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Animation Improvements, Reponsiveness, & Animation Cancelling, Coming Soon!

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Greetings everyone!

Some of you may have noticed the hero updates slow down slightly this week, and though that was partially due to bug fixes, we've also taken some time out to resolve a long-standing friction point with almost all heroes - Animation Lock.

Shipping with the next patch, we have vastly opened up our Animation Cancelling feature, and have allowed most cooldown and non-spammable powers to be animation cancelled shortly after their 'contact time', or 'the point at which the power deals damage'. Powers can never be cancelled before the contact time, so you don't have to worry about cancelling out of a power before it hits.

Animation cancelling is performed automatically so long as you have queued a power, so you don't have to worry about precise timing of button presses - the cancelling will happen behind the scenes as long as you have queued up another power to activate. The most noticeable way to see this is when using a Dash power - Cooldown powers with long animations can now be cancelled by using a Dash power much faster than before, getting you out of harm's way sooner, ultimately making the game feel more responsive and giving you more control over your hero.

Here's an example: Captain America has a movie-inspired animation for his shield throwing powers, which has a bit of flourish time at the end as the shield leaves his hands - half a second, to be precise, from the time the shield leaves his hands to the time you regain control of Cap. Now, after the shield is in the air as a projectile, if another power has already been queued (or you activate another power manually), then that flourish at the end will blend seamlessly into the new power that has been activated. If you want to see the flourish, no worries - it will always play as long as you aren't telling the game via another key press that you want to do something else immediately. To help visualize this, here is a sample of the timeline before & after:

Before - 900 Millisecond Animation of a Non-Repeatable Power

|-Start------~450 MS------Contact Time-------~400 MS----Power Is Cancellable-~50 MS-End-|

After - 900 Millisecond Animation of a Non-Repeatable Power

|-Start------~450 MS------Contact Time-~50 MS-Power Is Cancellable----~400 MS------End-|

These cancel windows are meticulously manually placed, to ensure that no animation 'breaks' or looks awkward when cancelled. For example, Human Torch's Scorching Pyre has a very slightly longer than average cancel window, because he's up in the air during the contact time, and interrupting the animation at that point causes some visual hitches. We instead allow him to cancel when he's about halfway back to the ground.

Additionally, we took the time to analyze every single animation in the game regarding its lock time - how much time between the moment the power is activated to the moment the power deals damage. This time frame is always going to prevent further power activation and movement, since cancelling is only allowed after the power has dealt damage. Any animations that were found to be excessively long have been trimmed down, and some animations have been replaced entirely with new, crisper, more responsive animations.

In total, over 400 Hero Powers have been changed to better their responsiveness in this pass.

Question: Will this mean I need to execute these cancels in order to maximize DPS?!

Answer: Strictly technically speaking, yes. However - since the system accepts queued commands as instructions to cancel, most players won't change the physical button presses of a rotation. Almost all players queued the next power they wanted to use quite some time before they were allowed to use it, and the power queuing system simply took care of executing the power when it was able to do so. All of that is still true - the only difference is that those powers will be executed just a hair bit faster than before. If you are familiar with a particular rotation, you will not need to master new timings or make flawlessly timed key presses - the queuing system will still do the work for you, just like it did before.

We're excited to deliver this long-requested feature - it really does feel like a night & day difference regarding the responsiveness of the game. We expect it to be released towards the end of the month. Current expectations are that this will be available in Public TC next week, but as always, dates are subject to change.


Is this what Cosmic 1-5's will look like?

Coffers of Achievement

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Two things:

1) Apparently, despite the tooltip that says otherwise, they no longer drop a unique. I popped 10 of them, and no uniques. Time to update the tooltip, guys.

2) Any plans to give something different beyond the Achievement Brews? It's not that they're not useful, but....

Best AOE Clear Hero In-game?

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I own all 60, which is the best currently for AOE Clearing?

Question regarding cosmic klrt

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Is he supposed to turn invisible and untargettable for a prolonged period of time while spamming powers - no this is NOT when he summons the mini bosses back, they are dead.

Its constantly happening and is extremely annoying having to stand around for a dozen(s) of seconds to wait for him to show back up. @Asros

Did 50% off costumes while variants are on for sale happened before?

How is loot for everyone?

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I feel like loot has been halved in terminals between last week and this week. I thought I would be seeing lots of cosmic gear dropping from terminal farming. It is cosmic week, and the event heading says something about double loot!

However, its been grind for very little stuff to even look through. I've been checking my pets and the cosmic affix is just not moving. Does cosmic week loot doubling only affect patrol zones? Which is exactly where I'm not playing.

And a few other observations: why are cosmic catalysts only guaranteed from shield supply and valentine pops? Could we do something about cosmic rings while we are at it?

I have not found a cosmic artifact.

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What am I doing wrong? Do they not drop in cosmic Midtown, Hightown or Industry City?
Should I be doing the terminals on cosmic difficulty slider then?

Please tell the devs so they can assist my account name in their code database (aiding my finds).
And then they can help increase my odds of finding my very first cosmic artifact.

Or is it all random? Some lucky person finds a handful of them in one day and I can't find any at all.

I always thought they had special powers and could help somebody find an item, etc... etc... LOL

What would have been nice is if everybody got a free "random cosmic artifact" as a daily log-in gift.
That way even if we can't find any we would have at least had that one to salivate and drool over (Happy!).


Please : reconsider alternative hotkeys to restore them

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Long time ago, it appeared obvious the need to set alternative hotkeys for some powers to be able to use them at exceptional circumstance (F1-F2-...Fx by default).

When Emma was released, one of the most annoying thing was to not be able to assign this kind of hotkeys to Psychic Domination. But finally the devs decided to make it possible and people who preferred playing Emma as a summoner were satisfied.

Now, after the Biggest Update, it is not possible to use such hotkeys. And it is not possible to add a power to the bar during a fight.

I understand the intent to avoid powers exploit. I understand the reason why you remove the additional power bars. But you have to consider that some heroes still need to be able to use a power once a day or once an hour, and sometimes while they are already fighting. Most of the heroes, but not all, who are concerned by this, are summoners. You managed well the update for some of them by adding some passive behaviors to invoke minions when hitting enemies or performing another action. And it works well in my opinion.

Here are some example I still finding boring after the update and are considered as a regression for me :

Rogue - Drain Life : Since the update, I want to collect all powers. To do so, I am obliged to keep this power in the bar because I can't switch while in combat. Switching this power by another every time before I enter a boss zone is a mess. For raid bosses (I didn't try to collect powers from them), it will be really annoying.

Emma - Psychic Domination (if I go to a new map and I want to control a new minion, I have to planned it before because i will not be able to add this power in my bar)

Rocket Raccoon : My Friend Groot. If Groot dies, or is lost in the map, I can't call him again because I do not put this power in my bar and it is not allowed to add it during combat.

I didn't try Magik yet.

It could be possible for you to decide to regen Groot like the way you did well with Dora Milaje, Declaration of War and Ultron minions. It appears to me more complicate for Emma & Rogue.

I think we must restore the hotkeys to be able to use exceptional power with the right-click. It opens more possibility in the game. If you are really afraid of an exploit, maybe adding a global cooldown could be acceptable ? Something like 1s on all powers in bar after switching ?

Hope you will hear my request.

Possible to reset story mode?

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Was going through cosmic prestige on my Hawkeye. Did the prologue mission and got the xp. Warped back to Avengers Tower and all of a sudden the next story mode mission where xp was possible was to go to Latveria? And even when I beat Doom, I barely got any xp...

Is it possible to reset story mode so that I can actually take my character through and get the xp?

Best Hero with minimal gear

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I'm sure lot's of you are sick to death of "Who's the best hero" type threads, and I totally understand that. However, I have unfortunately been very unlucky overall in this game and have very minimal "Top Tier" Artifacts. Hardly any builds really give any alternatives to what the BiS artifacts are, so my question is, which hero performs best even without much great gear? A melee hero would be preferred as I kinda always end up sticking with ranged and I would like to mix it up :)

Thanks in advanced!

Please bring back omegas!

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Pretty please! I miss them! Infinity is boring. xD

I'm at a lost and probably will quit the game for good soon.

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After playing the game now for about over a week with the new update. I simply don't know who to play with. Melee..I just can't it's too clunky. I always end a session just angry at the game. No thought or care went into how the dash changes would effect melee heroes. Everything in cosmic just nukes my heroes to 0 and finesse can't be utilized because I'll just simply dash out of range to use the next skill in rotation. Ranged heroes like Jean are just boring to play or have spirit issues making them again unbearable to play. Tried multiple gearing options some of the new artifact changes are interesting but at about a week everything has been figured out and still haven't found a reason to get excited about the game.

Really got to wonder, "what was the point"?

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Now that the movement changes have settled in, most people say they are fine with them. The idea behind them is that it would make the game more "challenging" whatever that means. This is a loot hunt, not a skill game. But, that being said, I don't think i died a single time from not being able to dash.

What I HAVE done is miss orbs, not gotten somewhere in time, gotten less from my boosts, and generally got annoyed at a much slower pace of the game. I spend more time travelling than playing the game now.

So you gotta ask, what was the point? Was it all worth it? Was such a contentious change really worth it?n Because in the end, combat is the same.

One thing I pick up is that Gaz really wants up to play the game "their" way and not how I want to play. The game is entirely "on rails" now. There is no exploring and it is a smaller, sadder world for me.

Are Resurrection Effects Able to Be Officially Interrupted Again?

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Once upon a time, tried to rez someone was a difficult process in the middle of a firefight - constant interruptions from mobs would break the spell, as it were. Eventually, it was changed, where you could rez someone despite taking random beatings from mobs. Tonight, my rez was broken not once, but twice: Kinectic Vortex did it the first time, and I can't recall what did it the second time (could have been another KV, but I don't believe so) but sure enough, the spell was broken. Will this be addressed during the animation interrupt changes, @Asros and/or @MichaelMayhem, or is this something different?


Steam Community Moderators.

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I have sent a report to Steam, asking steam to review the permanent ban.

I have stated to Steam that I believe it to be nothing more than an abuse of power.

This was the second ban that I received and it was permanent, and without any warning what so ever.

The first ban was given because it was labelled as "Insulting Developers". The first comment that was made did not even mention the developers.

This was the response to the second comment, and whether you agree with it or not, it still seems to me like an abuse of power, over dis-agreeing with the changes made to the game.

I will also take screen prints of this page, because I am certain that it will be deleted. If so, it will be posted on another on going thread. It will also be linked in my Steam Review.

https://www.docdroid.net/av0UM1j/doc1.docx.html

Now I don't know when this started happening, but this accomplishes nothing more than cutting the tongue out of the mouth of anyone who dares to complain about the changes.

You can call them toxic all you want. The fact is that I have had just as many toxic remarks made against me because I didn't agree with the changes, and what happened when I reported players?

Oh.. My stars and garters! ALL.

Anyway you have shown me who you truly are now. I have supported you for three years, and now, for resisting the changes, anyone who complains on the Steam "Community" forum is instantly banned, but if you kiss the ground Gaz walk on and agree with the changes made in every way, nothing is done.

Anyway, you can do what you want, I don't care. Burn your game into the ground for me. Don't expect me to buy anything again, and don't expect feedback from test center any time.

I'll let steam make a decision against the developer who made this decision, which as I said, seems to be doing nothing more than abusing their power.

@Gaz: Are you ever going to do the Civil War event again?

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Cap's Silver Star and the Improved Arc Reactor are close to, if not totally, BIS for a number of heroes and they're basically impossible to get. If you're not going to do the event again, can you at least make those items available somehow? I main Iron Man and I needs the Arc Reactor pls.

Difficultly slider needs some tweaking

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Why do we have patrols like midtown, hightown, etc listed as both cosmic and regular in the waypoints list but then also have the difficultly slider for them too? "Cosmic midtown" is always cosmic so why does it need a difficultly slider? It would always be cosmic right? Shouldn't these be combined and cosmic difficultly on the slider be activated once you pass cosmic trial?

Also cube shards show for all difficulties for terminals but you can only get cube shards on normal and heroic. The cube shard symbol also doesn't empty when completed on heroic. It only empties when completed on normal. But you can still get a cube shard from both normal and heroic difficultly on each terminal. The cube shard should disappear completely for cosmic difficultly since you can't earn a cube shard there anyway (which I never understood why by the way).

Why do you need to select a difficultly for danger room? Isn't the danger room difficulty decided by the rarity of the danger room you activate?

Thor name drops Gazillion

Talk is cheap. Speak with your wallet.

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No, this not a rant thread. And no, this is not a white knight thread.

If you're unhappy with the state of this game even after the BUE, stop spending cash on the game. If you are happy with the direction of the game, break out your MasterCard and drop some coin to support Gaz.

Posting threads is vital for feedback one way or the other, sure. But money (or lack thereof) talks much louder. If you're complaining all day yet still buying G's because reasons, you're not gonna see the changes you want. Likewise, if you're praising Gaz till your fingers hurt yet not spending any $$ whatsoever, you're gonna get left in the dust.

Just something to think about. Have a sparkling day!

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