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[Hero Suggestion] Cloak and Dagger (Updated 8-December-2015)

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=PREFACE=

This is an experimental build based around having both Cloak and Dagger as a single 'hero'. The way it works is that you chose which of the two to have direct control over, with the other one remaining offscreen unless called in during certain powers. You can choose how much you want to focus on the frontline hero vs. the assisting hero, regardless of which is which.

Most damage layers are split into 'Active'-tagged and 'Assist'-tagged powers. Active powers are executed by your currently controlled hero, while Assist powers call in the offscreen hero to execute them. Each Active power is mutually exclusive with one Assist power. Assist powers use your hero's own stats and not summon stats, like Cyclops' and Thing's call-ins.

See the 2nd post in this topic for an example on how this would work during gameplay.

For sprit/health sustain players can choose either Tag Partner (if they want to involve tagging in their rotation) or To The Rescue (if they want to have a fixed active hero).

The Active/Assist mechanic will likely require new tech especially with regards to issuing multiple commands at once to the assisting hero. The assisting hero should ideally be able accept and queue commands while busy executing a power, just like heroes under our direct control.

This build is written assuming Dagger is controlled by default.

'X' is used as a placeholder for numeric values.

=OVERVIEW=

Cloak (Tyrone Johnson) and Dagger (Tandy Bowen) are a superhero pair that began their friendship as teenage runaways. Together they protect the streets from organised crime. At one point believed to be mutants, the origin of their powers is currently in doubt.

Cloak is a living conduit to the Dark Dimension from which the life-draining Darkforce originates. He usually uses his cloak as a focus through which he manipulates Darkforce, but its range and prowess extend far beyond that.

Dagger can manifest her abundant life force as 'living light'. This light often manifests in the form of dagger-shaped projectiles which Dagger can direct with her will to both debilitate and heal. She is also a formally trained ballet dancer.

=STATISTICS=

Base stats change depending on which hero you are controlling.

Cloak:

  • Durability: 4 -> 5

  • Strength: 3

  • Fighting: 2 -> 3
  • Speed: 2
  • Energy: 3 -> 4
  • Intelligence: 2

Dagger:

  • Durability: 2

  • Strength: 2

  • Fighting: 3 -> 4
  • Speed: 2 -> 3
  • Energy: 4 -> 5
  • Intelligence: 2

=SYNERGIES=

  • Level 25: +X% dodge chance
  • Level 50: X life on hit

=Trees=

  • Tag Team
  • Down And Dirty
  • Buddy Backup

-TAG TEAM-

Forged Friendship: (Passive)

Cloak and Dagger have both been toughened by life on the streets and can quickly manoeuvre around each other in battle.

Passive:

  • X health.

  • X% total deflection rating.

  • X deflection rating.
  • X% total dodge rating.
  • X dodge rating.
  • X life on hit, if controlling Cloak.
  • You and your allies gain Toughness, if controlling Cloak.
  • X health regen, if controlling Dagger.
  • You and your allies gain Constitution, if controlling Dagger.

Active:

  • Switch control between Cloak and Dagger.

Quick Shot: (Basic, Ranged)

A simple projectile attack that allows Cloak and Dagger to get their bearings.

  • X mental damage.

  • Restore X spirit.

  • X% faster attack speed after switching control between Cloak and Dagger or entering combat.

Switching between Cloak and Dagger should not break this power's target lock.


Tandem Strike: (Ranged)

Your current hero releases a trio of parallel projectiles. This attack is especially effective if you keep enemies off-balance by regularly tagging between Cloak and Dagger

  • X mental damage (3 hits).

  • X% more damage for X seconds after switching control between Cloak and Dagger or entering combat.


Tag Partner:

Cloak and Dagger relieve one another in times of duress, balancing the strain of battle between them.

This power is intended to be a sustain option for players who want to involve tagging in/out in their rotation.

  • Switch control between Cloak and Dagger.

  • Restore X health.

  • Restore X spirit.
  • Invulnerable during this power's animation.
  • Has a cooldown, shared with To The Rescue.

UMBRAL ECLIPSE: (Signature, Ranged, Area)

Unleash elemental might of light and darkness. Dagger releases overwhelming living light in all directions. Cloak smothers all nearby life with the Darkforce.

Whoever is active executes their half of this attack first and may call in their partner to execute the other half of this attack.

  • X mental damage over time for X seconds to nearby enemies, unaffected by power duration.

  • X% damage reduction during this power's animation.

  • Has a cooldown.
  • Activate this power again within X seconds to have Cloak/Dagger (whoever is assisting) appear under your cursor and follow up with his/her version of this attack at X% power, extending cooldown by X seconds.

Tandem Flight: (Movement, Flight)

Dagger retreats into Cloak's... cloak, and he carries her through the air as her living light sustains him.

  • Restore X spirit per second.

-DOWN AND DIRTY-

Umbral Mastery: (Passive, Area, Dagger)

Cloak and Dagger hone control of their powers. In emergencies Dagger can shake free of negative conditions with a blast of stunning light while Cloak can do so with a wave of terrifying darkness.

Passive:

  • X damage rating.

  • X critical rating.

  • X critical damage rating, if controlling Dagger.
  • X brutal rating, if controlling Cloak.
  • X% total deflection rating for each Active power used in the last X seconds (to balance Assist powers being instant-cast).

Active:

  • CC immunity for X seconds.

  • Inflict 10% weaken on nearby enemies for X seconds.

  • Stun nearby enemies for X seconds, if controlling Dagger.
  • Terrify nearby enemies for X seconds, if controlling Cloak.
  • Has a cooldown.

Umbral Lance: (Ranged)

Your current hero concentrates launches a heavy attack powerful enough to pierce its initial target. Dagger throws a single high-powered dagger. Cloak launches an intense stream of darkness.

  • X mental damage in a line.

  • 40% more damage to the first target struck, reduced by 10% for each subsequent target down to 0%.

Switching between Cloak and Dagger should not break this power's target lock.


Street Step: (Movement)

Cloak and Dagger have each learned to move quickly about the battlefield when necessary, avoiding projectiles along the way. Dagger dashes, Cloak teleports.

  • X% projectile deflection for X seconds.

Piercing Light: (Ranged, Area, Dagger, Active)

Dagger throws a fan of daggers that remain stuck in enemies they hit, draining vitality and interfering with defences.

  • X mental damage over time for X seconds. Does not stack with damage from Grasping Darkness.

  • X% slow for X seconds.

  • 10% vulnerability for X seconds.
  • When you switch control to Cloak, this power changes to a copy of Grasping Darkness. Unlike the original Grasping Darkness in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.

Blade Circuit: (Ranged, Dagger, Active)

Dagger releases a handful of guided daggers that home in on and make repeated passes through a single target. If the target dies before the daggers expire, they move on to the next nearest target.

  • X mental damage (X hits).

  • If target dies before all hits are done, find a new target (if available) and deal remaining hits to it.

  • Has a cooldown, shared with Shadow Talon.
  • When you switch control to Cloak, this power changes to a copy of Shadow Talon. Unlike the original Shadow Talon in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.

Shard Burst: (Ranged, Area, Dagger, Active)

Dagger throws a dagger into the air that splits into countless shards that rain down over the target area.

  • X mental damage around the target point.

  • Has a cooldown, shared with Dark Reaving.

  • When you switch control to Cloak, this power changes to a copy of Dark Reaving. Unlike the original Dark Reaving in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.

Shining Cyclone: (Ranged, Area, Dagger, Active)

Dagger twirls through her enemies spraying dozens of daggers in every direction.

  • X mental damage (x hits) to nearby enemies.

  • You can move during this power's animation if controlling Dagger.

  • Has a cooldown, shared with Crawling Shadows.
  • When you switch control to Cloak, this power changes to a copy of Crawling Shadows. Unlike the original Crawling Shadows in the Buddy Backup tree, this copy has the Active tag in place of the Assist tag. This is reversed when you switch back to Dagger.
  • If used as an Assist power Dagger starts at the cursor and moves to the nearest enemy.

-BUDDY BACKUP-

Guided Seeker: (Ranged)

Cloak and Dagger can create homing projectiles that seek out vulnerabilities opened when their partner assists them.

  • X mental damage.

  • X% more damage for X seconds after using an Assist power.

Switching between Cloak and Dagger should not break this power's target lock.


Grasping Darkness: (Ranged, Area, Cloak, Assist)

Cloak creates a pool of darkness from which ghostly limbs rise up and hold enemies in place leaving them open to further attacks.

  • X mental damage over time to enemies who stand in the area. Does not stack with damage from Piercing Light.

  • 10% vulnerability to enemies who stand in the area, lingering for X seconds after they leave.

  • Immobilise for X seconds when an enemy enters the area.
  • Up to X areas can be maintained.
  • When you switch control to Cloak, this power changes to a copy of Piercing Light. Unlike the original Piercing Light in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.

Shadow Talon: (Ranged, Cloak, Assist)

Cloak impales a single target on a large spike of life leeching darkness. Killing enemies with this power absorbs their lifeforce into is own.

  • X mental damage.

  • Restore X health when you kill with this power.

  • Has a cooldown, shared with Blade Circuit.
  • When you switch control to Cloak, this power changes to a copy of Blade Circuit. Unlike the original Blade Circuit in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.

Dark Reaving: (Ranged, Area, Cloak, Assist)

A torrent of dark energy tears through all enemies in front of Cloak.

  • X mental damage (X hits) to enemies in a frontal cone.

  • Has a cooldown, shared with Shard Burst.

  • When you switch control to Cloak, this power changes to a copy of Shard Burst. Unlike the original Shard Burst in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.

Crawling Shadows: (Ranged, Area, Cloak, Assist)

A wave of dark tendrils ripples out from Cloak in all directions, providing protection for both Cloak and Dagger.

  • X mental damage to enemies around you.

  • X% damage reduction during this power's animation.

  • Has a cooldown, shared with Shining Cyclone.
  • When you switch control to Cloak, this power changes to a copy of Shining Cyclone. Unlike the original Shining Cyclone in the Down And Dirty tree, this copy has the Assist tag in place of the Active tag. This is reversed when you switch back to Dagger.
  • If used as an Assist power Cloak executes this power from the point you click on.

To The Rescue: (Area, Cloak, Assist)

Cloak and Dagger provide may emergency cover for one another without swapping positions. Dagger emits a flash of stunning light while Cloak releases a wave of terrifying darkness.

This power is intended to be a sustain option for players who prefer not to tag in/out as part of their rotation. It's basically an irresistible version of Umbral Mastery's CC with health/spirit restore.

  • Restore X health.

  • Restore X spirit.

  • Invulnerable during this power's animation.
  • Stun nearby enemies for X seconds (irresistible), if controlling Dagger.
  • Terrify nearby enemies for X seconds (irresistible), if controlling Cloak.
  • Has a cooldown, shared with Tag Partner.

=ULTIMATE=

UMBRAL DUET: (Ultimate)

Cloak and Dagger both step onto the field and coordinate their attacks.

  • Cloak remains beside you for the duration of this power if you are controlling Dagger.

  • Dagger remains beside you for the duration of this power if you are controlling Cloak.

  • Using a Active or Assist power causes both Cloak and Dagger to execute their version of that power (e.g. executing either Blade Circuit or Shadow Talon causes Dagger to use Blade Circuit AND Cloak to use Shadow Talon, regardless of which has the Active tag and which as the Assist tag).
  • Using Tandem Strike causes the assisting hero to also execute Tandem Strike towards your cursor.
  • Using Umbral Lance causes the assisting hero to also execute Umbral Lance towards your cursor.
  • Using Guided Seeker causes the assisting hero to also execute Guided Seeker towards your cursor.
  • Your are immune to CC for the duration of this power.
  • Assisting hero is invulnerable.
  • X second duration.

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