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Dev blog 5: Content

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So with everyone being excited over new systems and item stuff coming out, is anyone worried that there is no mention of content?

It's going to be cool to discover new builds for our characters, but do we really want to do it in just scaled up versions of what we are already doing?

Disclaimer: I am fully aware of the beast that is players which will devour content faster than any reasonable development time. THAT SAID, a change of scenery would still be nice. From a personal perspective, rebuilding heroes in old content takes away from the wonder of all the new goodies

NEW "old" content: mainly xdef and holo-Sim. So outdated and unrewarding that a good revamp would be as fresh as new content.

Danger room: official announced "end game" in Dec 2015, now 10 months later still broken group progression. Last word on fixes being in September sometime when @Asros confirmed "tec for fix was done and needed to be applied for a couple of days'.

No new tilesets, updated rewards, or droppable rare maps as teased for months prior and announced with release.

For a "end game" mode that was supposed to be regularly updated, why did we see things this year like ultron and skrull terminals that take 2min to do when they could be better incorporated to DR tilesets (or droppable rare chips) for much better replayability to the entire player base?

@JZB I believe this is your area of expertise.


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