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Elixir of Immortality

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I have a serious problem with these kind of skills. Every hero around has at least one of them, and many items and omega nodes like the one I'm pointing out grant this skill: When defeated, INSTEAD revive with full health and spirit.

Well, that's where the fun begins, "instead". If you're playing in any game mode with defeat limit, you'll notice it's not really an instead, it's a "you'll still be defeated".

But then again, the fun continues. Let's say you just happened to enter a red zone of death like the stomp from a Mega sentinel or something the like. You are defeated. But you have this awesome skill, so you are not really defeated!, well, you are, but ehm, let's continue. You bend the knee, reflecting upon what made you enter that red zone. And you become stunned. For a really long time, and you are not really invincible, aaand while you are recovering all your health and spirit, Mega Sentinel decides it's a good time to stomp again. So you get stomped WHILE stunned from your own skill. And you get defeated again. Cool beans.

So, the sad reallity is that this skills should read: "When defeated, instead, you'll be defeated again". Because that's how they work most of the time.

If you thought this was good enough, there's more, because if you're playing deadpool, who already has like 2 revives, and you equip items that allow you to "revive" again, you'll enter the "revival" loop. You'll get defeated, bend the knee. Get defeated while bending the knee. Bend the knee again.. get defeated...

This is specially funny in CDR environments, where there's a 5 defeat limit for the survival bonus, something that you can lose on your own in no time just by being defeated just once.

Now comes the discussion part. I wonder, do you guys think: is this working as intended? should this be changed (not bending the knee)? this is not funny enough and should be changed to be funnier?

Let's see.


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