So since Hela blessings and the rest are the current hot topic on the forum, I thought I would add my voice to it. A long time ago I had created a similar thread in the items and crafting sub-forum, but it seems to have long since disappeared.
Before I begin talking, I want to let you all know that I am mathematically challenged (not literally, I'm just terrible at math and have no use for anything that involves Algebra and beyond). So I will be giving information in simple terms or in the way that I understand it.
So, Hela blessings if I recall are the only thing in game that gives you an actual 5% of something. If an item has 5% attack speed you only actually get like 1.5% attack speed or something like that because of diminishing returns. 3% defense on the Volstagg blessings doesn't actually raise your defense up 3%, it only gives you like 100-150 actual defense, same with the Fandral, Hogun, and Balder blessings.
But Hela, a Hela blessing will raise your brutal strike rating from 30% to 35%. That is actually 5% and it's not lying to you like attack speed or the Volstagg blessings do. A Volstagg blessing does not raise your defense from 40% to 43%.
If you ask me, getting 20% brutal strike rating from four blessings is pretty amazing. It takes a bunch of other gear as well as a passive ability to get to about 25-35% depending on the character. I think that Hela blessings are too powerful. Rather than adding a solid 5% per blessing, I suggest adding actual numbers to it, and not as much that would give you 20% brutal strike rating with four of them. Hela blessings right now only adds to the power creep. It's much easier now than it was a year ago to get brutal strike rating.
Having all of these percentages on blessings is misleading. Replacing the percentages with actual numbers would be much easier to understand.
I want all of the blessings to be worth 100 Odin marks and for them to be hard to choose from.
I also think that giving each blessing offensive stats will make them more competitive with Hela, save for Volstagg.
Let me know if you would use a blessing other than Hela if changes like this took place.
New Stats:
+300 Deflect Rating
+250 damage rating
- 2% chance to shrink enemies and weaken them
New Stats:
+300 Dodge Rating
+200 Critical Hit Rating
- +5% Move Speed
New Stats:
+50 Spirit
10% summoned ally health
- 10% summoned ally damage
- 10% summoned ally duration
^lol
New Stats:
+250 Area Damage
+10% radius to area powers
- You can see enemies on the mini-map within a range of 1600
New Stats:
+300 Brutal Strike Rating
5% chance for Hand of Glory
- 1% chance to take an enemy's soul, sending them to Hel
New Stats:
+250 Melee damage
You take 4% reduced damage from enemies within 400 away
- When you hit with a melee power, there is a 1% chance to cause your target to bleed for 1000-3000 physical damage twice per second for 3 seconds (5 second cooldown)
New Stats:
+250 Ranged Damage Rating
-3% Spirit Cost Reduction
- 1% chance on hit to become invisible for 3 seconds
New Stats:
+250 Damage versus Bosses
Gain 1.5 spirit when you hit with a power
- +2% Power Duration
New Stats:
+3% Attack Speed
+300 Critical Damage Rating
- 1% chance on hit to Charm enemies for 3 seconds
New Stats:
+300 Defense Rating
+300 Health
- +100 Damage versus Enemies Targeting You
Blessing of Ryolnir
When you get hit with a power, there is a 10% chance for Brother @Ryolnir to fight alongside you for 10 seconds (1 minute cooldown)
3% chance to strike fear into your enemies, causing them cower from the might of Ryolnir's Beard
- When you Brutally Strike a beard appears on your face for 3 seconds