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BLESSING OF RYOLNIR

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Great, now I have your attention.

So since Hela blessings and the rest are the current hot topic on the forum, I thought I would add my voice to it. A long time ago I had created a similar thread in the items and crafting sub-forum, but it seems to have long since disappeared.

Before I begin talking, I want to let you all know that I am mathematically challenged (not literally, I'm just terrible at math and have no use for anything that involves Algebra and beyond). So I will be giving information in simple terms or in the way that I understand it.

So, Hela blessings if I recall are the only thing in game that gives you an actual 5% of something. If an item has 5% attack speed you only actually get like 1.5% attack speed or something like that because of diminishing returns. 3% defense on the Volstagg blessings doesn't actually raise your defense up 3%, it only gives you like 100-150 actual defense, same with the Fandral, Hogun, and Balder blessings.

But Hela, a Hela blessing will raise your brutal strike rating from 30% to 35%. That is actually 5% and it's not lying to you like attack speed or the Volstagg blessings do. A Volstagg blessing does not raise your defense from 40% to 43%.

If you ask me, getting 20% brutal strike rating from four blessings is pretty amazing. It takes a bunch of other gear as well as a passive ability to get to about 25-35% depending on the character. I think that Hela blessings are too powerful. Rather than adding a solid 5% per blessing, I suggest adding actual numbers to it, and not as much that would give you 20% brutal strike rating with four of them. Hela blessings right now only adds to the power creep. It's much easier now than it was a year ago to get brutal strike rating.

Having all of these percentages on blessings is misleading. Replacing the percentages with actual numbers would be much easier to understand.

I want all of the blessings to be worth 100 Odin marks and for them to be hard to choose from.

I also think that giving each blessing offensive stats will make them more competitive with Hela, save for Volstagg.

Let me know if you would use a blessing other than Hela if changes like this took place.


New Stats:

  • +300 Deflect Rating
  • +250 damage rating
  • 2% chance to shrink enemies and weaken them

New Stats:

  • +300 Dodge Rating
  • +250 Critical Hit Rating

New Stats:

  • +50 Spirit
  • 10% summoned ally health
  • 10% summoned ally damage
  • 10% summoned ally attack speed


^lol

New Stats:

  • +250 Area Damage
  • +8% radius to area powers
  • You can see enemies on the mini-map within a range of 1600

New Stats:

  • +250 Brutal Strike Rating
  • 5% chance for Hand of Glory
  • 1% chance to take an enemy's soul, sending them to Hel

New Stats:

  • +250 Melee damage
  • You take 3% reduced damage from enemies within 400 away
  • +5% Move Speed

New Stats:

  • +250 Ranged Damage Rating
  • -3% Spirit Cost Reduction
  • +1% chance on hit to become invisible for 3 seconds

New Stats:

  • +250 Damage versus Bosses
  • Gain 1 spirit when you hit with a power
  • +2% Power Duration

New Stats:

  • +3% Attack Speed
  • +250 Critical Damage Rating
  • 1% chance on hit to Charm enemies for 3 seconds

New Stats:

  • +300 Defense Rating
  • +300 Health
  • 1% chance when you get hit to completely block the damage (10 second cooldown)

Blessing of Ryolnir

  • 50% Chance when you hit to remove all enemies from existence and replacing them with Skrull Cows that fight alongside you for 20 hours (30 hour cooldown)
  • When you get hit with a power, there is a 10% chance for Brother @Ryolnir to fight alongside you for 10 seconds (1 minute cooldown)
  • 1% chance on hit to gain the Developer God powers, changing the physics of the game and instant killing everything on screen, including fellow players, permanently removing them from the game (10 minute cooldown)

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