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Too much loot isnt the problem.

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Few threads going around but I don't think the issue is the quantity, its the lack of player friendly features to handle it. @Ryolnir @Asros

Seeing this after a boss wave is great:

(picture courtesy of @KamelJabber)

Certain items don't drop in entire stacks, or are not auto vacuumed. I get it. It gives a sensation of happiness to see a screen full of loot. The best part of an ARPG is watching the shinies hit the floor not knowing what you're going to pick up.

Please consider applying the loot all items with same name in 1 click, priority with with crafting materials and then possibly event currencies. This alone would help immensely, but not take away from the feeling it dropping.

Cores should have some kind of a indicator to determine their power. I hate picking up 2 stat cores because it might have been a 3 stat.

Perhaps the same color scheme as crafting materials is not the best idea? They are a key item in the game yet have no visual difference between 2 affix vs 3 affix. While some may argue 3 cores shouldn't be dropping in the first place in cosmic zones (which I agree), to change the color scheme is also helpful to newer players, plus it just makes sense.

Seeing an inventory full of items you have to click again isn't great

This is the easy part. Cosmic reliquaries, worldstone caches, midtown boxes. These items should all share the item properties of mayhem coffers and stack. Midtown boxes have been fixed so they cannot be XP abused. Unsure about the changing the behavior of drop based boxes like worldstone and midtown boxes but reliquaries directly deposit items like coffers.

EDIT: coffers of achievement are drop based and stack, so I believe it's possible with odin chests, midtown boxes, world stone caches etc

I'm no more excited opening 20 cosmic reliquaries than 20 coffers, but I'm way more annoyed clicking each reliquary separately.

EDIT: Forgot to add, current loot management encourage players to litter, negatively impacting gameplay for others

Having all those caches, reqiluaries, and midtown/odin boxes etc not stack forces a player to manage inventory on the spot. What do you do when your full and have more to pick up but dont want to run back to vendor mid-looting? Allowing them to stack lets us deal with that mess on our own time.

You mean I have to click and drag those same items AGAIN?!

Uniques, Medallions, Insignias......gear we can actually compare stats and see if we get upgrades, I don't mind taking a look, its another jolt of excitement to see a potential upgrade.

Crafting materials and relics. I have to click pick up, open, and drag each one? No. Please.

This is the hardest part. It requires UI work with inventory autosort, autostacking all stackable items of same name in inventory. I believe the tech is already in game through stash. If I could do this in 1 action after I open everything it doesnt take away from registering that those items dropped for me, but it does take away the constant annoyance to drag and drop.

In the time it took to write this I could have organized 3 STASH tabs :P

Thank you for listening.


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