Power tree 1: Trained combatant
Power 1: Quick-fire: Quickly fire on enemies with your handgun. (Ranged/basic)
Power 2: Beat-down: Beat down on your enemy's with a quick one-two punch followed by an uppercut, then a hammer punch. (Melee/stun/cooldown)
Power 3: Filthy dog!: Viciously kick into an enemy with all your strength. (Melee/cooldown-bonus dmg if enemy is stunned)
Power 4: Mow em' down!: Grab 2 smg's and continue to fire while waving your arms back and forth hitting everyone in front of you in a wide radius-can walk while channeling. (Ranged)
Power 5: skull-butt: Head-butt one your enemies causing them to bleed profusely. (Melee/bleed)
Power 6: Bow to immortal hydra!: Grab a bazooka and fire a hydra missile out of it, lighting enemies on fire on impact. (area/ranged/burn/cooldown)
Power 7: shoot n' slash: Hack at your enemies with a skillfully crafted blade while shooting at them with the other hand. (ranged/melee/bleed)
Power 8: Swine!: Spit on the ground and gain crowd control and enemies take 10% more dmg. <Taunt/CC/weaken/area/cooldown)
Power 9: Sprint: Run (movement)
Power 10: Elite sniper: Grab your sniper rifle and carry it for x seconds, every shot has guaranteed brutal hit and causes bleed dmg and has execute affix, at the endof your sig, fire the dust of death at your enemys, doing major dmg. (Sig/ranged/bleed/cooldown)
Power tree 2: Iron skull
Power 1: Repulsor barrage: Fire on your foes with unending waves of repulsor blasts. (Ranged/basic)
Power 2: Repulsor blast: Fire slower moving blasts of energy that stop in midair and then explode and chain onto enemys, electrocuting them. (Ranged/area)
Power 3: Death from above: Fly into the air, then crash down with extreme force, damaging all enemies in a radius. (Melee/area)
Power 4: Chest-beam: Charge up and then obliterate your enemies with your chest-beam (unibeam?) damaging all enemies in a radius. (ranged/area)
Power 5: Flight: Fly (movement)
Power 6: Electrifying combat: Fight hand2hand with electrically charged fists. (melee)
Power 7: Missile barrage: Fly into the air and target up to 3 areas on the ground, then fire powerful hydra missiles, leaving a symbol on the ground and damaging all enemies hit by the explosion. (ranged/area/sig/cooldown)
Power 8: Iron skull: get into the iron skull suit, gaining more defense/health. (toggle/buff-automatically exit suit when using powers from other trees)
Power tree 3: Master of hydra
Power 1: Foot-soldiers: Send out some hydra thugs to assault your enemies with gun fire. (summon)
Power 2: Hydra roadsters: Send out some hydra soldiers riding in combat trucks and firing missiles at enemys while running others over. (summon/cooldown)
Power 3: Hydra mechs: Summon powerful hydra mechs to attack your foes. (summon)
Power 4: Superior hacking skill: Hack into any robot, permenantly controlling it. (ranged)
Power 5: Upgrade: Boost your hacked enemy, making them more efficient in combat. (boost-buff 1: Gains more dmg/cdr/bdr.
Choice 2: Gains more Hp/defense/ehp/can heal you if you are low on health-can only choose one)
Power 6: Sentinels: Summon 2 huge axis sentinels to attack your foes mercilessy for 30 seconds, doing major dmg. also summon all other summons for same duration. (Summon/sig/cooldown)
Power 7: Hail hydra: Specialization 1-master of hydra: Gain x more summon dmg/summon health/Gain 2 of whichever robot you hacked. Specialization 2-Trained combatant: x% dmg to melee, ranged and physical powers. removes cooldown from "bow to immortal hydra!" power. "swine!" power now removes all cooldowns from trained combatant powers, but gains a 1 minute cooldown. specialization 3-Iron skull: X% energy dmg, all iron skull powers gain energy dmg. x% move speed, +3 durability, x% health regen/health/ehp. Chance to become invulnerable on hit-Once a specialization is picked, you cannot use the other sigs)
Power 7: elite hydra agents: Summon madam hydra or cross-bones or baron zemo to fight alongside you for 1 minute. (summon/cooldown)
ULTIMATE POWER: RED ONSLOUGHT: Get into the red ONS and gain all the powers he has in the raid, you are invulnerable for the duration of this power. (Ultimate power/cooldown/buff)
[costumes]
Default/trench-coat redskull:
Variant: Trench-coat redskull (with hat):
Alternate costume: Movie redskull:
Alternate costume: Classic redskull:
Enhanced: Red onslaught:
Automatically wear iron skull when using the iron skull toggle power.
Synergy: X% energy and phys dmg. +1 fighting and intelligence.
ALL COMMENTS WELCOME!