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[Hero Suggestion: Jubilee] With a complete list of skills and descriptions! [UPDATED: 14/10/13]

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Hero Suggestion: Jubilee


Note: The damage, spirit cost and attack speed of powers are rated in comparison to each other. As a concept design, this makes things easier for the tech guys who add in the actual numerical values.

Pyrotechnic Powerhouse

  • Lv.1 - Roman Candle : [Damage: ■■□□□□][Spirit: □□□□□□][Speed: ■■■■■■]
    Basic Power | Energy Damage | Damage increases by level

    Shoots a quick blast of plasma that stuns enemies upon impact for a time.

  • Lv. 2 - Psionic Precision: [Damage: □□□□□□][Spirit: □□□□□□][Speed: □□□□□□]
    Passive Power | Critical Rating bonus increases by level

    Jubilee's ability to psionically guide the energy dispersed from her body raises her chances of landing a critical hit.

  • Lv. 6 - Sparkler Stream: [Damage: ■■■■□□][Spirit: ■■■■□□][Speed: □□□□□□]
    Energy Damage | Damage and chance to inflict burn increase by level

    Holding the hotkey will fire a continuous stream of glimmering plasma that has a chance to burn enemies while dealing damage twice per second.

  • Lv. 12 - Paf Cloud: [Damage: ■■■□□□][Spirit: ■■■■□□][Speed: □□□□□□]
    Globule Power | Area Power | Energy Damage | DoT increases by level.

    Creates a cluster of detonating plasmoids that absorbs all energy damage that passes through the designated area while damaging enemies over time, twice per second.

  • Lv. 16 - Griandola: [Damage: ■■■□□□][Spirit: ■■■□□□][Speed: ■■■□□□]
    Globule Power | Area Power | Energy Damage | Damage increases by level.

    Sends a wheel of crackling plasma energy travelling forward to damage all enemies in its path while absorbing enemy projectiles.

  • Lv. 20 - Fireworks: [Damage: ■■■■□□][Spirit: ■■■□□□][Speed: ■■■■□□]
    Energy Damage | Damage and knockdown duration increase by level.

    Shoots a cluster 7 fireworks forward in a fan formation that detonate upon impact, dealing splash damage and knocking enemies down.

  • Lv. 24 - Pistil Shot: [Damage: ■■□□□□][Spirit: ■■■■□□][Speed: ■■■□□□]
    Energy Damage | Damage and debuff duration time increase by level.

    Shoot an instantaneous firework paf at an enemy, marking them with a target and making them more vulnerable to critical hits from Jubilee and her allies for a time.

  • Lv. 30 - Firecracker: [Damage: ■■■■■■][Spirit: ■■■■■□][Speed: ■■■□□□]
    Energy Damage | Damage increases by level.

    Holding the hotkey causes Jubilee to charge up energy, releasing a radial AOE flash around herself that stuns nearby targets. Once the charge is maxed, or the hotkey is released, Jubilee fires a large blast that explodes upon impact. The explosion causes knockback, a chance to trigger a brutal strike, and AoE splash damage. Damage dealt depends on how long the charge is held for.


Plasmoid Generator

  • Lv. 1 - Plasma Wave: [Damage: ■□□□□□][Spirit: □□□□□□][Speed: ■■■■■□]
    Basic Power | Energy Damage | Damage increases by level.

    Fire an energy globule that detonates on impact, releasing shockwave ripples that drag enemies backward and away from Jubilee.

  • Lv. 4 - Plasma Field: [Damage: ■□□□□□][Spirit: ■■■■■■][Speed: □□□□□□]
    Globule Power | Field Power | Energy Damage | Damage and defense boost increase by level.

    Create a field of plasmoids that encircle Jubilee, consuming a portion of your max spirit while active. Deals minor damage to all enemies within range and knocks them back, as well as providing a boost to her defense rating.

  • Lv. 10 - Plasma Vortex: [Damage: ■■□□□□][Spirit: ■■□□□□][Speed: ■■■■□□]
    Energy Damage | Damage increases by level.

    Fire an energy globule that causes a vaccum-like force as it travels, gathering and damaging enemies in it's path before exploding, further damaging them.

  • Lv. 12 - Paf Field: [Damage: □□□□□□][Spirit: ■■■■■■][Speed: □□□□□□]
    Field Power | Energy Damage | Additional energy damage and buff duration increase by level.

    Release a field of detonating plasma that reinforces the strikes of Jubilee and nearby allies, visibly surrounding their hands in shimmering fireworks. Consumes a portion of your max spirit while active. Adds additional energy damage to all powers and grants minor explosions to Fighting and Area Powers, extending the radius of their attack range.

  • Lv. 20 - Sparkling Rain: [Damage: ■■■■□□][Spirit: ■■■■□□][Speed: ■■■■□□]
    Area Power | Energy Damage | Damage and chance to inflict burn increase, and confusion duration extends by level

    Toss a bright cluster of plasmoids into the air that detonate with a blinding flash, confusing enemies as the searing sparks shower down over an area to scorch enemies and potentially burn them.

  • Lv. 24 - Prismatic Refraction: [Damage: □□□□□□][Spirit: □□□□□□][Speed: □□□□□□]
    Passive Power | Stun chance increases by level.

    Adds a stun chance to all of Jubilee's Globule Powers.

  • Lv. 28 - Plasma Absorption: [Damage: □□□□□□][Spirit: □□□□□□][Speed: ■□□□□□]
    Jubilee draws in any active Globule Powers and absorbs them, replenishing spirit and bootsing the damage of her next attack; both based on the percentage of Mutant Battery (secondary resource) she has accumulated, multiplied by two. This ability costs no spirit, but has a brief cooldown time.

  • Lv. 30 - Atomic Field: [Damage: ■■■■■□][Spirit: ■■■■■■][Speed: □□□□□□]
    Globule Power | Field Power | Area Power | Damage increases by level.

    Create a field of plasmoids that encircle Jubilee, consuming a portion of your max spirit while active. Deals damage to all enemies within range and negates incoming projectiles. Pressing the hotkey again while power is active detonates the field, dealing AOE damage.


Gymnastic Protege

  • Lv. 4 - Aerial: [Damage: ■□□□□□][Spirit: ■□□□□□][Speed: ■■■■■■]
    Movement power | Fighting Power | Physical Damage | Knockdown duration and damage increase by level.

    Jubilee uses her refined gymnastics training to execute an evasive aerial that knocks down enemies in her path, dealing minor damage.

  • Lv. 8 - Bursting Vault: [Damage: ■■■□□□][Spirit: ■■□□□□][Speed: ■■■■■□]
    Movement Power | Fighting Power | Energy Damage | Damage and stun chance increase by level.

    Leap into the air and unleash a blast of plasma while vaulting over an enemy, landing a safe distance behind them. Has a chance to stun.

  • Lv. 14 - Olympian: [Damage: □□□□□□][Spirit: □□□□□□][Speed: □□□□□□]
    Passive Power | Speed and dodge rating bonus increase by level.

    As an Olympic-level gymnast, Jubilee's agility is always at its peak, giving a boost to her dodge rating.

  • Lv. 18 - Sidekick: [Damage: □□□□□□][Spirit: ■■■■■□][Speed: □□□□□□]
    Rally Power | Experience bonus increases by level.

    Jubilee assists her allies, ensuring that everyone gets the most out of the battle at hand. Increases XP gain and allows the effects of Mutant Battery (secondary resource) to be shared with her allies, while consuming a portion of your max spirit while active.

  • Lv. 18 - Motivator: [Damage: □□□□□□][Spirit: ■■■■■□][Speed: □□□□□□]
    Rally Power | Damage, tenacity and defense rating bonuses increase by level.

    Jubilee cheers on her allies to boost team morale, giving them a defense, tenacity and damage boost while consuming a portion of your max spirit while active.

  • Lv. 22 - Cherry Bomb: [Damage: ■■■■■□][Spirit: ■■■□□□][Speed: ■■■■□□]
    Globule Power | Movement Power | Area Power | Energy Damage| Plasmoid duration and damage increase by level.
    While executing a quick back-handspring to escape danger, Jubilee plants an explosive plasmoid on the ground that will detonate after a set time or when stepped on.

  • Lv. 26 - Instigator: [Damage: □□□□□□][Spirit: ■■■□□□][Speed: □□□□□□]
    The effects of the damage and defense rating debuff, and haste bonus increase by level.

    Jubilee uses her famous 'tude to taunt nearby enemies, causing them to become careless as they chase after her, lowering enemy attack and defense ratings for a time. Adds a passive increase to Jubilee's attack and movement speed per point invested.


Ultimate

  • Grand Finale: Shoots a massive burst of plasmoids into the air that explode down on enemies for a time, and for the duration that the power is active, it:
    Deals massive energy damage.
    Negates all projectiles.
    Negates a percentage of incoming energy damage from enemies.
    Greatly increases spirit recovery rate.
    Greatly boosts energy damage defense for allies.
    Greatly increases critical hit chance for for allies on all energy damage skills.



Mutant Battery
Jubilee's secondary resource gauge is filled by damage dealt via Globule Powers, or when energy damage is absorbed.
It reduces the cost of, and increases the duration of all powers by 2% per pip. When Plasma Absorbtion is used, it depletes the gauge; boosting the damage of Jubilee's next attack based on the percentage accumulated multiplied by two.



Character Overview

I designed Jubilee to be a character with plenty of versatility to suit the different play styles we have as gamers. However, she excels at team support and this is the role that I designed her concept around.
I felt it was important to use passives as a way to expand more build options, for making Jubilee both a damage dealer and a supporter.

In order for Jubilee to be a heavy-hitter, investing in her critical rating will be key so Psionic Precision will be a must. Her Plasma Absorbtion ability and secondary resource will also help her dish out hefty damage when needed, and ensure that she's always able to be attacking without having to worry too much about her spirit running low.
Since she's fragile, boosting her movement speed and dodge rating with Olympian and Instigator will also be a good idea to keep her safe if you plan to keep her at a closer range to the enemy. She has a number of skills that allow her to either escape danger, travel quickly or reposition herself in order to avoid taking damage.

Now, the main draw to Jubilee would be her supportive abilities. Personally I like to play as support class characters, and with Jubilee typically shining while being in a sidekick or leadership role; I felt she was perfect for this.
I gave her abilities that few, if any, characters on the current roster have to offer in terms of support skills. Ranging from the ability to boost XP gain, to being able to share the rewards granted by her secondary resource. This design is one I had hoped that people who typically play in groups would come to appreciate.



So!
Thank you to everyone that has show support for me and my idea. I've been extremely happy with the overwhelmingly positive reception this Jubilee concept design has gotten, and can only hope that it will help ensure a place for her on the Marvel Heroes roster sometime in the future.
As always, feel free to leave your feedback, questions, and any other comments. I always like hearing from my fellow heroes in the community!


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