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Channel: General Discussion — Marvel Heroes Omega
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With these changes to hero power progression and items, could this mean...

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More playable heroes each year? I might be getting my hopes up, but here are the facts I've seen.

  • hero powers will scale by level, which means a more balanced experience. This was also said to help streamline the hero creation process (I'm assuming because there will be less power tuning needed over time)

  • uniques are going away and being replaced by omega gear, which will greatly reduce the time needed to create hero specific gear.

  • permanent size increase/decrease visuals are being removed to lessen the load on hero/costume creation.

  • with the difficulty slider coming, this could mean less zone/enemy tuning (once they are balanced appropriately; I'm looking at you ranged mobs!).

There seems to be one common theme with all these changes: streamlining and simplification. I can only hope that these changes allow the devs the time to release more heroes and content. I'd love to be able to hope for some of my lesser-known favorites becoming playable someday!


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