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Where all my theorycrafters at? Let's spreadsheet yo!

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Spreadsheet 2.42 Build Basic Template:

Here

https://docs.google.com/spreadsheet/ccc?key=0AoY-vFo2537OdFB6RUlGTS1Na1pqaEw2ci1YWDNWVUE&usp=sharing

  • Read 9 notes on the "input" sheet

  • Read 4 notes on the "compare" sheet

  • Fill out the "input" sheet first
  • If you're married, filing jointly, or itemizing, there's another spreadsheet for that :)

Alrighty, so I made a spreadsheet for Daredevil (Here) and a few other heroes(see my sig). I'm sure others have done the same thing and I wanted to start sharing some tricks of the trade.

Notes:

  • I set the enemy level and player level to 60 for everything - so the info I'm posting is only good if you are a lv60 hero, and it's only 100% accurate against lv60 enemies.

  • My spreadsheet is read-only, but you can copy it or download it to input your own data. Punch in numbers and see what 1000 damage rating does, 4 fandrals, 2000 defense, etc.


Calculating Tooltip Values for a Specific Rank

Step 1) Everything begins with Rank 1 Low Tooltip values. High Tooltip values are always 1.5x the Low Tooltip.

5304(Low Tooltip) * 1.5 = 7956(High Tooltip)

Step 2) From there, I get the Rank 1 Base Tooltip Low, by dividing out the % Modifier applied to that power...

This is where things get a lil' ugly, because you have to determine the % Modifier for each power ~X(

 % Modifier = ( Damage Rating % * 0.01) + Fighting Rank % + (Energy or Physical Rank %) + 1   

 Damage Rating % = ( Damage Rating + Type Damage Rating(s) / 60 ) * 1.5  

5304(Low Tooltip) / 243.25%(% Modifier) = 2180(Base Low)

Note) All of the formulas to create a spreadsheet like this were copied 'n modified from data found in @PsiLocke 's threads(reposted by @HarryTasker)

For a guy like me who's mathematically challenged, but knows how to copy and paste - these threads were invaluable.

Step 3) Now I divide that Base Tooltip Low by 1.05, which gives me the Rank 0 Base Low value (thanks to @Tumedus for this info)

2180 / 1.05 = 2077

Why do I need the Rank 0 value? Well, finding that means I can calculate every rank of that skill!

Step 4) Where the magic happens and I lose everyone who's made it this far...

 Skill Rank Tooltip Low = (Rank 0 Base +((.05 * Rank 0 Base) * (Skill Rank))) * % Modifier    

Rank 40 Low Tooltip Low = (2077 + ((.05 * 2077) * (Rank 40))) * 2.7115

16,892(Low Tooltip Value) *1.5 = 25339(High Tooltip Value)

Being able to calculate this info is great for checking spreadsheets against live stats. I can verify that my info has a less that 1% discrepancy from rounding. Knowing that I'm close means I can accurately predict what adding 300 damage rating or choosing one legendary item over another will do to a skill.

Pretty cool?


Calculating DPS

If you read through this whole post, you'll know how to do it:

(I didn't include proc damage in my spreadsheets - will add it someday)

the hidden gem most people may miss is this calculator: Here

The hidden "Sheet2" is the brains of all my spreadsheets, so I would suggest making a copy of it. I renamed mine to Calc, but its still the same thing with more type damage and type defense calculations.


Thanks to @walkeneightone and @leloric for math/spreadsheet stuffs too :-bd


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