Hank Pym - Story
Dr. Henry "Hank" Pym, is an American biochemist with extensive knowledge in various scientific fields. Called "Earth's Scientist Supreme".
Pym discovered a rare group of subatomic particles, which have become known as the "Pym Particles." He was able, through the application of magnetic fields, to entrap the particles within two separate serums. One serum would reduce the size of persons and objects, and the other would restore them to their normal size. Pym tested the reducing serum on himself and discovered it was more powerful than he had expected.
After months of work, Pym succeeded in creating his first "cybernetic helmet," which would enable him to communicate with ants through transmitting and receiving psionic / electrical waves. Thinking that someday he might want to use the shrinking potion on himself again, he also designed a protective costume for himself made of Unstable Molecules and steel mesh.
Afterwards, in the guise of the Ant-Man, Pym battled various menaces. Pym next developed a series of capsules containing the Pym Particles which he and Jannet van Dyne [Vasp and also his wife at the time] used to grow or shrink to various heights. After time he also developed capsules that enabled him to grow to greater than normal heights. Thereafter, Pym preferred to use his power to grow to giant size for crime fighting, and called himself Giant-Man.
Hero
Hank Pym can alter his size to become very small [but still retain his strenght] or grow gigantic in size, increasing his power. In his heroic carier he have taken many roles and many names. His two most known are his smallest as Ant-Man and his biggest as Giant-Man. He have been scientist for avengers, he was Goliath, Yellow Jacket and even Wasp. I see him as very versitile hero who can either take a role of heavy hitter or be more of a distance damage dealer.
Strenght 2
Durability 2
Fighting 3-5
Speed 2
Energy 2-3
Inteligence 4-7
Size alteration
Changing size on atatck can cause some problems in game. Especially from small to big and vice versa. Also changing on demand with it taking a little time is more lore acurate. But heaving two powers just for size change would limmit the build options. There could be some technology put behind it to make it better. For example:
Now Knowing how Ant-Man works in game, how Vision have mass change and how Emma Frost change of pasives work this will be easier to do and could be done in few ways probably.
Defaultly Hank would be normal size. Upon using his "Tiny Avenger" powers he would shrink like it's now in the game and after that he woul be back to normal size. When using "Giant Crimefighter" powers he would grow to Frost Giant size. This change would be take a little longer and he would stay in this form a little longer after ending the attack [so next power can be used without changing the size] unless power from other trees would be used. His passive would have three versions for each size.
Trees
His trees are: Ant-Man the Tiny Avenger, Giant-Man the Giant Crimefighter and Scientist Supreme
First one is for Ant Atacks and dodge based mele fighting. Second one is for tanky mele fight. Third is for ranged and support role.
Tiny Avenger
When using mele powers from this tree Pym shrinsk and either jumps or flies on his ant.
Small punch Basic, Melee
Small fist, same mass. Packs quite a punch.
Fly over to an enemy and punch him in the face.
Few flyover animation with spiral being one of them.
Dmg X
Ant cruise Movement, Dash
Dash thorugh the enemies hitting them while flying by. [squigly animation]
Presure point barrage Melee
With pin point precision your small fists hit vital points. Like rain of bullets.
Animation is ant man flying around enemy and we hear and see 5 hit anmiations.
5 punches in different pressure points. High crit chance.
Dmg: 5 x X
Vulnerable
Cooldown
Antsy punch Melee
With every punch you put a biting ants on enemies.
Red dots fly around hitted enemies.
Dmg + Dmg over time.
Man of the ants Pasive
You developed a bound with your ants friends. They will be more eager to help.
Aditional dmg in ant using powers.
+% chance to add ants in other melee attacks - causes Dmg over time.
Ant in the ear Melee, Movement
You know that feeling? Like drilling in the brain.
Fly over fast to an enemy and put a vicious ant in his ear.
Dmg X
Stun.
Ant travel movement
1000 travel speed
River of ants Ranged, Area
Wall of ants like a front wave leaving trail behind it.
Wall deals dmg.
Trail behind it deals dmg over time that persists 2s after leaving it and slow.
Cooldown
Ant hill Ranged, Area
From all around my ants came to help me.
Create an area where ants meat in the middle.
Dmg 2/s in whole area
More Dmg towards the middle
Ants at your feet Ranged, Area
Ants ever crawled up in your pants? This is worse.
You send "slow" moving ants in a long cone with wide base and small arc in front of you.
X% of ants disapear when they contact the enemy.
Dmg over time.
Imobilise and weakness.
Cooldown
Giant Crimefighter
When using powerd from this tree Pym grows to great sizes.
Big smash Basic, Melee
Big fist, big punch.
Punch from the hights causing big dmg.
Slow attack speed.
Stomp Melee, Area
I'm putting my foot down!
You stomp the ground doing serious damage
Dmg X
Knockdown
Cooldown
Sweep Melee, Area
Swap those goons like pesky flies. Maybe they won't come back.
Bend a little and sweep your hand in front of you.
Cone with 180+ arc
Dmg X
Knockback
Protect
Hide behind me!
You kneel down and protect your allies from harm with you big body.
Taunt in a big area
Bonus defence
Big foot tremmor Melee?
You hit the ground sending a shock wave forward knocking up enemies.
Long wide at base narrow cone.
Dmg X
Knock up
Jump Melee, Area, Movement
Jumping in this size can damage the city. But it can also hurt the bad guys.
Jump doing dmg on landing and leaving tremmors that last after your fall.
Dmg X
Dmg 2/s
Stun and Vulnerable
Cooldwon
Palm the ground
You band down and hit the ground with your palm.
Dmg in circle in front of you.
Weaken
Hit them with something big Melee
When you don't want to get your hands dirty.
You pick up a tree or big lamp post and smack in line in front of you destroying said tree.
Dmg in line
Knock down
Cooldown - long
Giant Throw Ranged, Area
You know it's city property but the damage you will cause will stop even bigger problems.
You pick up a track or rip the pavement of the ground and throw it to target location.
Dmg
Cooldown - long
Scientis supreme
Using powers in this tree change you back to normal size.
Stun gun Basic, Ranged
I don't want to fight you but I can't let you harm no one.
Single target if able shoots different target in range in a cone.
Dmg X
Slow and weaken
Chance to stun
Stingers Ranged, Area
In honor of your love you have created wrist weapons that project your bioelectric energy at enemies.
Normal cone
Dmg X
Tinny Barrage Ranged
Line of bullets that pierce enemies with hundreds if tiny energy projectiles.
Fast attack speed in single line.
Dmg X
Stinger Ranged
Small firearm that you carried as yellow jacket that project stun beam.
Slow attack speed single target heavy hiting beam
Dmg X
Stun
Small mine Ranged, Area
You throw a miniaturised mine with miniatursied projectiles inside.
Throw little mine, it expands and sends hundreds of projectiles around.
Dmg X
Slow
Srhinking gun Ranged
You weren't scarry then but now you are even a little less.
Srhink enemies causing weakness and vulnurability.
Fast attack single target if able shoots different target in range in cone, no dmg.
Pym particle mist Ranged, Area
You throw a vial of pym particles at enemies and they shrink and grow interchangeably which throws them off balance and cause damage to their bodies. Nothing permanent though, you are not that kind of avenger.
Dmg X 2/s
Confusion
Pym Particles Pasive
This passive have three versions depending on your size.
In all sizes you have map awarenes because of communication with ants.
Small target
When you are small you are harder to hit and you see weakness much better.
+Dodge
+Crit and Brut
+SpeedBack to normal
Even though you are known from growing in size or shrinking down you are most comfortable as regular size Hank Pym.
+Dmg
+Crit Dmg and Brut Dmg
+Int [few points]
+Hp/5
+Spirit on critSize XXXL
When trouble gets big and geting small can't solve them you go big. And when you go big it's literal.
+Dmg [a lot]
+HP
+Defence and tenacity
+Durability
+Movement speed
-Dodge
Favour from Ex-Wife Signature, summon
Like old times isn't it?
You summon Wasp to help you.
When she comes with help your spirit regenerate despite power use for 10s
She acts like the team up [or no - I don't know summons]
Avenger know how Buff
Your time as an Anger for so long have though you how to deal with hard situations.
You shout tactical comments and help with the moral in the same time. Buff to you and allies.
Small numbers to everything:
+Dmg
+Crit and Brut
+Crit and Brut Dmg
+Attack and movement speed
+Dodge, Deflect, Defence, Tenacity
+Hp/5
+Spirit regen
#Ultimate
Giant on the anthill
Spread the shrinking mists around you shrinking enemies making them weakend and vulnerable. Then hords of ants rampage through whole screen doing dmg over time in a big area. You grow even bigger than before for 20s. In this state you can use only your giant size powers [even if they aren't unlock normally - they apear on the power bar with one power to shrink which returns your power bar] and deal more dmg by attacks you also deal dmg just by walking over enemies.
Talents
Examples of what talents could change.
Gadgets instead of guns in Scientist supreme tree. He had some in the past.
Locking you in on of the sizes but giving you more options and/or stats.
- Changing some ant powers into different formations. Like known fist or a spirtal.
- Changing Ant in the Ear into area of effect cooldown power where antmant flies in circle puting ants in all enemy ears.
- Instead of summoning his ex-wife you can go more mad route and summon Hope 2 [his robot that he used to almost kill all avengers and disable it with a remote control to impres them].
2016 Edit to an old thread to make it almost a new thing. Added and change a lot.
@WiccaWonder maybe it's worth a look :)
I will save that in some note pad in case it will disapear when I comment about the update.