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MH2016 progression tracker

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I think @Ryolnir should make an official tracker of this..
I dont put new costumes on here because it doesnt affect the functionality of the game.
Let's line up the facts so far in 2016: (if I list something wrong, pls let me know so i can fix it)

End of January. MH2015 was rebranded to MH2016. Patch 1.00
+ chapter 10
+ 3 skill points
+ hightown patrol
+ improved crafting system
+ Hero: Black Cat
+ Teamup: Agent Venom
+ QoL: DP, Rogue
+ VU: BW, Cap, Jean

February. Patch 1.01, 1.02, 1.03
+ improved crafting system continued
+ QoL: BC, Magik

March. Patch 1.05, 1.06, 1.07
+ Cosmic Hightown Patrol
+ brand new clean loot table in CHT
+ omega cap has been raised by 2500
+ new omega tree (interstellar tree)
+ MM leaderboards
+ Hero: Green Goblin
+ Teamup: Archangel
+ QoL: IF, GR, DD
+ VU: DD

April. Patch 1.08, soon to be 1.09
+ cleaned up loot table in CMM and CICP
+ boss artifacts/uniques can drop from any bosses 'endgame modes'
+ Axis uniques WILL be craftable
+ DR leaderboards
+ Hero: Elektra

Unbiased point of view:
Gaz has been busy and delivered a lot of stuff since the turn of the year. We can see that in January and March Gaz had big patches with a lot of contents (not just hero and teamups and QoLs). If it is a trend, we will see another big patch in May. What is it gonna be? who knows.

The question that usually lingers among the players:
"Have the developers managed their time good enough to deliver important content?"
"Are they messing too much with the game balance hence the speed of content release has been slowed down?"

I'll leave my own biased point of view on a separate post.


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