I'm sure I'm not the first to say this, but it seems incredibly odd that after so much work to clean up lootsplosions in CPZs, getting rid of all the filler, that they started dropping huge amounts of green items, with really long names to boot, that completely obscure more worthwhile drops and/or force you into a clickfest every time to pick them all up.
Why wasn't the new CPZ drop philosophy applied to Tokens? Less quantity, more quality? Instead of dropping a butt-ton of green tokens, why not just drop one or two blues, and then a chance for purple or yellow or unique?
It just seems like the dev team is already forgetting lessons they just learned mere weeks ago, and that doesn't bode well for the game's future moving forward if we keep backsliding into bad design habits.