Hey @Asros,
Not sure if this is your department or not, but me and my fellow sg members were discussing vendors and the current implementation of the refresh option not long ago. Nobody will agree that the refresh button is a bad thing, however... One thing that sticks out to me and others is that when the vendor refreshes to full, it sure would be nice if the depleted items that the vendor offers would also replenish.
Ex: Clea: You farm 100 cube shards to buy 10 Mk1 Fortune Cards, great! However, as of right now, when Clea's refresh bar is full, it doesn't replenish anything you purchased, so if I want to buy 10 more Mk1 fortune cards the next day, we need to make sure that we refresh it at least once before the next day so that we can buy 10, and not 8 because it doesn't refresh on its own.
The same applies to any vendor really, was just giving an example. My question to you is how complicated would it be to replenish just the depleted items from a vendor on full refresh? It can be very frustrating with vendors with a 24 hour long refresh cooldown, and you have to use it just to get the item back in the list of stuff to buy. So technically, if the vendor has 3 refreshes, you're not getting the 4 refreshes on said item if your buying the same thing ya know?
Thanks for your time,
Loco
Edit:
Other Great Idea's:
@Faboitas said: IMO there should be the usual timers and a extra option when it's on cooldown to refresh with credits, the amount of credits could scale to how much time it takes for one refresh
@Lokiator said: Personally, I feel that the only items that refresh should be ones with variable stats. Everything else should be available for unlimited purchase. Having transitioned from the End-of-Summer event where I could buy as many costume cores as I wanted to Civil War where I can only buy three at a time with a fully "charged" vendor is kind of a downer.