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Coming back....

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So I've been away for a long time, finishing up 2 degrees in Biotechnology, about to enter an internship (I hope) in the Spring semester.

So trying to get back into the swing of things, and I had a few questions:

1) I read somewhere that having a second hotbar will be removed. Will there be any consolidation of abilities for certain heroes like Dr. Strange, whom I felt really worked well with a second hotbar?

2) What's changed/changing for gear currently besides replacing Unique tier with Omega? I'm asking this because since the recipes to trade x# Uniques for a stack of relics was one of my favorite ways to collect those, and unless they plan on replacing that recipe with a similar one for relics I also wonder if they want us to grind out stacks of 1000 relics going forward.

Thanks for reading, and cya all in game hopefully.


Amidst all the upcoming changes, something to be thankful for!

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Running around in Hightown with Jean trying to get that Egg to drop and I thought to myself "Man, I always loved picking up a unique and not knowing if it'd be a boss one or a normal one. Genuinely going to miss that." Obviously we lose that with artifacts. But then I was like well, at least we don't have to use Identifying Scrolls on every item. I mean, I do actually enjoy that but not everyone does. I don't even know how well that would fit into our game anyway.

Bring on them talent spoilers!!

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Please @Asros

Just returned after a one year break, need some candy now!

Turning Raids/Ultron/One Shot Content Into Part of Story Mode

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Just wondering if the dev team has ever given any thought to expanding story mode using any of the Raid, Ultron, or One shot content. Seems a cheap and easy way to add on to story and I've read here that only a small percentage of the user base plays Raids. I don't know how popular Ultron and one shots are but I rarely play either (especially Ultron) since the rewards don't justify the time spent.

Elektra Ultimate and Green Goblin Thunderbolts Pictures Inside

Which items should get kicked out too, after Uniques will not drop anymore?

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I would delete Blessings and make them changeable against Odin Marks. Instead of that granting a 2. Legendary Item Slot and make those items be upgradeable with Odin marks.

Uru Items should get deleted and Runewords should be put on Legendary Items. Also Runewords should become more powerwful.

Relics should get deleted and be changeable against Omega Points. Or there should be a a Relic Cube where you can put in 4 different Relics with higher stack.

Rings should get deleted. Only Ring that makes sense is the one from Lord of Rings or Green Lantern. Cosmic Rings could be changable against unstable molecules.

Medallions should get deleted. Players can change their Cosmic Medallions against Boss Specific Artefacts.

Insignias should get deleted or be changed into only Team Insignias granting only Special Teambuffs. Cosmic Insignias could be changeable against unstable molecules.

Moved: Why no Apocolypse raid to tie into the X-men dvd release

[New Hero Suggestion] - Sersi

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Why Sersi? I didn't know her untill yesterday. She was on the list on a website and her name did ring a bell [but only slightly] so I followed the link. I red about her and saw her and her powers, then I remembered she was in one of the prelude comics to the Marvel Heroes. Her powers would be enough to do a suggestion for her but she actually sounds as a cool hero. On some of panels I use here for references you can see some of this but now: Ladies and Gentleman. The stuning, the transmuting, Eternal Mistress of Illusions [drumroll] Sersi!

Sersi

Introduction

Early Years
Sersi has existed for many years, although she seems to be considered one of the younger Eternals. She was still a child during Giglamesh's reign as champion-king of Uruk.

Circe
It is known that she encountered the Greek hero Odysseus during his 10 year journey home known as the Odyssey. She turned Odysseus' companions into pigs, but Odysseus, who had been given a magical herb by Hermes, resisted her witchcraft. Circe fell in love with Odysseus and transformed the pigs back into men. After they stayed on the island for one year, they left to continue their voyage. As Circe she also imprisoned all the evils that escaped Pandora's Box.

She was present during Nero's burning of Rome and was assisted by Makkari. She also assisted Merlin during the days of King Arthur Pendragon.

Modern Era
In modern times, Sersi lived on the Upper West Side in New York City when the Fourth Host of Celestials arived on Earth. Ikaris left Margo Damian in her care while he went off to defend the city against the Deviants' attack. When he was captured, Sersi alerted the other Eternals, but was captured herself by Kro's forces. She was released when a truce was reached and was part of the group who revealed the races' existence to Professor Samuel Holden.

Avengers
Sersi became associated with the Avengers after inviting them to one of her parties, and meeting her long-lost "cousin" Starfox of the Titan Eternals. She started a flirtation with Captain America (much to his embarrassment) and assisted him on a few cases. When her fellow Eternal Gilgamesh was injured in battle and could not longer function as an active Avengers, Captain America invited Sersi to join the team in Gilgamesh's place. Sersi accepted

For more go to Marvel Wikia

Powers and skills

As an Eternal of Earth, Sersi is descendant from the original Eternals created by the Celestials and further empowered by Kronos's experiments with the cosmic life-force.

Near-Immortality: Eternals like Sersi possess total conscious control over their molecular structures, which are reinforced by cosmic energy. As a result, they are virtually immortal and indestructible. They only age when they choose to, and are virtually invulnerable to any force weaker than their own cosmic energies or total molecular disintegration.

Matter Transmutation: Sersi is able to transmute nearly any item or being into almost whatever she wishes. She is 'adept level 5', the highest level an Eternal can reach in such categories.

Illusions: Sersi is skilled in the use of illusions. Her illusions affect all five senses and are virtually indistinguishable from the 'real thing'. She is considered a Class 4 of 5 Eternal when it comes to her skill at illusion-casting, with only Sprite known for sure to be more skilled than her. Sersi's illusions are so effective, it's often difficult to tell whether she is employing illusions or her matter-rearranging abilities.

Sersi is superhumanly strong and being able to lift 20 tons but also can slap Hercules with enough force for his head to turn.
Regenerative Healing Factor: On the rare occasions Sersi is physically harmed by some extreme force, she can heal herself using her molecular control powers. Sersi once reconstructed her own arm after it was disintegrated by a Deviant weapon.

Telepathy: Sersi can psychically communicate, read minds, and project her thoughts into other people. She can compel the distracted or weak minded to do her bidding through hypnosis.
Telekinesis: She can mentally move and manipulate objects, living creatures, and fly.
Cosmic Energy Projection: Sersi is able to project blasts of cosmic energy from her hands or eyes, in the form of light, heat, or concussive force.
Teleportation: She can teleport herself and others across vast distances although doing so is unpleasant for Eternals.

Skills:
Sersi is an accomplished fashion designer, often using her powers to make changes 'on the fly'. She's a graceful dancer. Sersi is lingual in many ancient/dead languages, having lived through the time they were spoken. More impresively, possibly by telepathy, she knew Kree language.

Power Trees

  • Eternal
    Sersi as an Eternal besides being immortal and invulnerable have few powers shared among her kind in different capacity. She is a telepath and a telekinet. Her powers of illusions are one of the best in her kind and that means a lot. Sersi can fly and project cosmic energy from her hands and eyes.

  • Transmutation
    What Sersi is the best in is Transmutation. Turning enemies into trees or into their own enemies is done with ease. Mosters turned into trees, weapons turned into monsters fighting their owners, air desitegrated to suffocate enemy or water turned into cube of alloy that traped inside a god. This and much more is in her aresnal.

Sersi deals three types of damage and have summons. She have two energy powers [Eye beams and Energy bolt] Five physical powers, Three Mental powers and Few summon powers. Her talents let you change things a bit so she have more of mental or energy powers etc. Another thing is her offensive passive which also helps with this.

Alternatively like with Mister Fantastic, powers could deal whatever type of dmg is needed and apropriate talents would be there to support that even further.

Again as with Mandarin tags for "Area" powers can be wrong but it all depends on hero and builds so it would be fix by people who do the numbers :)

Eternal

Energy bolt Basic, Ranged lvl 1

  • Send a green bolt of energy into your enemies.
    Medium-fast single target
    Dmg X

Dash Movement lvl 1

  • Envelope yourself in cosmic energy and dash through enemies.
    Dmg X

Ground throw Ranged

  • Using telekinesis reap a chunk of the ground and throw it forwards hurting enemies.
    Dmg X
    Vulnerable
    Small cooldown. 3s?

Eye beams Ranged

  • Pretty powerfull show of force.
    Fast attack speed single target [not barrage because each one have to look strong]
    Dmg X

Mind Control Summon

  • Take controll either of one strong enemy [yellow] or 3 weaker minds [blues/grays].
    They can change areas with you but if you go to hub they are disbanded.
    Hp X
    Dmg X

Lift and slam Ranged, Area

  • Using telekinesis you lift enemies from the ground and slam them into it.
    Dmg X
    Weaken
    Small Cooldown. 3s?

Snakes Area

  • Create illusionary snakes that are real enough to bite enemies and slow their movement.
    Dmg X 2/s
    Slow
    You can have up to 3 areas of snakes.

Flying Travel

  • As most Eternals Sersi also can fly.
    Travel Speed 1000

Scimitars Ranged

  • Realistic illusions of scimitars apear near you in the air and after short deley they fly into target enemy cutting anyone in the line.
    Medium-Fast attack speed [if channeled 3 scimitars hover near you, when one flies another apears].
    Dmg X to the target
    Dmg X to enemies in the path - less
    Dmg X 2/s bleed to both the target and enemies in the path.

Army Summon

  • Ilusionary soldiers apears in target area to do your bidding. 4 melee and 3 ranged. Sometimes they are swordsman and bowman. Sometimes they area rifleman and futuristic swordsman. They don't leave area around their spawn [screen size] and disapear after a time or when you use them again.
    Hp X
    Dmg X
    They deal mental dmg

Transmutation

Friend is Foe Area lvl 1

  • It's easier to let them take care of eachother.
    Works like confusion but visually change half of the targets into other enemies.
    +Dmg

Your inner monster Summon

  • Mutate one enemy into hulking beast of a mutant that starts fighting for you until he dies.
    Hp X
    Dmg X
    Hp/5 in hubs
    You can have only one monster.
    Monster retains enemy affixes.
    Maybe some visuals of the original?
    Example of a beast Sersi spawned and then mutated:

Check your guns Ranged, Area

  • Enemy weapons, clothing, body parts turn against them. Changeding into tentacle creatures full of teeth and spikes they start attacking their masters. VFX tentacles.
    Enemies are unable to attack for Xs [fear/stun?]
    Dmg X 2/s
    After Xs weakend [lack of guns etc]
    Small cooldown

No air for you Ranged

  • Desintegrate air around single targets head for Xs to deal dmg from suffocation. Doesn't work against robots.
    Dmg X 2/s

Preparation Area

  • You can change anatomy of you and your allies to better fit the situation no matter if it's creating gills to go under water or hardening their skin.
    Buff in area around you.
    +Dmg, Defense, Crit, Hp/5, Spirit/5 for Xs
    Cooldown.

Giant Hand Ranged, Area

  • From the ground bursts giant hand hitting enemies and throwing them away and on their backs. Hand crumbles after hit.
    Dmg X
    Knockback then knockdown.
    Vulnerable
    Cooldown

Cube Ranged

  • First time it was made to hold a god. There is no hope for you.
    Create a hard syntetic cube out of air around your target. He is trapped and takes dmg from suffocation. Enemies that were near the target are pushed away from him as the air is turned into the cube.
    Dmg X/s
    Stun [disable movement and attacks]
    Can't be hurt or directly targeted.
    Small cooldown

Lizards Summon

  • They are lizards, they should be lizards.
    Change up to 5 enemies in an area into lizards that fight for you for a time. After that time they turn back into enemies who are dazed for a moment.
    Cooldown.
    One instance of lizads can be active.

Pigs that you are Signature, Area

  • You shoold look the part. [Spidey calls dibs on the ribs]
    Turn gray and blue enemies into pigs [small hp nonviolent enemies]
    Thos who can resist your power [yellows and up who survive the dmg] still take dmg from the changes that tore their insides and their bodies. VFX enemy is violently and painfully shapeshifting.
    Dmg X
    Cooldown

Ultimate

Every trick in the bag

  • Cosmic Hulk got this treatment but I was stopped by Ikaris before the last trick.
    First create few explosions in the air like balls of fire. After that create two monsters out of the ground [stone bridhead spewing flames, yellow pudding tentacle monster grapling and slowing enemies]. Turn target enemy into stone [irresitable petrification] and unleas your eye beams at him. When the petrification ends giant sword spikes him from the air. Was it illusion or transmutation we will never know.
    Dmg X - fireballs
    Dmg X 2/s - fire bird and burn
    Dmg X - tentacle attacks of pudding monster
    Dmg X 2/s - eye beams
    Dmg X - giant sword
    Monster stay a while longer after the sword.

Talents

Defensive
Mistress of Illusions
+Dodge, Deflect
5% Chance that projectiles will go through you. After they pass through they can hit only enemies not heroes.
5% Chance that melee attacker will get confused and will attack nearby enemies for Xs with +Dmg. Cooldown on this Xs
+Hp as eternal
+Hp/5 a lot as transmutation.
When you go bellow 20% hp regenerate X Hp instantly, X hp in 5s and gain +X Hp/5 for Xs.
When defeated stand up again because you area immortal Xs cooldown.

Offensive
Cosmicly imbued Eternal
Offensive Traits: Energy, Inteligence
+Crit and Brut Dmg
Physical dmg +X% dmg to non summon illusion powers
Energy dmg +X% dmg to illusion summon powers [maybe there should be one more?]
Summon dmg +X% to energy powers
Mental dmg +X% to energy powers and +X% to summon powers

Balance of those "X"'s would be important if this is the chosen model.

Talent Examples:

  • Eye beams become basic power loosing dmg and Energy bolts isn't basic and gains dmg

  • Scimitars become basic power loosing dmg and Energy bolts isn't basic and gains dmg.

  • Scimitars you create 7 scimitars in front of you and launch them in a cone damaging everyone in the area. Slower attack, Dmg X, Dmg X 2/s bleed.
  • Eye Beam channeled piercing power. Dmg X 2/s. If changed to be a basic power Energy bolts pierce enemies dealing half of it's dmg as dmg over 3s [VFX green "elecitric" lines surounds the body]. Every enemy behind the first get's less dmg.
  • Lift and Slam Become a Telekinetic wave You create a curved wall of force that you send forward and it becomes higher and wider [cone]. Dmg X, More Dmg further the target. Knockback in the 1/3 cone from you Knockdown in the remaining 2/3. Mental dmg.
  • Ground Throw Instead of a line your throw piece of ground into the target area.
  • Ground Throw becomes Bolder Throw To make your illusion more real you interact with it. Pick up a giant bolder and throw it at enemies. Mental dmg.
  • Snakes Snakes come from under your feet and attack outward. Small area of effect and 7 snake groups [on ground projectiles] that going outward chase enemies to bit them and slow them. Dmg X area, Dmg X snake group. Small cooldown.
  • Snakes become Eye Blast Shoot target area with energy from your eyes. Dmg in target area 2/s.
  • Your inner monster becomes Deage and Devolve you change your enemies into weaker versions of themselves. They decrease in size, loose X% hp and X%dmg. or if this is too breaking [because every party could want that extra debuff] - Dolls You change enemies into little dolls. You grow bigger for a second and stomp on them. Then you and them get back to your regular selves. Melee dmg X. Allways crits. This also could just be another power.
  • Check your guns becomes Floor spikes Medium attack speed. Ground in front of the target enemy is turned into a long spike that pierces him. One comes back after the second one is beginign to shoot out from the ground.
  • Check your guns becomes Personal explosives You change enemies weapons, clothing, body parts into granades that are attached to them. All enemies in target area get separate explosion after 1s of using this power. It deals X energy dmg and leaves enemies weakend. 1/s or 2/s attack speed.
  • Giant hand becomes Piranha plants Bitting piranha heads with long necks spring from the ground biting enemies, leaving them bleeding and vulnerable. Field doesn't last long and you can have two of them. No cooldown.
  • Giant hand becomes Car crash Two illusory cars ride from oposite sides of the screen and meet in the middle exploding. Mental dmg. Dmg X low - drive through. Dmg X explosion. Cooldown.
  • Lizards Dmg X in an area - if someone would be bellow 10% hp after that he is changed into a lizard that stays in place and vanishes after Xs unless it's killed [it have low Hp]. Cooldown.

Pictures of few of those powers.

Stone Hand holding Silver Surfer

Cube Plastic Prison to hold a god

No-Air Bubble

Spliting the fire and turning enemies into lizards with ease.

Turning enemy into a pig

Changes half of the enemy Atlanteans into soldiers to fight the other half.

Changing gun into tentacle monster.

Costumes

Chaos Wars - Default

Sersi the Elemental and in short boots [don't know which fast first, which one is a variant]

Red and Jacketless variant

Different take

Jacketless

Green - names what a beautiful thing


First Female Hero in my roster.
Also a hero not a villain for a change.
Transmutation is an awesome power and it would be nice to see it in the game.

Tagging @WiccaWonder


New Costumes Wishlist

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Ultimate Capt. America

Ultimate Wolverine

Ultimate Magneto

Does it really make sense to spend time converting uniques from +power to +attribute ?

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I understand that there is a need to "smooth" out the transition to the new omega item, but I am really wondering how much effort should be spend in streamlining items that will be not available anymore and should become obsolete fast enough (if the new system achieve it's goal).

Why not just remove the +power altogether and call it a day ?
For us player, such clarity would mean that already today we could plan which all hero or specific hero unique we would like to keep, chase, reroll accordingly.

I guess already taking care of all none unique items that have +power and will need conversion will be a huge job (as it will be scrutinized by the players). There as well, you might just want to call it a day and just remove altogether the +power.
Doomsaw once said they don't want to revisit past items because it's too much work, and they rather concentrate on adding new things. Fair enough, and the overall change could land in the same category.

If it's really not acceptable by the player base to loose all "their hard work"* without some sort of compensation, then I hope the conversion can be highly automated with a script that would check +power and convert smartly.
Something like:
+all power get a coefficient of 21, +all power in a specific tree get a coefficient of 7, +specific power get a coefficient of 1.
Sum the score of the unique and place an attribute bonus according to a define range (maybe divide the sum by 10 or whatever). Check if the unique as a specific damage type and put the attribute accordingly (summon -> intel, phys -> strength, energy or mental -> energy, combinaison of all -> fighting...).

I would really not like to see the first TC iteration be all about discussions about specific items being less or more powerful than before... I think we should learn to let go and be brave, scratching the obvious as clearly as possible and as soon as possible. We will benefit from this in the sense that we could prepare our characters for the new system earlier, and not make a gamble or a power game discussion during the transition phase.
The time should be spend on the future omega system.

Any news on chapter 2 story revamp?

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I came back after taking a long break and enjoyed the RAFT and Chapter 1 changes. I was curious when more changes are coming?

Any chance changing prestidging?

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Just feels tedious to re- lvl each hero over and over. Given I know it's not a requirement, but the completionist hates it lol
Just a thought couldn't chat name color be determined by total achievement points? Costumes could have a slightly higher base drop to replace the blender. Again I know I can just lvl every hero once to "white" 60, it's just a thought. :)

Let me see. Or help the sky is falling

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HVing spent hours reading everything on here.

Loads of people asked the devs for a QOL on pretty much all heroes.
They said yes.
This is good.

To make this easier they decided to streamline the talents and automatically give us 400 skill points at level 60 when naked.
This also seems good.

New items with max rolls but random affixes replace uniques that take forever to get max rolls for some of them.
Looks good still.

The community answered.

"Change bad"

"Change good"

Brought up lots of other games.

Change bad

Change good

Sky falling

End of the world is high

Lighten up. Its a game... Nobody died. Talent updates even if all they did was gives 50 skill points per ability when naked to 8 skills of your choice that's fairly epic.

ItemesItemes that alter how a skill works? Fantastic. More stat upgrades? Great. Rogue powerbank? Heaven.

Community says

"Change bad burn the witch"

"Community good"

Again... Noons died lighten up. The changes will happen. After months of work its done. And since the artifacts introduced this year are all designed for the new system we have a head start.

All heroes gear for 2 stats? Easy.

Nothing is being deleted. Just tweaked in a mostly beneficial way

Campaign for Hit Monkey for AP3 TU Spot (Now with Madrigales' 1st TU Fan Kit)

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Who?

Aww! how cute.

Not so much.

He's one of the most well respected hitman in the business.



Why?

Because who would not want to play Beast Rocket Raccoon with a monkey buddy?

Will there be an extra event to collect uniques before the big overhaul?

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Think it was mentioned here and there by @Asros but I kinda lost track because of so much information. I think he said something like that but I'm wondering if he meant the events that took / take place currently (since Blue Crimson Boxes are purchasable with event currencies)..


Affixes for Omega Discussion

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I've been thinking with the rollout of Omega Gear coming and each item having 5 Random affixes just how much of a nightmare it could be. So I've decided to gather a list of common item affixes in one spot so the people much better at calculating probabilities can take a look.

I've deliberately left out proc affixes like 10% chance to slow on hit because I hope those are going the way of the dodo. Let me know if I've missed and what your thoughts are.

@Asros will certain slots be more weighted towards different types of affixes? Like slot 1 mostly offensive, slot 2 mostly defensive? Or is that sill up in the air at this point

Standard Affixes on items

1) Damage Rating
2) Energy/Mental/Physical Damage Rating
3) Melee/Range Damage rating
4) Crit Rating
5) Energy/Mental/Physical Crit Rating
6) Melee/Range Crit rating
7) Crit Damage Rating
8) Brutal Rating
9) Brutal Damage Rating
10) Attack Speed
11) Health
12) Life on hit
13) Life on kill
14) Spirit
15) Spirit on hit
16) Spirit on kill
17) Spirit cost reduction
18) Attribute 1 (each hero will have 2 attributes that they will gain additional benefits from)
19) Attribute 2
20) Move Speed
21) Xp on kill
22) Credit find
23) Damage vs Slow
24) Damage vs Weakened
25) Damage vs Vulnerable
26) Damage vs Targeting you
27) Damage vs Not Targeting You
28) Damage vs Boss
29) Defense type 1 Rating (Each hero, cept tasky, has two defense stats they get bonuses on Dodge/Deflect/Defense)
30) Defense type 2 Rating
31) Defense type 1 total %
32) Defense type 2 total %
33) Energy Defense Rating
34) Mental Defense Rating
35) Physical Defense Rating
36) Tenacity
37) Rif
38) Sif

Summoners have additional

1) Summon Ally Health
2) Summon Ally Damage
3) Summon Ally Duration

Conditional Modifiers for some heroes

1) Damage vs Bleed
2) Damage vs Frozen
3) Damage vs Burn
4) Damage vs Taunt

Hybrids will also have some of the following (Doom and Rogue will have an addition 2 more on this for their 3rd damage type)

1) Hybrid Energy/Mental/Physical Damage Rating
2) Hybrid Melee/Range Damage rating
3) Hybrid Energy/Mental/Physical Crit Rating
4) Hybrid Melee/Range Crit rating

TL;DR I learned from watching @lesotheron

Heroes you can't stand

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Storm and Luke Cage were one of my first heroes to unlock. That was about 2 1/2 years ago. Yet only yesterday I brought myself to get Luke and Storm to 60 because of the update coming. And I hated every second of that experience. No offence to anyone who likes them, but I just cannot bring myself to play with them.

Do you have heroes you cannot bear to play as?

PS: If someone says Punisher, I will not be responsible for my actions...

New costumes! (GG Thunderbolts and Ultimate Elektra!)

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Green Goblin Thunderbolts

Elektra Ultimate (YES!!!!)

What is your favorite costume in marvel heroes 2016?

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mine is Ultron Age Of Ultron Comics Gold Costume

I have the best signature in the game

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