Spreadsheet 2.42 Build Basic Template:
Here
https://docs.google.com/spreadsheet/ccc?key=0AoY-vFo2537OdFB6RUlGTS1Na1pqaEw2ci1YWDNWVUE&usp=sharing
Read 9 notes on the "input" sheet
Read 4 notes on the "compare" sheet
- Fill out the "input" sheet first
- If you're married, filing jointly, or itemizing, there's another spreadsheet for that :)
Alrighty, so I made a spreadsheet for Daredevil (Here) and a few other heroes(see my sig). I'm sure others have done the same thing and I wanted to start sharing some tricks of the trade.
Notes:
I set the enemy level and player level to 60 for everything - so the info I'm posting is only good if you are a lv60 hero, and it's only 100% accurate against lv60 enemies.
My spreadsheet is read-only, but you can copy it or download it to input your own data. Punch in numbers and see what 1000 damage rating does, 4 fandrals, 2000 defense, etc.
Calculating Tooltip Values for a Specific Rank
Step 1) Everything begins with Rank 1 Low Tooltip values. High Tooltip values are always 1.5x the Low Tooltip.
5304(Low Tooltip) * 1.5 = 7956(High Tooltip)
Step 2) From there, I get the Rank 1 Base Tooltip Low, by dividing out the % Modifier applied to that power...
This is where things get a lil' ugly, because you have to determine the % Modifier for each power ~X(
% Modifier = ( Damage Rating % * 0.01) + Fighting Rank % + (Energy or Physical Rank %) + 1
Damage Rating % = ( Damage Rating + Type Damage Rating(s) / 60 ) * 1.5
5304(Low Tooltip) / 243.25%(% Modifier) = 2180(Base Low)
Note) All of the formulas to create a spreadsheet like this were copied 'n modified from data found in @PsiLocke 's threads(reposted by @HarryTasker)
A Comprehensive Guide to Calculating your DPS in 2.1 using the ABCPVP™ method
- The Damage Rating (DR) Formula [Patch 2.1]
- The Critical Rating (CR) Formula [Patch 2.1]
- The Critical Damage Rating (CDR) Formula [Patch 2.1]
- The Brutal Rating (BR) Formula [Patch 2.1]
- The Brutal Damage Rating (BDR) Formula [Patch 2.1]
- The Defense Rating Formula [Patch 2.1]
- The Dodge Rating Formula [Patch 2.1]
For a guy like me who's mathematically challenged, but knows how to copy and paste - these threads were invaluable.
Step 3) Now I divide that Base Tooltip Low by 1.05, which gives me the Rank 0 Base Low value (thanks to @Tumedus for this info)
2180 / 1.05 = 2077
Why do I need the Rank 0 value? Well, finding that means I can calculate every rank of that skill!
Step 4) Where the magic happens and I lose everyone who's made it this far...
Skill Rank Tooltip Low = (Rank 0 Base +((.05 * Rank 0 Base) * (Skill Rank))) * % Modifier
Rank 40 Low Tooltip Low = (2077 + ((.05 * 2077) * (Rank 40))) * 2.7115
16,892(Low Tooltip Value) *1.5 = 25339(High Tooltip Value)
Being able to calculate this info is great for checking spreadsheets against live stats. I can verify that my info has a less that 1% discrepancy from rounding. Knowing that I'm close means I can accurately predict what adding 300 damage rating or choosing one legendary item over another will do to a skill.
Pretty cool?
Calculating DPS
If you read through this whole post, you'll know how to do it:
(I didn't include proc damage in my spreadsheets - will add it someday)
the hidden gem most people may miss is this calculator: Here
The hidden "Sheet2" is the brains of all my spreadsheets, so I would suggest making a copy of it. I renamed mine to Calc, but its still the same thing with more type damage and type defense calculations.
Thanks to @walkeneightone and @leloric for math/spreadsheet stuffs too :-bd