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Why CC Immune on Dash and not CC Immune on 'medkit/heal' ?

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Couldn't find this discussed anywhere, has it been mentioned?

  1. Stun-break Power or Defensive Power or something sounds WAY better than 'medkit' Power. Medkits aren't all that interesting...

  2. It gives some AGENCY of whether a player wants to use the Invulnerability and/or the burst health/spirit and/or the crowd control immunity.

  3. Doesn't mess with 'rotations' if looking to break CC in a fight and that need to 'move' with the Dash. (especially if Dashes are set distances and the BP/Angela dash-control isn't adopted universally)

  4. It allows for other defensive-proc options. A Hero Power in a Talent Tree could have a 'proc on medkit' that can now be 'proc on Stun-Break' or 'Defensive Whatever' Power.
    Similar to Heals-on-medkits that Uniques provide some heroes (Hawkeye) or shields or whatever could be added too.

Seems sensible to me. Any word on this?


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