I am talking about them sending direct whispers. It has happened numerous times, even if I haven't said anything in social. Can it be made that a chatban includes ALL forms of communication, including whispers?
Gold Spammers STILL Able To Talk After Chatbans
So, I Got that 90% Discount [EDIT: Resolved]
^^Title
I'm not using Steam - just the normal client. The Home/News page hasn't loaded for me for a couple of months (more or less), but every other tab loads when I pull up the Store menu (Costumes, Bundles, etc.). The G purchase tab just loads and loads with no resolution.
edit: The Repair worked, and I was able to get those Gs. Thank you everyone for your suggestions.
[Official] October Event Schedule
Hello all!
It is that time again, time to talk about October's event schedule!
Currently, our Heroes for Hire event is running and will continue until October 10th at 11:59 PM Pacific. Here is the rest of the event schedule for the month of October!
10/6 to 10/13 - Mystic Mayhem
10/13 through 10/20 - A.R.M.O.R. Incursion
- 10/21 through 10/27 - Cosmic Chaos
- 10/28 through 11/3 - Invaders from the Dark Dimension - New Event!
Yes, starting October 27th, we will have some new, strange event content for you!
More information to come as we get closer to that date.
Thanks for playing!
Skill priority
Hi
Is there a skill priority or the hero will use the skill in the sequence you push the buttons?
List of achievements that require a specific unique to accomplish
Since many uniques are being removed from the game resulting in achievements they were used for also being removed, I decide to create a list of those achievements. Personally, I'm going to take a crack at completing many of them. No idea if the points for retired/removed, yet completed, achievement will be removed from my account total, but hey c'est la vie.
I am not including any "collection" achievements ("collect all of hero X's uniques"), because completing those is just a matter of luck. I only listed achievements where you have to equip a specific unique and do or kill stuff. There are many more that require equipping specific artifacts, but those are unlikely to be retired.
Special thanks to whoever runs marvelheroes.info. Its from that site that I compiled the list below. If you're not familiar with that site... wow have you been missing out.
Note: unless the description says "As hero X" the achievements can be done by any hero.
Aim to Misbehave
Defeat 777 elite AIM enemies while wearing the AIM Space Corps Zero Gravity Boots.
I Hope This Works
As Hawkeye, defeat Hulk in the Holo-Sim with the Hulkbuster Arrows Unique equipped. Good news: they work.
Independence Day
As Captain America, use the salute emote with the Iron Patriot Repulsors equipped
Iron Patriot
As Green Goblin, defeat 2,016 enemies with the Iron Patriot Repulsors equipped.
It Tested Well
As War Machine, defeat 10,000 enemies with the Iron Patriot Repulsors equipped.
Johnny's Not Here Anymore
As Ghost Rider, defeat 1,000 demons with the Hellfire Shotgun Unique equipped, just as you did in human form
Just Like Old Times
As Winter Soldier, defeat 1,941 HYDRA or Red HYDRA agents while wearing the Bucky's WW2 Uniform Unique.
Legacy of Kraven
Defeat Kraven 25 times with the Legacy of Kraven equipped.
Let's Go, Bub
As Wolverine, hunt down your oldest rival Sabretooth and defeat him 10 times with the Red Muramasa Blade equipped for all that he has taken from you.
Man Vs. Patriot
As Iron Man, defeat Green Goblin 5 times while wearing the Iron Patriot Repulsors Unique. The green skin and glider were a better look for him anyways.
My Own Wurst Enemy
Complete 3 mystery objectives. Hint: The color of relish, ketchup and mustard play an important role.
Fred Dawson's Hat and Hot Dog Cart
Ninja Vanish
Defeat 1,000 Ninjas while wearing the Hand Assassin Ninja Tabi.
Oh, Canada
As Wolverine, use the cheer emote with the Guardian's Battle-Suit equipped.
Remember the Alamo
As Punisher, equip the Davy Crockett Nuclear Device Unique to defeat 20 supervillains using the Davy Crockett as the finishing blow.
Shot through the heart...
...and I'm to blame. As Hawkeye, defeat 214 supervillains with Cupid's Bow equipped.
Superior Revenge
As Spider-Man, defeat Doctor Octopus in a Cosmic Terminal 8 times with the Mechanical Arms of Doc Octopus equipped.
Symbiote Civil War
Defeat Venom 22 times with Symbiote Infestation equipped.
The Burning Crusade, Stage 3
Defeat Lady Hellfire with Hellfire Ammunition equipped.
The Burning Crusade, Stage 7
As Punisher, equip the Dragonfang and breathe fire on 5,000 enemies using your Flamethrower power as the finishing blow.
The Burning Crusade, Stage 9
As Ghost Rider, equip the Hellfire Shotgun and defeat 1,000 elite enemies using your Inferno power as the finishing blow.
Trask's Revenge
Defeat 1,000 Sentinels with the Trask Commander Helm Unique equipped.
[New Hero Suggestion] - Karnak
Karnak possess simple ability that I didn't see anywhere else. I found it interesting all those years ago in Spider-Man animated and it didn't stop being interesting to this day. Karnak sees flaws in everything. In people, in plans, in ideas, in objects. He though himself that by long training and meditation that perfected his mind that way. Which somtimes is a curse but most of the time lets him exploit those flaws in multitude of ways but most spectacularly and relevant to Marvel Heroes is by hitting things with his hands and feet. So I made the guy who sees how to break his enemies and then can do it with ease. One of probable inhumans to come to the game [more likely as a team up] Karnak Mander-Azur.

Karnak
Introduction
Inhumans
Karnak is a member of the Inhumans an offshoot of humanity that was genetically altered by the Kree centuries ago. The Inhumans kept themselves hidden from humanity in their city known as Attilan (also known as the Great Refuge) out of fear for centuries, developing a high technological society with a focus on genetics. With the discovery of the Terrigen Mist, the Inhumans would expose themselves it in order to gain fantastic abilities.
Early life
Karnak Mander-Azur is the second son of an Inhuman priest and philosopher named Mander and an ocean biologist named Azur members of the House of Agon, the royal family of the Inhumans. They sent their first son, Triton, into the Terrigen Mist when he was an infant, rendering him incapable of functioning outside an aquatic environment. Thus, they pleaded with the Genetic Council to raise Karnak without Terrigen mutation. Karnak was enrolled in his father's religious seminary in the Tower of Wisdom, where he trained in various physical and mental disciplines until he was eighteen years old; meanwhile, at some point Azur died in a mysterious undersea mishap.
He is brother to Triton and cousins to Black Bolt, his brother Maximus and their cousins Medusa, her sister Crystal
Encountering the Fantastic Four
Karnak was with the Inhuman Royal Family when Crystal brought the Human Torch to their hidden headquarters, from where they searched for their queen, Medusa. When he met the youth he introduced himself by throwing him over his shoulder in a display of Inhuman skill. When Johnny awoke, Gorgon had returned with Medusa, and it was revealed that the Torch was not an Inhuman as Crystal had thought. After Gorgon and Triton fought with him, Johnny burned his way out of the hideout to alert the other members of the Fantastic Four.
Along with the rest of the House of Agon, led by Black Bolt, Karnak fought with the Fantastic Four - initiating the first attack by chopping off a piece of wall and throwing it at The Thing - until Crystal appeared and announced that Triton had been taken by the Seeker. Karnak and his fellow Inhumans soon surrounded Lockjaw, who teleported them back to Attilan.
There, Black Bolt faced off against his traitorous brother, Maximus, and quickly took his crown back by force and reclaimed leadership of the Inhumans, but the Fantastic Four appeared moments later, having followed the Seeker back to the refuge. While Johnny Storm and Crystal ran to each other, Black Bolt and Mister Fantastic argued, as Maximus fired his atmo-gun, intending to destroy all of humanity. When his weapon didn’t work, Medusa deduced that it proved Inhumans and humans were of the same race, which infuriated Maximus. He went out of control and reversed his machine, creating a Negative Barrier around Attilan that trapped Karnak and the rest of the Inhumans inside, while the Fantastic Four narrowly escaped.
Infinity
Following the destruction of Attilan,[11] and the spread of the Terrigen Mists upon the entire face of Earth, Karnak was left mentally scarred by said events and begun tearing up the Upper West Side of Manhattan, babbling and sobbing uncontrollably. He had to be put in custody by the Avengers, and in the Stark Tower he explained them what happened and what it meant for the Inhumans.
When he was pondering the reason for Black Bolt to spread the Terrigen Mists, and what would happen next, Karnak had an epiphany in which he finally saw "the fault in all things." He told Medusa, who was present during his interrogation, that she needed to forget everything she thought she knew, ignore the instincts and forget the past; otherwise, all would be lost.[citation needed]
Following this revelation, in which he stated it was too late for him to unlearn a lifetime of error, Karnak shattered the window from his containment cell and jumped out of the Stark Tower, falling to his death and killing himself.[12]
Return
However, Karnak was a distant relative of the NuHuman Lineage, whose body contained the consciousnesses of every deceased from his genetic line. Karnak found himself inside Lineage's body, which he thought was Hell, and there he tried to convince some dead Inhumans to help him escape, but failed.
Meanwhile, Lineage became Medusa's adviser when she made the kingdom of New Attilan from the ruins of Attilan, though he planned to betray her. Karnak decided to break out of Hell on his own, but found an ally in the Capo of Ennilux, who was consumed by Lineage in order to learn how to use the Inhuman Codex. Karnak learned from him how Lineage had been able to defeat both Medusa and Gorgon.
Karnak and the Capo then battled the guards of the exit from "Hell" and Karnak managed to defeat one of the two guards, then broke the door's mechanism while the Capo held the other. Karnak emerged from Lineage's chest just as he had defeated Medusa, apparently killing him. Karnak apologized to Medusa for leaving them in such a critical time and told her that she saved the Inhumans in the time of crisis.
All-New, All-Different Marvel
Eight months later, Karnak left New Attilan and took the title of Magister of a monastery known as the Second Tower of Wisdom. He led the monks there and passed on the philosophical teachings of his father. In order to sustain the monastery, he often gave his services to S.H.I.E.L.D. by rescuing newly activated Nuhumans and guiding them through the change for a million dollars each.
Powers and Skills
Inhuman Metabolism:
Inhumans have better strenght, speed, durability, agility and regenerative abilities than peak human limit [Captain Amercia].
Enhanced Durability: He has toughened all the striking surfaces of his body in general and his hands in particular, so that they are covered with dense callus. His hands can chop stone pilars and break steel.
Autonomic Function Control:
Karnak has physically conditioned his body and mind to their peak levels of efficiency. He has voluntary control over most of his body's autonomic functions: breathing, heartbeat, bleeding, reaction to pain, rate of healing, etc.
Stress Point Detection:
Through mental discipline, Karnak has gained the extrasensory ability to perceive the stress points, fracture planes, or weaknesses, physical or psychological, in all objects or persons around him. By striking and applying pressure at these points, he can split or shatter objects made of seemingly invincible substances or render insensate beings of far greater strength than he. This mental discipline is virtually effortless, and Karnak can attain this state of awareness for extended periods of time.
Psychological Intuition: An after effect of Karnak's ability to discern faults also includes understanding the logical conclusions stemming to a persons rational. He can also find flaws in plans and ideas.
Precognition: At his very end, Karnak was able to see fragments of the future, by bending the definition of his powers.
Skills:
Karnak is a master martial artist which combine with his enahnced striking surfaces allows him to exchange blows with superhuman opponents who greatly outclass him in durability and strength.
Contortionist: He is extremely lithe and flexible, able to expand and contract his muscles and contort his body into seemingly imposible and painful positions.
Power Trees
Royal Warrior
Karnak have mastered martial arts needed to protect the royal family and serve well it's people. In this tree this can be seen as fast strikes aiming to maim enemy or precise hits that are used to exploit any weakness. Jumping to enemy or jumping between enemies or series of blows ment to finish the fight.Seeing Flaws
Extraordinary ability achieved by meditation, intensive training and years of dedication allows Karnak to see and exploit flaws of everything and everyone around him. This tree represents different posible aplications of that from simple seeing the flaws and gaining adventage over enemies, using psychological warfare and turning enemies at eachother, to preparing plans for himself and allies or geting rid of his own flaws.
Royal Warrior
Precise hits Basic, Melee lvl 1
- Force isn't allways neccessary. Sometimes the right touch is enough.
Very slow attacks. Karnak looks relaxed and totaly steady. His hits look precise but without excesive force. Between hits Karnak stands either almost still with one hand behind his back or on one slightly bent leg with second bent to the side touchig his knee with a foot. He strikes: with back of his hand to the ear, with his foot to the knee then after stending on one leg he kicks in the chin, hits with his finger to the throught.
Dmg X
+Critical hit
Many points of impact Melee, Area lvl 1
- I have seen you fall, you will see this in a moment.
Karnak moves in a line making a beautiful dance of kicks, butterfly kicks, jabs, swipes to the legs etc. This attack hits everyone in a wide line leaving them on the ground.
Dmg X
Knockdown
Small Cooldown
Eyes around your head Melee, Area
- Just a glance is what I need. Then I add speed.
Spin around hiting everyone in big circle around you. Attack speed medium-fast.
Dmg X
Chance to stun
Close the distance Melee, Movement
- You can't outrun your mistakes. Your mistake of standing against us.
Jump or run and jump to the target enemy to kick him from the air in the solar plexus.
Dmg X
Slow
Small Cooldown
Leave no point unexploited Melee
- With all of the inhumane force and all precision aimed to mame you unload your stoic power onto your enemies.
Fast melee attacks that hits all over the body. Hiting high, low and anywhere in between with hits delivered to break tibia colar bone or ribs, shatter organs, gauge the eyes, pierce eardrums etc.
Dmg X
Chance to slow
Chance to stun
Chance to knockdown
Chance to knockup
Chance to deal dmg X 2/s from internal bleeding
Chance to deal critical hit
Chance that critical hit will have +X crit dmg
Chance to deal brutal hit
Three Ground Kicks Ranged
- You aren't outside of my reach as long as you are that slow.
Kick the ground breaking a chunk of it. Kick it a way that it flies in front of you then with a spin you kick it again to send it flying in a line damaging everyone on the path. Those who can't dodge are the ones that you aimed at.
Dmg X
+Dmg against slowed enemies
Small cooldown
Breake Formation Melee, Movement
- Force in numbers can easly turn into number of mistakes.
Seeing that even the most organised and trained group have plenty of flaws to exploit as well as terein they are on, you jump to break them. First hit is to the ground breaking it leaving enemis open for series of attacks that comes next. Each enemy get hit once. Karnak becomes a blur but is seen clearly for the frame of the hit. It can be swipe kick or side of the hand to the throat or something else. After all that hits enemies are end up on the ground.
Dmg X initial hit
Dmg X single target hits
Knockdown
If enemies are weakened they become vulnerable
If enemies are vulnerable they become weakened
If enemies are both weakened and vulnerable they become slowed
Cooldown
Point of Levarage
- Your center of mass should be right ... here. "Thud".
Grab enemy in front of you and by using his momentum throw him over your leg or shoulder from he came from. He hits with his body enemies behind him and falls to the ground.
Dmg X to enemies in the line
Dmg X to thrown enemy – more
Knockdown to thrown enemy
Enemies in the line are pushed aside on both sides.
Small cooldown
Finising blows
- Each enemy have his breaking point. Not using it can change the battle.
This can be used only on enemy below 50% hp who is weakened, vulnerable and either slowed, stuned, knockedown or immobile in other way.
Jump to the enemy that you have found ready for the end of the fight. Hit him repeatedly trying to finish him off by changing the damage he already took into a leathal one.
Dmg X x 10
High Cirt chance
Execute
Cooldown
Seeing flaws
Fast Maneuver Movement lvl 1
- Seeing the quickes and safest path for you is just matter of looking.
Move between enemies avoiding all interactions. Dash that if there are enemies look like dodging and waving line. Karnak dodges all attacks and projectiles while dashing. 1 second cooldown on that.
Take a look Area
- Some fights are resolved before they even start.
Looking in front of you you see all flaws and vulnerabilities of your enemies. Enemies in a cone in front of you are weakened and vulnerable.
Few words Area
- Words not swords wins wars. Battles are only in the back of it all.
Seeing simple movement, facial expression, distance between people, way their eyes react, you know more about them then they know. Seeing their sweat, twitching or stiffness, misplaced item or holden tight weapon you know what to say to them. Saying just few words you stop your enemies with chance to confuse them making them turn against eachother.
Stun
Chance to confuse enemies
Cooldown
Time for my flaws
- With time even river stones get edges.
Seeing your battle damage and wounds you start to focuse on them patching them up and meditating not stoping to fight. Stand in defensive stance heal and gather spirit in the same time blocking attack in the way that bring pain to the attacker.
+X deflect
X% chance that you will deflect hit or projectile
Deflected hits deal +X dmg to attackers
Regenerate X hp and spirit per second
Channeled ability maximum channel time 4s
Cooldown is 3x time of the last channel.
Run through the battlefield Travel
- There are allways matters to attend to. Some can't wait for the end of the battle.
Travel Speed 1000
Preper strategy Area
- Seeing flaws is one thing. Knowing what to do with them is another. Good for you I have a plan.
Look at target area. You preper plan of attack against enemies in that area [marking them with overhead symbol]. Attacks against them cost less spirit [1/3?], have more critical strike chance and can cause weaken or vulnerability. You have much more dodge against their attacks. Allies standing next to you get half of those bonuses.
Cooldown.
I'm your target Melee
- First I target his ears with my voice. Then his eyes with my gesture. Then his pride, honor, guilt or the force that drives him. When that is done I hit him more literally.
You shift your focus to a single target. Enemies made weakened or vulnerable by you other than the target lose this statuses. You catch the attention of the target with precise word and gesture taunting only him [this have a % chance to make other enemies unwilling to attack you if there is this kind of status/ tech]. Then you exploit all weakness you see in him with a relentless assault hiting where it counts. While your focus on your enemy is so high you lose all special bonuses against anyone else.
Dmg X
+X% dmg for each of this statuses: weakened, vulnerability, slowed, bleeding, stuned, knockedown, petrified, chilled, burning, poisoned, feared, confused.
+X dodge against targeted enemy.
You can't target new enemy in 2s after hiting with this power.
I'm more than ready Signature, Melee, Area
- I'm always ready but sometimes there is needed more from me. I have to do more.
Doing wide swipes with your arms and legs like doing a martial arm form you make place around yourself. Then you focuse everything in you to perform at peak level for a short amount of time.
Dmg X 2/s around you for 2s – regular size dmg
Knockback aplied constantly for those 2s
Buff for Xs:
+Dmg
+Critical hit
+Dodge, Deflect
+Attack and movement speed
Cooldowns are shortened in half
Leave no point unexploited and I'm your target cost 0 spirit [if they aren't changed by talents]
Precise hits get +X dmg, +X crit chance, +X crit dmg – to become a third type of spender.
Cooldown: 35s
Ultimate
Exploit Flaws
- When the time comes to face the greatest odds you use every trick from your book and exploit every, even the smallest flaw far past it breaking point.
You run to the target location hiting everyone on your path then at the target location you jump between enemies dealing X hits max 3 per enemy. After that you are ready to exploit every flaw.
Dmg X – on the path
Dmg X – target enemy hits
Buff:
+X dmg against vulnerable
-X% dmg from weakened
+X attack speed and move speed when hiting slowed enemies
+X dodge against slowed enemies
+X critical hit against knockedown, stuned or in other way immobile enemies
[Suggestion] Gold Spammers: Bans & Whispers/Personal Messages
Simple fixes for this issue:
1) ChatBan will should ban all forms of communication for an account in the game.
or
2) Turn off the ability to send personal messages in the game until a specific hero level is reached.
Dev Blog 2: Items
Greetings!
I am TheArtofRawr, Lead Systems Designer for Marvel Heroes 2016, and in case you haven’t heard, we are working on the biggest systems update in the history of the game! Last week, we shared a glimpse of what we have in store for you, focusing on Hero Power Updates, and in particular, Power Points, Talents, and Traits. As we mentioned, we will be updating four core game systems over the course of multiple game updates:
Hero Power Updates
Item Updates
- Omega System Updates
- Personal Difficulty Slider
Last week, we discussed the changes to Hero Powers. Today we will be discussing Items, and more specifically, Bonus Power Ranks and what to expect from Item drops in the future.
Bonus Power Ranks
As we mentioned last week, Powers will now have the benefits of maximum Power Points allotment incorporated directly into their stats at all times, scaling with your level. So now that power scales as you level, bonus power ranks become obsolete, and Items will no longer need to grant power point bonuses. This expands the design space tremendously, but what does this mean for existing Items?
When this update launches, all current Items that grant Power Points will be adjusted in some way. The affixes that granted Power Points (e.g., “+1 Power Rank to Shield Throw,” “+1 Rank to Furious Lunge,” etc.) will be removed, and we’ll be performing a balance pass on Unique items to ensure their continued viability. One of the main ways we will be adjusting Items is through the addition of more Attributes such as, Strength, Energy, Fighting, etc. With the new Traits system, these will become far more desirable for all Heroes. This also means that Items in the first five slots (hereafter “slots one through five”) of common through cosmic rarities will be losing Power Point bonuses and Power Point grants in favor of Attributes and other bonuses that will be more advantageous. Here are some examples of Uniques in their current state in the game now compared to their new versions after the system update:
Furthermore, all Items and recipes that grant Power Points are being reviewed and updated. This also includes the cosmic tier of Cybernetics, which will get some fun new powers. Keep an eye out for the full list of changes down the road.
The Future of Items
Currently, Item rarity for slots one through five Items progresses from Uncommon to Rare, Rare to Epic, Epic to Cosmic, and Cosmic to Unique. Uniques have acted as a ceiling that’s limited us from expanding to new rarity tiers in the Item system. So we are replacing their spot in the item hierarchy with something far more expandable and powerful. As a result, Unique slots one through five Items will no longer drop in game. But don’t worry–any and all Unique Items you have earned will still work as before.
Starting with this update, instead of Unique drops, you’re going to get something much, much better...
Introducing: Omega Rarity
So if Uniques are no longer dropping, what loot will players hunt for? We are introducing a new Rarity Tier: Omega Rarity. As mentioned, these will replace Uniques in the rarity pool for slots one through five Items. They will only drop at level 60 and will be tightly integrated into our new Difficulty Slider system that we will discuss in an upcoming dev blog.
Omega Items are broken down into two distinct components. The first is a series of randomly rolled affixes from a shared pool. These are similar to the random affixes that can roll on uncommon through cosmic Items, but retuned and with new affixes added. The randomly rolled affix pool will be “filtered” for each hero. This means that you won't ever find things like summon ally damage on an Item for Blade.
The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).
The goal of these is to make some simple and fun options for players that will impact what powers you select. This Black Cat Omega Power is just that. This item adds a Caltrops power to Black Cat’s Quick Getaway much like the one Deadpool has.
This is one of the first Omega Powers that we designed. It is an elegantly simple, yet highly effective power. Notice how it makes Shield Bounce much more powerful and compelling to use.
For ages, Rocket Raccoon players have wanted Photon Minigun to pierce targets (damage projectile will continue through enemies and strike enemies behind them). In this update, it becomes an Omega Power.
Mjolnir is one of the most iconic and powerful Items in the Marvel Universe, and it will have an Omega Power tantamount to its status.
War Machine currently gains different ammunition bonuses depending on different abilities he uses. Before this update, this mechanic was limited to ranged builds, but with Omega Items, it will become available to melee players too.
We hope you enjoyed this sneak peek into Omega Items. There’s a lot more in the works where these came from! Lastly, there is one more order of business we need to discuss regarding the impact of the new Omega Item update: Any-Hero Uniques.
Rare Boss Items
If we are building our Omega Items to impact hero powers in a specific way, what does this mean for Any-Hero Uniques? Having Any-Hero Uniques compete with Hero Uniques has been problematic for a long time. First, it’s expected that Captain America should use Captain America’s shield, for example, and that Iron Man should use Iron Man’s armor. While the idea behind Any-Hero Uniques is mechanically innocuous, it is thematically inconsistent with the Heroes and the Marvel Universe. We still want bosses to have rare Items that you hunt for that are very powerful, but we are moving away from those going into slots one through five. Instead, they’ll be in different Item slots including Artifacts, Medallions, Rings, Insignias and others.
As you can infer, the Items Update extends to many areas. Some of the more nuanced subtopics involving Loot Tables, Medkits, crafting changes, and so on will be unpacked in future dev blogs.
Onward!
This is the second in a series of dev blogs aimed at sharing some of the exciting changes coming in the biggest systems update in the history of the game! As we mentioned previously, we plan to open up a Test Center build in October. In the meantime, keep an eye out for the next dev blog in which we will be unveiling the Omega System Updates.
Or should we say the Infinity System?...
-Rawr
Where's the Pumpkin Spice?
Language!
(the forum filter for bad words.)
Halloween lootsplosions: Can they be affected by RIF/SIF?
Hey all, been searching for an answer to this with no luck. Does anyone know or could speculate on a couple things?
Any ideas if the lootsplosion chance can be increased with RIF/SIF?
How about the loot within them either way?
I was lucky enough to have one last night that had 3 blue boxes in them. I've been farming Doom and getting Danger Room merits for blue boxes trying to get that damn Latverian cloak to finish the Arm Yourself achievement. When I got the 3 boxes I thought, ooh, 3 more chances! Yeah, no. Nisanti boots but other 2 were no good.
Any thoughts at all, please add them!
Thanks!
What does the Halloween Lootbuff "Treat" contain?
I somehow only got the standard candies and was wondering if that's the drop or if it's just RNG and I was unlucky
StarkTech Achievements
I've seen a lot of discussion surrounding the achievements that'll be going away or revised with the unique -> omega change. Has there been any indication of what will happen to the achievements that award StarkTech cubes when the skill points -> talents change occurs?
so, it seems the Wand works differently for different people
the "Laughing Wand of Mischief" is acting like a single use for some people and multi use for others. @Asros which is it supposed to be?
Who should I binge level today?
Friends,
I've been away from the game for about 9 months (I sign in every now and then to get login rewards). I feel like doing some bingeing today but I'm not sure where to start. It is safe to assume that up until 9 months ago, I had fully leveled just about every character to the max - many multiple times.
I want to play someone from level 1 today and enjoy some of the new reworks both in content and in characters. Who has gotten the best updates, buffs or reworks since then? Are any of the newer characters worth trying? Back in the day, my fav. characters have been Cap, IM, Scarlet, Rocket, Venom, Doc (before his reworks), Jean...
So, what are ya'lls thoughts? Who would be an excellent play starting at level 1 and bingeing for awhile?
Gazillion Developer Post Tracker
Links to all the Gazillion post accounts. Also the second post highlights each Developer's role.
My automated DevTracker is here. Give it a try, updates every 30 minutes. Or use the mobile phone version at http://m.hobby.x10.mx
The Bosses | The Moderators | ||
KomoriMan | - Discussions, Comments | . AgentFenixion | - Discussions, Comments |
JZB | - Discussions, Comments | . AgentVapor | - Discussions, Comments |
Current Year Posts
Which of these Enhanced costumes should I buy?
Lady Loki, Kate Bishop, or Rachel Colves? I have all 3 main characters so.
My only complaint about Dr. Strange event...
"An unknown source has started flooding Midtown Manhattan with Mindless Ones through a portal from the Dark Dimension! Doctor Strange’s ally, Mordo, is asking for assistance in closing the portals in Midtown and stopping the Mindless Ones while he and others investigate the source and cause!"
ALLY? no way! yes... he's an ally in the movie, but in comics? nope!! in fact, he was villain in his first appearance, when he was a student of Ancient One, I wanted to see him as villain in the game and preferably with this design, from the comics...
I know the game is its own universe, but sometimes I get angry when you prefer use a really importante character with the movie backstory (and design)... when we all know that there are more complexity and development in comics, not to mention better stories... that is choose the "worst" option just for popularity, now what? I have to wait until Doctor Strange 2 to fight against Mordo?
Maybe the problem is me... I have already complained about "Mehlekith" and Kurse with movie design (well, I'm ok with Kurse), powers and backstory, about the Civil War event based (and limited) in the movie instead of the comic event, Ultron mode with movie design and the Iron Legion when there are a lot better Ultron stories in comics (Ultron Unlimited, Annihilation Conquest, Rage of Ultron)... I'm ok with MCU content, but just as costumes :P
I hope that when we face this guy...
The event/raid/mode/one shot is based on this
and not on this
Even if the movies are greats... the comics will always be better
Wasp is She Popular ?
Hi guys , forget the title of the thread , Today i was reading an article about the Possible Ap3 candidates (Who Will Make the Cut?). the candidate were Black bolt , Gamora , Green Goblin , Ms Marvel , Quake , Angel/Archangel and Wasp .
I was reading some comments and one comment made bothered me ,
this one
Saying that he hope Wasp dont arrive to the game as a playable hero , because she Will Suck ...... (so when i read that part i was thinking this )
Saying that she isn't really popular , only that our small fan base are loud and we made Wasp looks as she is very popular
So guys and girls i want to read , what do you guys think about this is Wasp really popular to be in the game as playable ? .
My point of View is this one : You can't say that she will suck (Maybe if you can see the future :P) , if you dont like a character , fine , but that doesnt mean that others people dont like Wasp or Quake. I really want to see Janet Van Dyne as playable hero.
Highest Store Discount Buff
Is it still 90% or is it 75%?
Thanks!