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two pieces of feedback for the Civil War event

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@Asros - I know you mentioned having to code to allow players to skip cutscenes, but here's the two things not cutscene related that were top of mind for me after running through Civil War again this week.

  1. there's so many items to pick up. there's two ways this negatively impacted my playing experience. first, it's disruptive to the flow of combat to have to stop to pick up this stuff. second, damn, that's a lot of inventory space taken. recommendation: decrease the frequency, create fewer new event-specific items, and / or allow auto-looting.

  2. turning in influence tokens is painful. I know a lot of people just skip picking them up now. the animation / light effects are cool, but when you've got over a thousand of them, you get the picture. recommendation: allow us to redeem them in full stacks or just sell them to the vendor for the appropriate amount of influence.

I like the event and hope it comes back more frequently (that achievement is nuts!), and hope you will consider these items for future events.


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