Been seeing some of these and I have too much time in my hand currently so what the hell. (@Saccharine 's post about Dazzler was so well done that I might have took some inspiration)
WASP: Hero Suggestion
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HOW I IMAGINE SHE WOULD/SHOULD PLAY
So I've thought about it a lot and decided that fighting while she is at normal size would be... Boring. So I've got this. When in combat, she is either small as the team-up or in her giant mode. Which would be wierd if I was talking about Ant-Man's signature size but no, more like Loki's ultimate, or slightly smaller than that. I think that would make her very unique, playing either as a bug or a giant. Now my plan is to have a specilization at Level 1 . Yep you've heard it right, level 1 specilization. First one focuses on her energy attacks. Second one makes her a movement character. These first 2 specs have her always small. Last one is completely physical and has her always on giant mode. I'm thinking 3 signatures for each spec. Worth a mention: Always on normal size in hubs unless player chooses to go small.
STATS
Durability 2-5
Strength 2-5 (+3 when grown)
Fighting 4-6
Speed 2-5 (+3 when shrunk)
Energy 4-7
Intelligence 3-5
SYNERGY
Level 50: +1 Energy
POWERS

1. Wasp's Sting
basic-ranged-energy
Your basic ranged power. C/P team-up's basic attack.
2. Bio-Electric Barrage
area-energy
Basically the power that'll help you the most while clearing enemies. Slows them as well. C/P from team-up.
3. Pym Particle Pirouette
area-energy-cooldown-vulnerablity
Your first cooldown skill that'll be essential for ranged builds. C/P from team-up, just add vuln.
4. Hornet's Nest
ranged-energy-boss killer
Your ranged boss killer ability. C/P from team-up, only way faster attack speed.
5. Maximum Sting
ranged-area-energy-cooldown
Similiar to the team-up power Spider-Woman has. Once you use this, for 2-3 seconds you keep stinging the hell out of anything in front of you. Unable to use anything else.
6. Small But Useful
passive
Your damage passive. I'm not gonna pretend I have this figured out and gonna give details on what it should give as a bonus, Gaz can figure that out with people who test Wasp. In a decade or so.
7. Watch Your Face
energy-single target-cooldown
You quickly sting the targeted enemy's eye, you gain bonus to your movement powers for a short duration. This is basically for people who want no spec and want to mix energy,ranged/movement.
8. Bio-Electric Ballet
energy-area-signature
Your signature for the first tree. C/P from the team-up.
9. Final Sting
ranged-energy-single target-high cooldown
You become normal sized for a short duration to channel a powerful sting to blast the targeted enemy. Deals very high damage.
10. Head's Up!
dash-physical damage-energy damage-movement
Your basic dash that opens with level 1. Deal physical damage to enemies you pass through and deal energy damage to the enemies around where you end up.
11. Micro Assault
movement-energy
Your bosskiller for movement builds. Standart power like Nova's for example.
12. Catch Me If You Can
flight-movement
Your flight power.
13. Bio-Electric Bombing Run
movement-energy-cooldown
Okay this one is very different and might be tricky. This is a cooldown ability that lasts a few seconds. You fly very high and become invulnerable and start stinging enemies right below you. You have to keep flying so you can't use any other skills during this.
14. Skirmish Scramble
energy-cooldown-movement
Usable 6 times in the next 5 seconds. 8 if you take the movement spec. You basically keep spamming the ability and each time you hit the button Wasp goes to the nearest target and stings them to deal small damage.
15. Still thinking what the heck am I supposed to do with this ability.
16. Waspnado
energy-physical-area-signature-movement
Ant-Man's ultimate. Only, way smaller. Deals both energy and physical damage.
17. Queen Bee
buff-high cooldown
Your basic "buff" ability. Again, Gaz and the testers should decide this but I was thinking, + to dodge, speed, movement damage, damage, critical damage or something like that.
18. Pym Particle Serum
Your specilization power. If you choose neither specs, gain bonus to both passives.
- First one is for ranged/energy build. Disables any giant powers and most movement powers.
- Second one is for movement build. Disables any giant powers and takes away some bonuses of ranged powers but they are usable.
- Third one is strictly for giant/physical damage build so disables all other powers and enhances the rest.
19. Giant Punch
melee-physical-basic
Your basic melee power. Very slow attack damage.
20. Fly Swatter
melee-physical-bosskiller
Take one of the streetlights and bash your enemies with it. Slightly higher attack speed than the basic.
21. Hey Boys, How's it Going?
ranged-physical-cooldown-vulnerability
Short cooldown vulnerability power for giant builds. Basically you throw a vehicle at the targeted location.
22. Pym Particles' Gift
passive-cc break
Your defensive passive and your cc break.
23. Wasp, SMASH!
area-physical-weaken
No cooldown are ability to weaken your enemies and helps you clear mobs.
24. Go Even Bigger
physical-melee-signature
Name gives it away. Go even bigger (Ant-Man's sig size) and punch the ground 3 times each blow dealing very high damage.
25. Help Me Find A Name
physical-area-high cooldown
Standart power for bruisers like Hulk and Giant-Man. Create a shockwave by hitting your hands with eachother; stun and knock them back. High cooldown.
ULTIMATE POWER - MAXIMUM WASP SWARM
You call every wasp you possibly can to have hundreds of thousands of them constantly swarming the enemies around you while you gain a massive damage boost. Deals phsical and energy damage.
Thank you for reading.