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[Formidable | Skrull Warrior | Augmentation | Ultimate]
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KL’RT, THE SUPER-SKRULL
[Top | Biography | Stats + Synergies]
[Formidable | Skrull Warrior | Augmentation | Ultimate]
[Costumes | Gear + Uniques | Achievements]
Biography
Perhaps more so than any other individual, the history of the Super-Skrull is intrinsically tied to that of his race. It should thus be noted that, many centuries ago, the Skrulls were a peaceful race living in the Andromeda Galaxy. They used their natural ability to shapeshift in order to trade peacefully with any and every race they came across. However, in voyaging across the stars, they encountered and subsequently angered the Kree, kickstarting a conflict that would last for millennia and warping the Skrulls’ outlook on foreigners and aliens forevermore.
The one known as the Super-Skrull was once, by his own admission, an entirely ordinary, if well-decorated, Skrull warrior named Kl’rt. The Skrull Empire had set its sights on conquering Earth, but the initial invasion was beaten back by the Fantastic Four, whom the Skrulls came to regard as Earth’s mightiest defenders. Kl’rt was therefore selected by Emperor Dorrek VII himself to undergo rigorous scientific testing in order to become the fearsome Super-Skrull. The end result--he had all the powers of the Fantastic Four, but his strength and ruthlessness far outclassed their own. He is regularly regarded as a serious threat not just to the Fantastic Four or to Nova, but to the entire human race.
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[Formidable | Skrull Warrior | Augmentation | Ultimate]
[Costumes | Gear + Uniques | Achievements]
Stats
- Durability: 2 --> 3
- Strength: 4 --> 5
- Fighting: 3 --> 6
- Speed: 3
- Energy: 3 --> 5
- Intelligence: 4
Synergies
- Level 25: +2% Physical Power Crit Chance, +2% Energy Power Crit Chance
- Level 50: +2% Brutal Strike Rating
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[Formidable | Skrull Warrior | Augmentation | Ultimate]
[Costumes | Gear + Uniques | Achievements]
Formidable [flames/force fields: 8]
Take the Heat [Ranged]: Level 1
Fling fireballs that violently react to contact with the enemy, piercing them even after the initial impact.
- Energy Damage: X~Y
- Explosion Energy Damage: X~Y
- Splash Energy Damage: X~Y
- Attack Speed: X
Inferno Dash [Melee, Movement]: Level 1
Wreathe yourself in flames, lunging forward and damaging foes in your pursuit of vengeance.
- Energy Damage: X~Y per hit (4 hits)
- Move Speed: +10% for 8s
- Spirit Cost: 10
Strangulate [Ranged]: Level 4
Choke the life out of an enemy by wrapping a force field around their head. After several excruciating seconds, the field pops, dealing additional damage.
- Can only target biological enemies
- Energy Damage: X twice per second for 4s
- Slow: -20% attack/move speed for 4s (ramps up to -60% over time)
- Finishing Energy Damage: X~Y
- Finishing Stun Duration: 2s
- Spirit Cost: X
Immolate [Ranged, Area, Burn]: Level 12
Burn a targeted area, leaving your victims weak to incoming attacks.
- Energy Damage: X~Y
- Energy Damage: X twice per second for 8s
- Vulnerability: Enemy takes +10% more damage for 8s
- Spirit Cost: X
- Cooldown: 4s
Incinerate [Ranged, Area]: Level 24
Channel an intense burst of heat from both hands that steadily cooks foes from the inside out.
- Energy Damage: X~Y
- Energy Damage: X twice per second for 4s (stacks up to five times, starting after 2s of direct contact)
- Finishing Energy Damage: X~Y (+X% per stack)
- Ongoing Spirit Cost: X per second
Force Daggers [Ranged, Area, Bleed]: Level 26
Construct, then launch a bevy of razor-sharp force fields over a wide area.
- Energy Damage: X~Y
- Energy Damage: X twice per second for 4s
- Attack Speed: X
- Spirit Cost: X
Controlled Burn [Ranged, Area, Burn]: Level 32
Lob a fireball, then construct a sizable force field around it that’s just thick enough to restrain it, allowing it to burn enemies trapped within.
- Energy Damage: X~Y
- Energy Damage: X twice per second for 8s
- Spirit Cost: X
- Cooldown: 8s (shared with Granite Hammer)
Closing In [Ranged, Area]: Level 42
Put up a pair of flat, wide force fields, one on either side, that briskly push enemies towards a spot directly in front of you before clapping together and disappearing.
- Energy Damage: X~Y
- Attack Speed: X
- Spirit Cost: X
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[Formidable | Skrull Warrior | Augmentation | Ultimate]
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Skrull Warrior [Skrull/combination powers: 8]
Shapeshift [Stealth]: Level 1
Tap into the Skrulls’ natural genetic ability to disguise themselves and mimic the appearance of a nearby foe. While disguised, you will not be attacked, allowing you to get the drop on any would-be threats.
- Stealth Duration: 8s
- Cooldown: 15s (reduced by 1s when you defeat an enemy)
Hypnotic Gaze [Ranged]: Level 2
All Skrulls, yourself included, can fire an entrancing beam from their eyes that paralyzes the target. Utilize such a power and command an adversary to fight for you.
- Can only target Normal or Elite, non-summoned biological enemies
- Energy Damage: X twice per second
- Slow: -20% move/attack speed (ramps up to -60% over time)
- Enslaves the target if they fall below 20% Health
- Ongoing Spirit Cost: X per second
- Hypnotized Minion’s Stats:
- Base Damage: +X%
- Attack & Move Speed: +X%
- Base Health: +X%
- Regenerate X% maximum Health per second
- If defeated, automatically revives after 15s
Skrullian Torch [Movement]: Level 10
Take flight, channelling the radiant power of the Human Torch to burn enemies as you pass by them.
- Energy Damage: X~Y
- Travel Speed: 550
Pulverize [Melee, Area]: Level 16
Grip a pair of rectangular force fields, swinging them back and forth with your elongated arms and crushing enemies into a fine paste.
- Energy Damage: X~Y
- Knockdown Duration: 1.5s
- Attack Speed: X
- Spirit Cost: X
Genetic Experimentation [Passive]: Level 18
You are a weapon fashioned to slay Earth’s defenders, the Fantastic Four, and wielded by the Skrull Empire itself. All the tests and analyses were worth it, given the amount of power you now possess.
- Damage Rating: +X
- Critical Hit Rating: +X
- Critical Damage Rating: +X
- Maximum Health: +X
- Maximum Spirit: +X
- Restore X Spirit per second when you are not using Spirit-spending powers
Fantastic Fury [Melee, Ranged, Area]: Level 30
Unleash all the powers you were engineered with at once, pounding the weaklings before you into dust.
- Furious Blaze Energy Damage: X~Y
- Fearsome Pummel Physical Damage: X~Y per hit (4 hits)
- Final Crush Energy Damage: X~Y
- Power Synergy:
- +1% damage/point in The Skrull Empire
- Cooldown: 40s
Ensnare [Melee, Area]: Level 37
Reach out with both arms and force enemies to come closer, then reveal the invisible force field overhead that’s ready to crush them.
- Mutually exclusive with Annihilate
- Physical Damage: X~Y
- Energy Damage: X~Y
- The Physical portion of this power always deals a Critical Hit
- The Energy portion of this power always deals a Brutal Strike
- Spirit Cost: X
- Cooldown: 4s
Annihilate [Melee, Area]: Level 37
Take to the skies in a punishing burst of flame, then come crashing back down with your whole body covered in dense rock.
- Mutually exclusive with Ensnare
- Energy Damage: X~Y
- Physical Damage: X~Y
- Damage: +10% for 10s after using a Cooldown power (stacks up to 4 times)
- Spirit Cost: X
- Cooldown: 8s