God knows but I'm sure something will come up. Hulk gets a hangnail on an armour drive?
Deadpool getting spirit in new update?
200 splinter hero considerably more OP than 600 splinter founder member of the avengers?
Nope no ideas for tonight sorry to disappoint
Next dramatic crisis with MH
The Civil War buff.
Not sure if this belongs here..
Any way we can get the CW anti/pro registration buff removed from the buff panel? It takes up space and can get annoying especially if you run lots of auras and buffs.
NO idea whom to tag for this...So I'll just tag the usual suspects
Could we please get rid of the SHIELD Delivery Manifest?
So I recently convinced my friend to join MH (he likes it!) and he asked me what to do with the "white boxes" because they are clogging up his inventory... Turns out he thought the SHIELD Delivery Manifest was something important and kept them all, lol. /:) I told him to donate them to vendors but we get plenty of gear to donate so the Manifest is kind of useless and annoying in my opinion... Sorry for my bad English. :)
One request with the Infinity System: True Multi-Spec Support
@Crowlander asked us back in February 2015 how we would prioritize the following:
- Multi-spec support for Rogue stolen powers
- Multi-spec support for Omega
- Multi-spec support for Gear Sets
And we spoke. The general consensus was that Rogue was important, but more people use Omega system than play Rogue.
So, with this in mind, and the fact that Rogue is fundamentally changing with these updates, can we PLEASE get true multi-spec support with the Infinity System? If characters have more build options, tying Infinity allocations to power specs would help save a lot of time, and as long as this is being looked at, it just seems like a no-brainer.
Please @TheArtOfRawr @MichaelMayhem make this happen.
Viewing Enemy Buff/Debuff
With the new changes that are coming with the system, this might be a good opportunity to add a little enemy buff/debuff window. Any chance we will get this at some point? This would be really helpful to certain heroes that have skills that scale in damage depending on number of stacks/debuffs on enemies (Wolverine with bleed, Star Lord with fire stacks, Loki with various debuffs etc.)
Most of the time I feel like I am just guessing if the debuffs have fallen off or how many stacks I have on enemy, it would be really useful if something like this was ever added. Add an extra window on the Buff bar we have currently? Just how we get an extra buff window in raids.
@asros any thoughts?
Reality Check
What do you expect? Marvel Heroes developer team is down to 50 from 150 people and the game lost a lot of players in the months of July, August and September.
MH developers really need to release content (heroes especially) fast and they have to do it now. So that they're simplifying character art and core game systems especilly the ones that will allow them to release new heroes quicker. Don't expect completely new body types for the new heroes or new body-type costumes on top of already existing ones. On the gameplay side of things; skill trees (potentially skills in the future), unique items and omega system all of which are highly-related to heroes had to be simplified to help with the pace of new hero release.
Developers are trying hard to not sacrifice a lot of gameplay depth and they're hoping to keep as much of it as they can. I applaud their efforts. But we shouldn't expect a 150-men work from a 50-men team.
I suggest everyone to take a last good long at this version of Marvel Heroes before the new changes come.
A modest proposal that might soothe some of the upset over the upcoming game changes.
@Asros So, obviously, the recently announced changes have been met with some resistance, particularly from long-term players who might feel that they are going to lose out on some of the accomplishments that they have spent many hours compiling, be these omega points or uniques. At the same time, we have recently seen a redesign of chapter one, with a similar redesign of chapters 2 and 3 coming soon.
The redesigned chapter one offers 9 eternity splinters as a reward. Assuming that the new chapters 2 and 3 will be comparable, that means, one will earn 27 eternity splinters from the first 3 chapters of the game. When the new changes go live, why not retroactively award players these eternity splinters for each level 60 character they have who had previously completed these chapters, or simply for each level 60 character they have. Prestiged characters would receive the eternity splinters for each level 60 prestige achieved.
While not a perfect solution, this would certainly be one way to benefit most players in accordance with how many hours they have put into the game. A player with a few level 60 heroes would receive fewer splinters than one with many level 60 heroes, who would, in turn receive fewer splinters than a player with many prestiged heroes.
Again, this is mainly a proposal to start a conversation on ways to make more dedicated players feel like they will be rewarded for their long history with the game, rather than penalized (whether this feeling of being somehow penalized is merely a perception or an actual reality is something best left to another thread) as the new changes to the game are implemented.
Disclaimer: I myself have about 700 hours in game, with 29 heroes unlocked, and none prestiged, so I am not one of the players who would benefit the most from the top tiers of this proposal, though, I would, like many of us, benefit significantly.
[New Hero Suggestion] - White Tiger
I looked at my hero list and the "A-Z" baner above it. I had some "B" named heroes so I went into the search of an "A" named heroe. Failing at that I wanted to do Quicksilver so I did White Tiger in some twisted path of assosiations. So why she is worth looking at? Another full melee hero who have claws. Sounds booooring. But she isn't X-23 mixed with Black Panther. Or maybe she is because he is avatar of animalistic god dressed as his representation that have skills of all the avatars before him and X-23 is super graceful movement and bleed based hero. It doesn't matter Ava is coold and I made a cool power set to match. Bleed, stealth, movement, cooldowns or not. So here she is: the most recent incarnation of the White Tiger - Ava Ayala.

White Tiger
Introduction
Ava Ayala wasn't the first White Tiger.
Her powers come from Amulets of Power. This is the story of those Amulets and how they ended up on her neck making her White Target.
Years ago, a group of Ninja assassins raided the Tiger Dojo and assassinated Master Kee. With his dying breath, he bequeathed the Amulets of Power to his best student, Lin Sun. Lin took the jade tiger's head for himself and gave the tiger's claw amulets to fellow martial artists Bob Diamond and Abe Brown. Channeling the power of the amulets, the three became known as the Sons of the Tiger.
After fighting together on several adventures, the Sons of the Tiger eventually disbanded. Lin Sun discarded the amulets, pitching them into an alleyway, where they were eventually discovered by Hector Ayala. Hector channeled the power of all three amulets to become the White Tiger.
After a short-lived career, Ayala eventually retired as the White Tiger. The amulets fell into the possession of Master Khan, self-proclaimed God of K'un-Lun, who used them to reassemble the full jade tiger statue they were but pieces of. The statue came to life as a full-sized jade tiger, which Khan then rode through a dimensional warp to K'un-Lun.
Somehow, Hector Ayala reclaimed the original amulets and became the White Tiger again for one night. While interrupting a burglary, the thieves fled and a misunderstanding with the police led to Hector being arrested for the murder of the store owner. He was found guilty at trial and fled the courthouse before being shot to death on the front steps of the courthouse.
The Jade Tiger Amulets were eventually handed down to Ayala's niece, Angela del Toro, who became the new White Tiger. However, she was corrupted by the Hand and fell from grace in the hero community. Hector's youngest sister, Ava Ayala, adopted the role of White Tiger after her
For the further story of this White Tiger go HERE
Powers and skills
Amulets of Power grant their wearer:
Superhuman: Strenght, Durability, Agility, Endurance, Recuperation.
Access to knowledge of past martial artists allowing wearer to use their prowess.
Animal like super accute senses.
Hector was able to jump kick through a brick wall. Ava Ayala scratched Luke's Cage indestructible back and face drowing blood. She threw She-Hulk into Luke with enough force that both of them broke a wall. When someone possesed by the White Tiger she was able to defeat enemy who second ago was overpowering her and in that state Ava was able to defeat with ease Power Man [not Luke] and Iron Fist.
Hector was able to withstand stabing and few bullet wounds and heal them with Amulet to be on his feet not long after. But he wasn't bullet proof as shows his death.
When Amulets are pressed againts a wound they speed up the healing procces both in the White Tiger but also in others.
Power Trees
Fight like a Tiger
You are the avatar of the White Tiger. Your fighting technique represents that. This tree is about martial art attacks with only one cooldown. Stealth, some jumps and hit's with claws that leave enemies bleeding.Amulets of Power
Your Amulets give you more than just strenght, speed and endurance needed to fight more powerfull foes. Amulets of Power are connected to the god: White Tiger himself. In this tree you can channel his mighty roar or powerful senses. The rest of abilitiees are powerful cooldown strikes building upon stealth or bleed. Some of those include leting god take the wheel.
I would want White Tiger to have few options of building. Bleed, Stealth, Movement [in talents]. Also possibility of a build with no/almost no cooldown powers [in talents].
Fight like a Tiger
Form of the tiger Basic, Melee lvl 1
- Moves from your time with martial art teachers dispatch goons nicely.
Fast attacks with fists and feet in martial art fashion.
Dmg X
Stun
Pounce Movement lvl 1
- For agile get aways or closing the distance.
Jump and roll to avoid danger and lose the unwanted atention.
Stealth for Xs
Tiger's Pounce Movement, Melee lvl 1
- Jump on your enemy and scrath them with your claws landing on them.
Not single target - have small area off effect. Can be done repeatedly.
Dmg X
Dmg X 2/s bleed
+X% dmg if done from stealth.
Back Scratch Melee
- Thread around your enemy and hit them in the back.
Medium-fast attack. First hit moves you behind the enemy. After that every 4th hit will move you behind enemy. Single target, can be done from short distance, you will do a roll or leap to find yourself behind enemy.
Dmg X
Dmg X 2/s bleed
Roaring Kicks Melee
- You've got fine legs girl. Use them more.
Do a series of wide kicks to ring some bells of enemies.
Big long cone, Medium-Fast or Fast attacks.
Dmg X
Weaken
Spining Kicks Melee
- With the finest agility you delvier the mightiest blows.
You do a round kick that leaves enemies vulnerable. Animation: Spining kicks, some go low, some go high, some go from one position to the other. It involves changing legs. Circle smaller than Cone form Roaring kicks. Medium-Fast attack speed.
Dmg X Vulnerable
Chance to knock down [because of the low hits]
Tiger's Paws Furry Melee
- Human hands and mind using speed, strenght and claws of the Tiger.
Very fast attack speed. Do a series of fast scratches all over the enemies. Leave them bleeding but ready to be patched up.
Dmg X - low
Dmg X 2/s bleed - low dmg, medium lenght, stacks 8 times.
On the Prowl
- I'm the one in the darkness. In the darkness outside of caves of humanity.
Despite your white outfit you become stealthy easly, like the great cat in the night. This is the position from which you strike the best.
Stealth
Next hit deal +X dmg and have +X crit.
It's not broken when using travel power
Blunt Trauma Melee
- Fighting as a hero requires unconcious foes not bled out ones.
Medium speed attacks with fists, elbows, knees and feet. They look like they would be trying to stun or break the enemy with heavy impacts.
Dmg X
If enemy is under 10% hp this power have stun for him.
Tiger's Leap Melee
- Prepare your meal.
Jaw crushing upper cut that leaves the enemy open.
Dmg X
Knock up
+X% dmg to the next hit
+X% if it's not bleed power
Short Cooldown
Predator's Series Melee
- Learn your pray then strike relentlesly. Shame and loss on those who do the oposite.
Watch your enemy to find his weak points, to learn his moves and then attack prepered onto your unsuspecting victim. Fast attacks on every height, hititng everywhere from the head throught the neck, chest, stomach, sides, groin to the knees and ankles.
Dmg X +X% dmg for Xs after ending stealth
+X% dmg if enemy is vulnerable or weakend
Amulets of Power
Sniff them out Area
- There is no use for hiding, for armor, for confidence. I see your flaws, I hear your next move, I smell your weakness.
Using your enhanced senses combined with your skill and knowledge of past avatars of The Tiger you can see, hear and smell weakness of your enemies. Enemies are weaken and vulnerable in big size area around you.
Weaken
Vulnerable
You see invisible enemies for Xs
Cooldown
White Tiger's Anger Melee
- Blood? Did I lost control again?
You lose control for a moment and the Tiger Instinct takes over.
Series of fast but impactful attacks that go into the body of the enemy.
Dmg X x 10
Dmg X 2/s bleed
+X% dmg if the target was bleeding.
Cooldown
Neverending Chase Travel
- From times immemorial chase was part of the fun.
Travel speed 1000
From the darkness Melee, Movement
- I was the first thing man feared in the darkness. You are the thing they fear now.
Jump forward hiting with two fists into the chest to defeat the unexpecting enemy in one hit. Short jump. Can be used only from stealth
Dmg X
High crit chance
Short cooldown
Roar of the White Tiger
- You are his avatar, you are his voice and his voice is mighty!
The green tiger's head apears around you while you realse roar that haunted humanity long ago, that fear is still in them. God's presence leaves you envigorated.
Fear in large area for Xs
Regenereates X spirit
+X Hp/5 for Xs
+X Dmg for Xs
+X Defence for Xs
Cooldown
Smell of blood Melee, Area
- Can be used only if 5 targets near you are bleeding or one have all 8 stacks of Tiger Paws Fury.
Your God smells blood. Attack 12 times in the area. You preffer the bleeding targets.
Dmg X x12
Each hit to the same enemy deals X% less dmg.
If the enemy is bleeding this penealty is lower. Cooldown
Don't get in Tiger's Way Movement, Melee
- When your pray is moving or your goal is all that matters, no one can stand in your way. You are the Tiger you have to run.
Long, whole screen dash. Green wide line covered in tiger stripes that isn't exactly straight but have a wave pattern with sharp edges. You dash through the screen dealing dmg to all in your path.
Dmg X
Knock down.
Cooldown
Finish the hunt Melee
- Go for the neck or for the heart. Finish your job after you had some fun.
If you are in stealth you jump high into the air and drop with a powerful heel kick to the neck.
Dmg X [big]
Knockdown
Execute
Big Cooldown
If you aren't in stealth it's close range attack where you shove your hand into the chest of your enemy. This is easier if enemy is bleeding.
Dmg X
Dmg X 2/s bleed - longHigh Crit chance
If enemy is bleeding Execute.
Big Cooldown
God Mode Signature, Melee
- "I'm the beast that hunts in the darkness now. I'm the monster who even monsters fear. I'm the White Tiger"
Let God speak for himself. Your body covers in green aura, same energy comes from your eyes. Your body is moved by the God but your will is near.
Jump fast from one enemy to the other hiting them with powerful blows. When that barrage ends some of God's energy still lingers in you. Dmg X - 10
Allways Crits
Further dmg to the same target is lowered with every hit. Third hit in the same target and onward have no guaranteed critical but +Crit rating [big] that becomes lower with each consequent hit.
+Brutal strike raiting and dmg.
+Move speed and attack speed.
+Dodge.
God Mode and two other fights including backscratch.
Ultimate
Tiger of Chi
- "Lay your claim to a thousand thousand worlds. This one is mine! For I am the Tiger!"
Power Man comes to help you with the chi he gathered from the whole city. He channels it into your Amulets of Power and you create a giant avatar of White Tiger. When he apears he deals dmg. After that when you attack he attacks whole area around you - This happens for next 5 attacks with 1s cooldown between them [or apropriate for animation].
Dmg X when he apears
Dmg X when you attack
Shuma Gorath is kinda of a big deal. Not only no one could overpower him in that fight but he also is like a Lovecraftian Elder Ones.
Talents
Defensive
Enhanced body
You see enemies on the minimap
+Dodge, Defense
+Hp/5
While using melee powers gain +X Dodge, +X Deflect.
While using movement power gain +X Dodge
When you deal a brutal hit your god is pleased - regenerate X hp and spirit.
Offensive
Power of the Tiger
Offensive Traits: Strenght and Speed.
+X Dmg to the next hit after you dodge. Cooldown Xs.
X% Chance that your bleed powers will cause second bleed that deals X 2/s and lasts Xs. Cooldown Xs.
X% Chance that you will automaticly Criticialy hit when attacking from stealth. Cooldown Xs.
After using movement power your next movement power used in 1-2s deals +X% dmg.
This effect stacks 3 times. 3 stacks can be kept as long as you use movement powers. If you use power that gets bonus from stealth or requires stealth to be used on the bleeding target, wound open prolonging bleed for 2s.
Examples:
Movement part
Back Scratch becomes movement power. You can use it on target further away and dash to it.
Spining Kicks becomes movement power. You spin while kicking the same way but you move while doing so like X-23.
Tiger's Leap becomes movement power. You leap doint a front flip and coming donw you drop powerful heel kick to the head. Knock down instead of knock up.
From the Darkness becomes Agile Response can be used Xs after using movement power. Jumps further.
Don't Get in the Tiger's Way deals less dmg but loses cooldown.
Others
Tiger's Pounce you jump through enemies dealing dmg on the way and leaving them bleeding. If done from stealth you get back into stealth. Hiting the same target in Xs that was hit from stelath with this power deal X% additional dmg, this stacks 3 times. Fifth attack [after the hit with 3 stacks] consumes those stacks and make you move faster than the eye can see whirling and spining with kicks and claws in the area of the jump. Dmg X, Dmg X 2/s bleed, Dmg X area attack.
Roaring Kick while using this power you go forwards, but not too fast. You take enemies in front of you with you keeping them in the cone of your kicks.
If you didn't use any cooldown powers for Xs both Roaring Kick and Spining Kick become faster and cost the same amount of spirit per second.
If you use 3 single target melee powers in Xs from using the first one you get buff for Xs to single target melee powers. This comes from being an agile and diverse martial artist. You can prolong this buff. Powers that count for starting the buff and that get the buff: Form of the Tiger , Back Scratch , Tiger's Paws Furry , Blunt Trauma , Predator's Series.
White Tiger's Anger can be used only below 30% hp if you lost X% hp in the last Xs. Deals more dmg. Deals +X% dmg to targets that delt you dmg in last Xs.
Roar of the White Tiger becomes Healing Amulets heal target ally or if not chosen heal yourself. Close distance to the ally needed. 1s cooldown, Xs before the same target can be healed. +X hp in Xs and +X Hp/5 for Xs. +X spirit + X Spirit/5s.
Smell of Blood Still requires bleeding targets. You jump from one bleeding target to another deal blows in their wounds. Divide X dmg among all bleeding targets in the area.
Costumes
- Ava Ayala
Might Avengers - Default
Maskless

White Stripes
Ultimate Spider-Man Animated [USA]
USA second costume
USA Maskless
USA first costume
USA casual - Everyday, gym clothes and beach volleyball cool gif
Other Tigers
Hector Ayala
Angela Del Toro 1st
Angela Del Toro 2nd
This was easy and fun. For some reason after reading about her and seeing few of her fight both in comics now and before this in the Ultimate Spider-Man I had a plan for her powers and their combinations. Tigers personality is brutal while Ava is her own beast. Really cool heroine.
Send me suggestions for suggestions as PM's
List of my suggestions can be found HERE and always in my signature.
Friday Update - 10/14
Hey folks,
This week's patch went live yesterday, which was a fairly small patch to switch us over to the A.R.M.O.R Incursion event, which is now live and will run through Thursday, October 20th at 11:59 PM (PDT). There was a minor error in patch notes that referred to next Thursday as October 21st, which has been corrected on the forum notes and should be reflected in the in-game patch notes soon. This week we also released the new Elektra Ultimate costume, which is now available in the store. You can find the patch notes for yesterday's patch here if you missed them:
Marvel Heroes 2016 1.30 Patch Notes
There will not be a patch next week as our focus turns to the major game updates currently in progress as mentioned in our developer blog series. As such, Test Center will not be updated next week. The next patch for the live servers is scheduled to roll out at the end of October. As we get closer we'll be able to share more about what will be coming to Marvel Heroes this Halloween - it may be a bit stranger than usual this year.
Regarding the Lucky Draw system, there's been a lot of discussion regarding the G coupons that can be awarded. We've been following the discussion closely and wanted to investigate the concerns you have raised before making any statements or actions. After reviewing our metrics for how these coupons have been distributed, while the rate that these coupons have been awarded falls in line with our expectations, we did find that the accounts that they were being distributed to revealed an unexpected pattern in how they were chosen. As such, we are rolling out some platform changes today to ensure that all accounts will have the same chances of receiving the possible G coupon rewards available in the Lucky Draw system. These changes should be in effect as of tomorrow's Lucky Draw for all players. We'll continue to monitor the Lucky Draw system to ensure it is serving its intended purpose of benefitting our players to the best of our ability.
Our developer blog talking about the Personal Difficulty Slider is still in progress at this time. As before, we will be posting these directly to the forum for discussion as soon as it is ready, but it will not be posted this weekend. We're working hard to bring the developer blogs to everyone while still moving towards our goal of starting to roll these changes out to Test Center around the end of October. Until then, you'll have to keep an eye on the forums for the latest news, so stay tuned.
That's wraps up this week's Friday update. Have a great weekend!
Unease about new system and possible Pay-to-Win mechanics.
We are moving to a D3-paragon-like skill tree which means experience will be constantly gained for a character benefit. I pumped thousands of hours into that game so I'm familiar with the system. The problem with incorporating that into MH is that MH sells XP potions. Those little buffs are a big part of how they make money. I have no problems funding this game; I have pumped a ton of money into it. But...
If XP is constantly gained for a constant character benefit then those who constantly buy XP buffs will become the dominant characters with an honourable mention going to botters. Now I wouldn't normally care how someone else conducts their affairs except that I really enjoy leaderboard challenges. Those challenges - at least the top rankings - will be forever out of reach for those who do not pony-up along with those special rewards we all try to grind for. This is the definition of pay-to-win.
This will also be discouraging for new players. If you come to this game sometime down the road with these infinite levelling systems in place, you know you will never, ever, be competitive as you can never bridge the gap between the high ranking players and yourself. So all those top-content rewards are not for you. Why play then? I left D3 over that. MH has allowed whoever put in the time, research, and/or ingenuity to count themselves amongst the elite when it comes to challenges. I fear we are trading that away for something much more expensive and much less rewarding.
Will Uniques Transfer Their Images/Flavor Texts to Omegas?
Obviously this is not the final design of the omega items, but it does beg the question if omega will have the basic item images,
or if they will transfer the names/texts/image from the unique to Omegas.
I hope they do as getting say, "1610 Brand Calf Boots", is a lot more rewarding than getting "agile boots".
Any updates on the three missing playable heroes?
I'm assuming Nick Fury, Beast and Black Bolt were all delayed until 2017 with the big system changes taking over the Gazillion's team top priority during these final 2.5 months of the year. Or is it still possible we may see at least one of those heroes released this year?
I would be pleasantly surprised if Beast, for example, came out as a nice Halloween surprise. Have Black Bolt come out on Thanksgiving and Nick Fury will come out on Christmas day. Let's knock all three playable heroes out of the park on U.S. Holidays to end 2016. Is this a reasonable expectation for me to have or is this only wishful thinking on my part?
I believe in you, Gazillion! You can find a way to do it (JUST DO IT!) with everything else that is going on. I want to hear something really awesome instead of the usual, "we have it done, but it's waiting for approval or it's in the pipeline." If I merely had a quarter for every time I heard that I'd be able to simply buy the costume I've been trying so hard to blend at the crafter, "The Black Widow Thunderbolts costume" but while trying to get that I came across the Planet Hulk costume which was very much to my liking for the big green guy.
Some motivation to release all three playable heroes this year! Do it, just do it!
Achievement Retirement Proposal
@Asros As I've read, a lot of achievements will be 'retired' when we change from Unique to Omega grade items. Of course we have already seen a lot of retired achievements in the game. I have a simple proposal to recognize vets who have spent countless hours hunting achievements, but yet not make competing on the leaderboard unfair to new players to the game.
I call it the 10% proposal. Effectively, when you retire an achievement, you change the value of it to 10% of it's original value and allow folks who have already earned it retain that new value. (I.E. If an achievement is worth 50 points, it's retired value is 5 points; a 10 point achievement is worth 1 point).
I think this system does two things for the players. 1. It doesn't completely marginalize people who love to hunt achievements and make their time feel wasted. 2. It gives newer players a chance to compete on the leaderboard.
I'd propose you review all currently retired achievements and make this award retroactive as well.
Any thoughts from the community at large?
EDITED TO ADD: When an achievement is retired currently, you lose all points associated with the achievement whether you completed it or not. It is subtracted from your score.
[Official] Introducing the Lucky Draw!
As many of you may have noticed, yesterday we officially launched our new Lucky Draw system to all Marvel Heroes players!
This is a new system to give players a random daily gift upon login, similar to our daily login gift system. When you log in the first time each day, you will see the following window.
Select any of the cards at a chance at some random in game items and a chance for a coupon that allows you to purchase G's at a discount!
If you are granted a coupon for a discounted G purchase, the indicator next to the "Add G" button in the store will turn gold, and mousing over will give you information on the amount of the discount and how much time you have to use the discount.
In the near future, we will be removing a majority of the repeating daily login gifts from the existing Daily Login Reward system and moving to more of a milestone based system for the larger login reward gifts. This change will only impact the Daily Login Reward System, not the Lucky Draw. We will have more information on those changes in the coming weeks.
Implementation of the Game Overhaul
Not looking for a specific time for the implementation of the overhaul, but rather the structure of how the overhaul will proceed. By this I mean, will Powers/talents, Items (Omegas), Infinity, and Difficulty slider all be tested and launched simultaneously (excepting certain noted examples like Rogue being delayed) or will each of the four components be tested and launched separately.
My hope is for the former--everything tested and launched simultaneously. Meaning I would like to have each of the major changes kept in TC until they are ready to launch together. This serves two purposes for me. The selfish one is it gives me (and similarly slow-to-embrace change players) a few more weeks with the system to finish up some soon-to-be obsolete achievements and unique farming. Second, based upon the three dev posts I've read, this implementation process is better as each of the four cornerstone updates rely upon each other to effect the streamlining goals you all have stated. I believe that piecemeal implementation of the any of the four without the others would cause far more grief among players than making everyone wait a little while longer for all the changes.
Anyhow, I am cautiously optimistic about the overhaul and anticipate enjoying the "finished" product.
"Enhanced XP" bug fix?
You can now receive enhanced XP once-per-day for each Hero by completing Story events (ex. City Aflame in Chapter 1).
what is this????
Halloween Sale
So what is everyone expecting for the Halloween Sale? I'm hoping to pick up Iron Spidey if there is a 50% off sale or maybe the symbiote wolverine costume. Normally Gaz holds a great sale during Halloween so I'm hoping they do the same again this year.
Are you holding out for a 75% or even 90% coupon before spending?
Quite a few people have stated in other threads that they were only going to spend money if they get the 90% off coupon.
I don't have any plans or expectations to spend money in the next 6 months, but a 75% or higher coupon would probably change my mind. I'm technically not holding out for one, I'm just waiting to see how the system revamps turn out and if i find endgame fun again. That's going to take some time
Will there be any new chapters or raids in 2017?
So last year we got chapter 10 and i really want to know if any new story proggression this year(the infinity gem system was announced so it could be connected),i know we will be getting the "big announcement" stuff,but i would rather to see the plot of the game proggres further alongside raids ,gamemodes and story chapters.
Lost my chance at 50% discount in Store
Not sure who to tag so @Asros wins. Also not sure if this is a bug or not, so posting it here.
I got the 50% discount from the login reward, went to add Gs, selected the amount and pressed OK. The next window never appeared, which sometimes happens (taking me to the paypal window etc.) so I just pressed escape - and there went my 50%