beam Basic, Ranged lvl 1

  • Using Influence ring you shoot a concusive force blast that if there is need follows it's target.
    Fast moving beam that follows the initial target but can turn max 45 degrees because of the speed. This beam hits first enemy on it's path. Medium speed of attack.
    Dmg X

Teleport Movement lvl 1

  • Knowing those rings as much as you do let you teleport with ease using any one of them.

Sonic Beam Ranged

  • High intensity sound directed at enemies deal dmg and the changing frequency casues them to feel ill.
    Bow shaped projectiles that grow [Long, narrow cone]. Pierces, each enemy after first take less dmg. High attack speed.
    Dmg X
    Vulnerable

Gas Cloud Ranged, Area

  • Using remaker you change air around your enemies into a poisonus gas.
    Target area is covered in grean gas cloud that deals dmg and make enemies weakened.
    Dmg 2/s
    Weaken

Wind Chariot Movement

  • Mandarin stands on a circle of wind that takes him with huricane speed where he wishes.
    Travel speed 1000

Dark Tendrils Summon, Area

  • With Nightbringer you summon darkness that takes form and attacks your enemies.
    Target area changes into patch of darkness. On that patch there are 4 wigling and moving small tentacles. If someone come in range of them they elongate start attacking like whips.
    Dmg X
    Each tentacle attacks 1/s
    Only one instance of Dark Tendrills can be up at one time.

Thousand fists Melee, Area

  • Spin can slow time around you making it look like you have gained amazing speed. Combining this with your mastery of martial arts and chi manipulation it makes you more than a match for even the mighties of foes.
    First activation give you big movement speed buff and shortens cooldowns by 2s.
    Second activation make you clear the area around you with quick jumps and punches [Iron fist/ Spider-man].
    Third activation is a single target attack made of dozens of punches.
    Dmg X - area
    Dmg X - punches
    Cooldown - big

Surface Punch Ranged, Area

  • Remaker is one of the most versitile rings. Once it animated whole mountain, now just ground bellow your enemies.
    Two big arms come out of the ground. Left and right arm positioned like they would come from a man lying on it's back just bellow the ground. Rocky fists hits eachother and anyone who was in the area between them. Arms crumble after that hit.
    Dmg X
    Cooldown

Blow Away Area

  • With single thought you summon wind with the power of hurican that changes being surrounded into being victorious.
    From the the ground around your feet wind erupts blowing away enemies from a medium sized area.
    Dmg X
    Knockback
    Cooldown small - 3s?

Dark Sphere Range, Area

  • Dark Light gathers on the ground taking its energy from the Dark Force. It spins quickly, rises from the ground and forms a spehere that pulls everyone in. Then the darknes explodes and the sphere like fluid bursts into thousand of Dark Light particles damaging anyone in the area.
    Pull
    Dmg X 2/s from touching the sphere.
    Dmg X to anyone in the area.
    Dmg X 2/s for Xs to anyone hit.
    Cooldown

Spectral Beam Ranged

  • Ghostly looking, almost invisible ring that is used as a last resort. Mandarin projects a beam of energy capable of destroying the bonds between the atoms and molecules of antyhing, disintegrating whatever it hits. It's the only ring that have a down time to it.
    Single target cool looking purple beam.
    Destroys grays and blues instantly. Even grays and blues on the way to the target [it doesn't dmg other enemies]
    Dmg X - if it kills an enemy there is animation of disintegration.
    Allways crits.
    Cooldown - big: 1m?

Left Hand

Zero Field Ranged, area lvl 1

  • Cold Ray disperesed on an area is cold enough to kill.
    Shoot white blue ray and target area covers in ice and "steaming" cold.
    Dmg 2/s
    Chill
    Freeze - if enemy stays longer than 2s.

Flamethrower Ranged, Area

  • Simple but effective. Flames hot as the surface of the sun spray from your hand.
    Frontal cone. Medium width and lenght.
    Dmg X 2/s
    Burn X 2/s for 4s

Hand of the Mandarin Melee

  • You don't need to relly on your rings or martial arts. What you need is submision and loyalty. With hand full of chi capable of breaking metal bars, your ringed hand can break even the man wearing the best armor.
    Animation: With the back of your open right hand you hit your enemy in the face. After that you punch straight with your left then open it and hit with it's back to the face. Then you make a spin and rise your leg high [vertical split - your head is almost on the ground] droping it rapidly, kicking enemy in the head with your heal.
    Slow Attack speed, powerful hits
    Dmg X
    High crit chance High crit dmg

In your Head summon

  • "-My will is your will. -Your will is my will."
    Liar increases your mental abilities and you can turn enemy into servant against his will.
    You can have only one servant.
    Enemy have to be under 1/3 Hp to be affected.
    +Summon stuff: dmg, hp etc.
    Cooldown 5s

Fire and Ice Ranged

  • Incandesence and Zero play a beautiful song together.
    From your hand you shoot once a fire beam, once an ice beam.
    Fast attack speed
    Dmg X and chill from Ice
    Dmg X and burn form Fire

Gravity Well Ranged, Area

  • Daimonic. Ring of many uses. Manipulating gravity is one of them.
    Target area starts pulling enemies into the middle slowly. It aplies slow to them and deal dmg from the crushing force. If they get to the middle they take additional dmg.
    Dmg X 2/s - whole area
    Dmg X 2/s - additional dmg in the middle
    Aplies slow
    Weaken
    Cooldown

Electric Whip Melee

  • Whip fools that had the audacity to attack you. If they survive there will be a lesson for them. Lesson that not knowing their place can be deadly.
    Cracling with electricity blue whip becomes a long extension of your hand. You whip the target and whole lenght of the whip arcs to other naerby enemies.
    Medium attack speed
    Dmg X
    Dmg X arcs - lower
    Chance to stun

Light Burst Ranged, Area

  • "And there is light". You don't even have to say this.
    Bright light explodes filling a big area.
    Dmg X - not big
    Stun
    Vulnerable
    Small cooldown 1-3s

Burn Ranged

  • With a snap of your fingers enemies become memories. If they deserve to be memories.
    Snap your fingers and target enemy bursts in flames.
    Dmg 2/s - high
    Small Cooldown

Ten rings, a thousand ways to die Signature, Ranged, Area
You calm your body, focus your chi, clear your genius mind. In this perfect harmony and optimal state you can use the full extent of yourself and your rings bringing deserved devastation to further your noble goals.
Duration: 10s. Cooldown 36s +/- [Based on BW and TM].
Around you in a big radius, effects of your rings occur for the duration of the signature. You gain movement speed buff thanks to the ring time dialation. Your left click becomes fast attack power using all your beams that shoot interchangebly with greater power [Force, sound, fire, ice, laser, electricity].
Effects: All effects deal similar amount of dmg, ones with severe cc like petrify deal somewhat less. If dmg kills there can be VFX effect of death if stated. Not all effects have to acctivate every time.

  • Covered in ice. Dmg, Frozen.
  • Covered in ice and after a 1s shatters [if dmg enough to kill] Dmg. Frozen.
  • Encased in cemment. 2/s Petrify in block of cement.
  • Catches on fire. 2/s
  • Explodes inside the body [smal VDX] if enough to kill he explodes much bigger.
  • Desintegrates. Dmg. If not enough then sparkling purple-blue VFX that is in the game. Vulnerable.
  • Changes into stone. Dmg, Petrify
  • Changes into liquid. Dmg. If not enough to kill just liquid-like VFX. Weaken
  • Psychic paralyze.
  • Mind controll - single enemy get apropriete buff and fight on your side. Only one enemy can be controlled.
  • Burst of light that stuns.
  • Posion cloud dmg 2/s and Weaken.
  • Acid cloud. dmg 2/s, dmg lasts 3s after leaving.
  • Electric field dmg 2/s
  • Jumping electricity that burns to crisps if kills. Dmg
  • Whril wind dmg 2/s slow
  • Wind lashes dmg X + Bleed
  • Flaming wind circle 2/s + burn
  • Wind that sends enemy flying, drop dmg and vulnerable
  • Dark tentacles. Exist Xs deals X Dmg attacking.
  • Dark spot. Area of darknes that crawls on anyone who steps in it sucking their life away. 2/s, slow, weaken, vulnerable.
  • Gravity fields: slow and vulnerable.
  • Gravity fields: Dmg 2/s and knockdown with every hit [to increase the chance of lying in that].
  • Ball of damaging white lite [AoE]
  • Hand from the ground dmg, knock up

Ultimate

Amplified Rings Area
When Iron Man pured all his power through my rings to defeat a dragon, rings brought explosion that turned into the storm of energy which was raging for sixteen hours. This energy is as old as the universe. It is a piece of the faric of creation torn from it's proper place in space and time. This cyclon of power decimated not only the dragon but everything around it making a canyon where it started. Energy was so vast it was felt around the globe. I being in the middle of it have disapeared. That was long ago. Because I'm the only mind that can fully comprehend those rings, now I know how to amplify power of my rings in less brainless way than what Stark did.
With small device you amplify your rings. You disapear and there first comes explosion and after that a raging storm of energy [giant wobling pillar] that slowly follows cursor [Similar to Antnado]. When it ends moving you come back.
Dmg X - Explosion
Dmg X 2/s - Pillar


Eliminate Teleport Altogether

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Seriously Gaz, if you're gonna make teleporting that bad, just get rid of it. Make it a dash like everyone else and it will at least be faster and more straight forward. Because the way you have it now, a slow motion vanishing trick that can't even cross a fence. It is the worst of both worlds. I can use 3 charges and not even move.

Really got to wonder, "what was the point"?

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Now that the movement changes have settled in, most people say they are fine with them. The idea behind them is that it would make the game more "challenging" whatever that means. This is a loot hunt, not a skill game. But, that being said, I don't think i died a single time from not being able to dash.

What I HAVE done is miss orbs, not gotten somewhere in time, gotten less from my boosts, and generally got annoyed at a much slower pace of the game. I spend more time travelling than playing the game now.

So you gotta ask, what was the point? Was it all worth it? Was such a contentious change really worth it?n Because in the end, combat is the same.

One thing I pick up is that Gaz really wants up to play the game "their" way and not how I want to play. The game is entirely "on rails" now. There is no exploring and it is a smaller, sadder world for me.

Hello Rockland!

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Lets all take a few moments to appreciate one of the more amazing recent additions to Marvel Heroes! I present to you the grand opening of ROCKLAND!!!!

Gambit wants to know where the band is at...

Deadpool is wondering where Patch is at...

Cyclops and Jubilee are busy fighting off a pack of groupies before going on stage...

Don't mess with the bouncer...

Howard and Doop both wish they were at Rockland instead of out with Tony in that stupid armor...

Can we please get an official response on primary resources?

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Yet another test center update with a new hero without spirit (Black Bolt>Energy), and a change in primary resource (Iceman>Frost armor)

It'd be really nice to know if they are trying to phase out the old spirit system and give everyone a new one. Still have plenty of people with spirit problems in a game that is slowly focusing more on cool down powers.
@Asros @PsiLocke

Many VUs currently on the TC (pictures inside)

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