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New loot system still doesnt fix a core problem with loot

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Namely, the sheer amount of junk loot that drops once you hit 60 and start collecting unique(now omega) gear.

Normal, rare, epic, and cosmic gear will still continue to be screen clutter, never being used for anything other than making sure your automated loot vacuum has something to suck up.

How is this a good design?

If the loot is all being converted automatically to credits via the loot vacuum, why not just drop credits instead? The only purpose of white/blue/green/purple/cosmic gear seems to have is just FILLER content for the leveling process. It has NO purpose dropping for max level characters.

Keep the actually loot drops limited to just the fun, interesting, and desired loot. (no, dont increase unique(now omegas) drops, just remove all the junk that drops in between that no one cares about anyway. At the very least, remove all but cosmics from dropping at 60. I have NEVER seen anyone at 60 running around with white/green/blue or purple level 60 items.

Ever.


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